Portal 2
The Pulse Experiment
21 条留言
SpielSatzFail 2024 年 3 月 9 日 下午 2:25 
Hm... the pulse laser actually doesn't add anything to the puzzle but an almost irrelevant timing ^^
The bootstrapped laser... well... maybe it was new at the time ;-)
Andy T 2023 年 8 月 4 日 下午 11:21 
Easy one for a change.
Steve3Dx 2022 年 4 月 10 日 上午 9:01 
good eASY
vallibus 2021 年 10 月 19 日 下午 2:32 
Annuder interestin' map from your workshop.
Petutski 2020 年 3 月 13 日 下午 5:51 
Interesting! Thanks!
Dark Rozen 2018 年 12 月 13 日 下午 2:13 
This is unusual from you, however it's kinda fun to play around with new elements.
qrioso 2017 年 4 月 9 日 上午 11:39 
Very nice puzzle. Had fun with this. A bit easy.
gerversluis 2017 年 1 月 30 日 上午 4:47 
I had fun with it.
bullfrog 2016 年 12 月 23 日 上午 1:54 
Good fun and interesting re pulsed lasers, but personally, I found the way you keep the bridge on is the really good (better?) concept.
jandlml 2016 年 9 月 16 日 下午 9:58 
something a little different with the intermittent laser. really liked it
thompson004 2015 年 6 月 21 日 下午 2:28 
It was very good! I honestly don't know what the people here are talking about.
It's a very nice, thoughtful map.
MakG 2015 年 1 月 14 日 上午 2:12 
It's nice, but I'm not sure if I solved the second chamber in a way I was supposed to, I didn't use a second laser at all.

I just used a cube to disable the wall, made a jump to the exit platform from the top of the side wall and then created a portals to open exit door.
wildgoosespeeder 2014 年 12 月 25 日 上午 1:29 
The Aperture Science Oscillating Pulse Drive is noisy! :p

Anyways, interesting concept, but I don't see this being a good testing element because this introduces a timed element to puzzles and those can be a headache to solve. It's easy here but I bet someone will get carried away with it.
dire.fcs 2014 年 11 月 3 日 下午 3:00 
Nice and fun!
Demon Arisen  [作者] 2014 年 8 月 1 日 上午 2:55 
@pa1ntmaster Thank you, this is just a concept really, I'm sure it has a lot of potential and you could do clever stuff with it...
The Sojourner 2014 年 7 月 31 日 下午 10:06 
Interesting...
Demon Arisen  [作者] 2014 年 7 月 21 日 上午 9:12 
@quaternary Thanks, okay then, I'll do that in the next update, usually makes the mechanism a bit quieter... I guess I could have used lasers, but the good old funnel-and-cube mechanism always works...
quat 2014 年 7 月 20 日 上午 10:45 
That would actually be a great idea !
Demon Arisen  [作者] 2014 年 7 月 19 日 下午 1:56 
@quaternary I was going to move the mechanism room further away from the main chamber, do you think that would help?
quat 2014 年 7 月 17 日 下午 2:34 
Could you pick a noiser way to pulse the laser? :P Nah it's fine, pti has its limits.

Good idea. Pretty easy test. I like the way of keeping the bridge on.
Demon Arisen  [作者] 2014 年 7 月 17 日 下午 12:45 
I'm not actually sure if this was good enough to publish - please tell me if this isn't very good....