Total War: WARHAMMER III

Total War: WARHAMMER III

Order of Solland
547 kommentarer
RedDragon0908  [ophavsmand] 28. sep. kl. 4:58 
Yeah, i have to think of something for that. But thought no one would write a comment about it ;)
Inardesco 28. sep. kl. 4:29 
Was just confused, the rmod is well made so I thought it was something missing
RedDragon0908  [ophavsmand] 27. sep. kl. 9:19 
So were is the problem?

In the past there was the possibility to recruit the Crusader Champion agent from here, but I removed it.
Inardesco 27. sep. kl. 9:08 
Darak-Kals Crusader Barracks (3rd tier) doesn't have any benefits, no recruitables or other things.
JPV02 18. sep. kl. 19:48 
my bad misunderstood. great mod either way man preciate your work
RedDragon0908  [ophavsmand] 17. sep. kl. 22:46 
I already told you the spawn is removed on purpose, nothing to do with conflicting mods?!?
JPV02 17. sep. kl. 13:12 
got it, me him and a third were going to do a "reclaim The Holy Land" run with the Outremmer mod and Vulkmar. think those are probably causing the problem?
RedDragon0908  [ophavsmand] 17. sep. kl. 0:46 
As assumed, your buddy should check his lord pool.
Darak-kal will not spawn in the desert in MP campaign due to start positions of other lls.
RedDragon0908  [ophavsmand] 16. sep. kl. 22:52 
Hmm, vanilla Ostland should be a WH 2 faction so no.
Maybe I removed the second army in MP to avoid potential synch conflicts but have to check the scripts again to be sure.
JPV02 16. sep. kl. 22:06 
i have a buddy that when we play multiplayer for some reason his army in the desert doesnt spawn. i know he only has warhammer 1 and 3 could not having 2 be the issue?
墨倾无垠 4. sep. kl. 5:15 
sry, I take quite a long time to find the problem. It is a bug with mod manager, not this mod.
RedDragon0908  [ophavsmand] 4. sep. kl. 3:38 
@墨倾无垠 @Olafr_the_Viking

Took me a while to consider replying to your two comments...maybe Im wrong and CA added somethibg with the 6.2 patch back that day but there is no vanilla Solland faction.
Really don't know what you are speaking about.

For the rest I stated clearly that the units should stay exclusive and that every submodder should keep it that way.
RedDragon0908  [ophavsmand] 4. sep. kl. 3:28 
Crash or not working?
墨倾无垠 4. sep. kl. 3:09 
Please update
Olafr_the_Viking 23. aug. kl. 3:01 
"Order of Solland" is a very nice mod fleshing out Solland and adding a ton of exciting content for that faction, making it truly unique.Thanks for your efforts in making a superb mod!

