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@minal01 I believe there are various health info mod and I recommend Insight and DYC's info panel (well I don't remember its English name), the best ones in this workshop. But with Insight I suspect there is a collision regarding DST content when I used to play with it. If you choose Insight and encounter crash please inform me.
I have a question. When I activate this mod, the "Health Info Plus" mod I was using is deactivated. Is there a way to display the monster's health?
Thank you for your effort in creating the mod.
同时想问下有什么支持途径吗
awesome work by the way.
scripts/mainfunctions.lua(961,1) .../workshop-2876692783/scripts/brains/abigailbrain.lua:86: attempt to perform arithmetic on field 'ABIGAIL_COMBAT_TARGET_DISTANCE' (a nil value)
LUA ERROR stack traceback:
E:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-2876692783/scripts/brains/abigailbrain.lua:86 in () ? (main) <0-0>
=[C]:-1 in (global) require (C) <-1--1>
E:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-2876692783/scripts/prefabs/abigail.lua:16 in (local) fn (main) <0-0>
<612-629>
C:/Proram Files (r86)/Steam/steamapps/common/dont starve/data/./mods/workshop-2876692783/scrints/components/debuff.ma:39 in (method) AtachT
(Lua) <35-41>
C:/Program Files (r86)/Steam/steamapps/common/dont starve/datal../mods/workshop-2876692783/scripts/components/debaffable.ina:86 in (upralne)
RecisterDebuff (Lua) <72-93>
C:/Program Files (r86)/Steam/steamapps/common/dont-starve/data/./mods/workshop-2876692783/scripts/components/debuffable.lna:l00 in (method)
AddDebuff (Lua) <95-108>
↑进入游戏没问题,召唤出姐姐以后又崩了π π
=[C] in function 'insert'
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/../mods/workshop-2876692783/scripts/postinit/abigail.lua(1,1)
=(tail call) ?
=[C] in function 'xpcall'
C:/Program Files (x86)/Steam/steamapps/common/dontstarve/data/scripts/mods.lua(42,1) in function 'mod'
C:/Program Files (x86)/Steam/steamapps/common/dont_starve/data/scripts/mainfunctions.lua(144,1)
=[C] in function
↑弹出然后就崩溃了
if not Combat.TargetIs then
function Combat:TargetIs(target)
return self.target and self.target == target
end
end