Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Biggest complaint was the lack of music was a bit painfui and awkward.
JUDGE'S NOTES: This entry was average - the idea of looking for your father was a different goal than a lot of other entries (which essentially just go for "escape the map"), and so I appreciate a little bit of narrative throughline in this one. Navigation was fine, telegraphing too, and the combat was fine enough, but I feel this map lacked a creative touch - beyond the narrative line, there wasn't anything this map did that made it stand out visually or mechanically. You've got the basics under control - next time you make a map, I'd encourage you to think of a unique hook special to your level and run with it. Experiment! Better to leap and fall short since it'll make a more memorable experience in the end.