Unfortunately, it lacks support for "Mortals, mercs and management", since this Solland faction is not the basic one, and it is not included in the patch, since the unique Solland farms does not produce food with that mod installed. I was hoping maybe anyone here knows about another patch, or how to make a workaroud, since I could not find any? I think the suggested option by 墨倾无垠 would also fix this, since then this mod would just alter the original Solland faction, so that other mods can access and change it as they would regular Solland, without needing a patch? Anyway, thanks for a phenomenal mod!
墨倾无垠 13. aug. kl. 18:35 
Mate,maybe you can consider making this mod a Lord Plus Class Pack, adding a Legendary Lord to Solland, and then adding the camp function to the new universal lord, new buildings that can be added to the camp, and then allowing other empire factions to play these classes. It is such a pity that players who play Empire cannot play these handsome Teutonic knights. just a suggestion, if you don’t like it, please don‘t mind.
Tag_Ur_It--> 13. aug. kl. 5:16 
Will do, it probably is that since I have the unique tanks mod and they are considered ROR
RedDragon0908  [ophavsmand] 12. aug. kl. 21:14 
Are you using any other mods that might alter the imperial culture?
Please try to use the mod with minimal mods activated to validate the issue.
Tag_Ur_It--> 12. aug. kl. 11:47 
Also the ROR aren't showing up after researching them. Do i need to research all of them? Instead what I see are the ROR of the unique tank mod
Tag_Ur_It--> 11. aug. kl. 18:17 
You were 100% right, for some reason in building browser it doesn't show up but during my current campaign if I hover over the capitol I can see it. I started a fresh one and did not have this problem.
Tag_Ur_It--> 11. aug. kl. 12:34 
I'll check again once I get home.
RedDragon0908  [ophavsmand] 11. aug. kl. 10:05 
Just checked it, the unit appear in the building info (with card icon) for t5 main buildings.
Tag_Ur_It--> 11. aug. kl. 9:59 
I checked and it doesn't appear, atleast not in the building browser. I don't have a tier 5 building yet but I'll check. Also none of the technologies or redline upgrades mention then so I thought they were cut content.
RedDragon0908  [ophavsmand] 10. aug. kl. 22:00 
Thecunit should appear at the main building level 4 or 5.
Tag_Ur_It--> 10. aug. kl. 15:54 
How do you revruit the Zitadellenwachter? I looked the building chains and I don't see them anywhere
RedDragon0908  [ophavsmand] 28. juli kl. 5:54 
Thank you, I created a discussion for submods and translations. Please feel free to repost your link there.
RedDragon0908  [ophavsmand] 9. maj kl. 21:31 
Not my intention.
1millionbeers 9. maj kl. 14:19 
is there any way to make the order units recruit-able throughout the whole empire?
Warkye(Nippon)(นิป) 9. maj kl. 7:29 
I did it. Love your mod.
Warkye(Nippon)(นิป) 8. maj kl. 5:46 
Or just don't replace at all.I will spawn them pass console command.
Warkye(Nippon)(นิป) 8. maj kl. 5:43 
So,replace another faction is possible?
RedDragon0908  [ophavsmand] 7. maj kl. 23:11 
Good luck with that.
Behaviour is bound to the culuters so if you want a horde faction you have to overwrite a faction from a horde culture/ subculture OR ask Robi to create an entirely new one.
Warkye(Nippon)(นิป) 7. maj kl. 23:01 
I mean replace another not Ostland or made to "horde" faction.
RedDragon0908  [ophavsmand] 7. maj kl. 22:27 
IEE doesn't need a submod as its already supported.
Warkye(Nippon)(นิป) 7. maj kl. 21:10 
I like to make a submod for IEE but I need a guild, please.
☢GASMAN☢ 6. maj kl. 17:00 
BASED :Morale:
RedDragon0908  [ophavsmand] 20. apr. kl. 4:45 
As long as it doesn't crash on startup it's safe to use.
Inerael 20. apr. kl. 2:31 
As we are in april now, i'm wondering is the mod safe now pls ? I hesitate to play skaven or holy order of light for my next game x)
RedDragon0908  [ophavsmand] 27. mar. kl. 1:31 
Due to CA's latest patch there seems to be an issue with files written in caps.
This can vary from mod crashes to single models/textures not loading...
Since I have a handful of mods, I can't go through them and check/ fix this.
So I ask you for patience, CA is aware of the problem and is working on a hotfix.
RedDragon0908  [ophavsmand] 25. mar. kl. 21:59 
Not into audio modding, MK not allowed because of IP
Skeletor 25. mar. kl. 14:46 
Are the character voice lines different from Empire ones? Please, tell me you've used the Holy Roman Empire lines from MTW2
RedDragon0908  [ophavsmand] 22. mar. kl. 2:42 
In the past they were used to enable champion recruitment.
Don't deleted them as I might come up with new plans but right now all mod focus is on other projects
Ronin75 21. mar. kl. 13:21 
The Tier III Crusader barracks in the encampments do not give any troops or other bonuses. What are they good for?
Your Mother 21. mar. kl. 12:06 
This is a great mod. The gods would smile on you if you made it fully compatible with The Old World.
Ronin75 21. mar. kl. 12:04 
Thanks! Fix works as well on my save game,
RedDragon0908  [ophavsmand] 21. mar. kl. 8:49 
It seems that I was able to fix the issue. Don't know if it will work with ongoing campaigns.
RedDragon0908  [ophavsmand] 21. mar. kl. 8:08 
I'll try to look at it today
Ronin75 21. mar. kl. 8:00 
@Red did you have the chance to look at the trebuchet mode for fire rounds, that was missing in campaign?
RedDragon0908  [ophavsmand] 20. mar. kl. 23:08 
Well you might want to open a discussion or use an existing next time...

I'll not go into detail or write about everything but:
Solland overwrites vanilla Ostland so no additional faction is needed. All things regarding faction mechanics would require a custom new faction making the unlocker a hard requirement (not intended).

About unit selection, there were a few ideas implementing early hand gunners and cannons but no access to the imperial roster. The Order hates most of the empire because of not helping when Solland was raided by the orcs.