Total War: WARHAMMER III

Total War: WARHAMMER III

Dwarf Unit Pack 2.0
98 kommentarer
thearyanninja 18. sep. kl. 2:47 
cheers for:steamthumbsup: the help mate
SteelBlood  [ophavsmand] 12. sep. kl. 8:24 
Yea that's you get them from the Ranger Barracks recruitment building, which is apparently added with the King and the Warlord. You don't have to worry about recruitment buildings in custom, you should also be able to recruit them through allied recruitment, if you make any dwarf allies.
thearyanninja 11. sep. kl. 0:20 
oh i can get the ranger units in custom battles just not on any campaigns or story stuff
SteelBlood  [ophavsmand] 10. sep. kl. 13:49 
Thanks, sounds like it requires that DLC for that unit then. Thanks for letting me know, will add to the mod page.
thearyanninja 10. sep. kl. 3:35 
on the whole building chain i see no ranger barracks or any building that gives me accses to the ranger units idk i think it may require the dlc
i can get all the other units noo worries tho. still a heeps good mod. good work
SteelBlood  [ophavsmand] 6. sep. kl. 6:09 
I don't think so, but I'm also not 100% sure. If you do not have the DLC, do you still see the ranger barracks building?
thearyanninja 5. sep. kl. 20:02 
do i need the dlc with the ranger units to use get access the modded ones ?
im newish to mods forgive all the questions
thearyanninja 5. sep. kl. 19:34 
ill give that a go cheers
SteelBlood  [ophavsmand] 5. sep. kl. 14:52 
They are showing up on the Ranger Barracks building for me, though I am on a previous version of the game. Have you tried starting a new game with only this mod enabled, and seeing if the unit appears?
thearyanninja 4. sep. kl. 22:15 
im playing as maliki i cant seem to find the ranger sharpshooter units anywhere hlp plz
lwhのsama 10. maj kl. 23:28 
给矮人加了一个对标老鼠狙击手、铁龙250射程70远程威力重甲远程兵、全网最好用3500血160护甲40攻防200威力破甲反大的平衡性符文神像:steamthumbsup::steamthumbsup:
bix 18. jan. kl. 15:14 
did it get updated?
SteelBlood  [ophavsmand] 5. jan. kl. 10:04 
What is the issue?
Lee Perry 5. jan. kl. 8:34 
6.0 need update, great mod, thank you!
SteelBlood  [ophavsmand] 16. okt. 2024 kl. 13:14 
Thanks, I do actually so I appreciate that. I have plans for them, but a lot more work than the usual unit modding I do so on the bottom of the list.
Big Sneeze 16. okt. 2024 kl. 7:13 
Hey just want to say, if you ever feel weird about your unit pack having a Rune Golem when there's already other mods that add it, I find it really entertaining to have them all in my campaign and I like how every modder has used different assets to create them.
SteelBlood  [ophavsmand] 22. aug. 2024 kl. 20:10 
I feel you buddy. Been there and that place is no fun.
Zimmerman 22. aug. 2024 kl. 10:26 
Ok, I'll take it into account for the future, I'm so tired of sorting through mods, I want to play, and after the update I have to go through all 300 mods xd
SteelBlood  [ophavsmand] 22. aug. 2024 kl. 6:41 
Updated. Thanks The Last Satyr and The Rez for the information. Zimmerman... there is a whole section about that phrase.
The Rez 20. aug. 2024 kl. 20:18 
@The Last Satyr As with most updates, this broke mod refs to multiple parts of the game's files. Please be patient with the dev!
The Last Satyr 20. aug. 2024 kl. 12:48 
Hey! I've updated it and I've been getting this crash on startup:

"The following mods cause a crash to the Database: sb_dwf_units.pack

The first invalid database record is
wh3_default_land_monsters_heavydwf_runegiant in table
cdir_military_generator_unit_qualities_tables
and pack file sb_dwf_units.pack"

I've had this crash report when running exclusively this mod, do you have any idea on what could be causing it?
SteelBlood  [ophavsmand] 7. juli 2024 kl. 10:39 
Ok recruitment should work correctly now, I don't have a playthrough to test with myself, so please let me know if still isn't.
SteelBlood  [ophavsmand] 5. juli 2024 kl. 7:32 
Thank you for the report! I will be away for the weekend but will look into that as soon as I am back.
☭Commi☭ 4. juli 2024 kl. 17:29 
Strange issue with recruiting. If one upgrades either recruitment buildings or recruitment requisite buildings pas the exact level that the units are unlocked at then the units will not be available for recruiting anymore. For example, Rune Golems are unlocked at T4 of the Runeforge tree and are recruitable, but if the tree is upgraded to T5 then they will disappear from the recruitment menu. This also applies to units that require 2 buildings ie Ranger Sharpshooters that require T3 Ranger Fort and T3 Gunsmith Forge but upgrading the Gunsmith Forge will grey out the Sharpshooters.
Big Sneeze 3. maj 2024 kl. 20:26 
As of PREVIOUS patch 4.x, this mod still worked, despite the disclaimer that the mod does not work. Presumably a small fix for update 5 is in order but I'm not sure, since I am staying on previous version.

*** One small issue is that the flame effects on the Flame Gyrocopters are glitchy. The projectiles aim in random directions and the first salvo they spew never disappears from the air.
SteelBlood  [ophavsmand] 14. dec. 2023 kl. 16:31 
Thanks for looking into it, I'll edit the page to mention incompatibility.
Aparajita 14. dec. 2023 kl. 3:50 
After running 56 mods clean with yours with no issue, I discovered that the culprit was "Gryo Copter Buff" by awpanda1.

After more research, I discovered that "Gryo Copter Buff" apparently has conflicts with most unit mods like Lost and Found.
Aparajita 14. dec. 2023 kl. 3:42 
@SteelBlood, after testing the mod alone, it appears that the Gryocopters are flying, and there is a mod conflict with ... some mod that is unrelated to the units, or any units in general. I'll check and see what that conflict mod could be and we can try to figure out why that might be.
SteelBlood  [ophavsmand] 14. dec. 2023 kl. 0:30 
Thanks, be sure to test with only this mod enabled please. If steam doesn't let you put screnshots here, you can send me a friend request and I will try to help how I can.
Aparajita 13. dec. 2023 kl. 23:10 
@SteelBlood, give me a moment and I'll check and post results (with Screenshots) if I can.
SteelBlood  [ophavsmand] 12. dec. 2023 kl. 3:46 
Aparajita, are you sure you have the latest version? I just tested in my game, and they fly. That was a bug I fixed many updates ago. Try resubscribing to force steam to update and see if that helps.

There now does seem to be a visual bug for the flamethrowers though, ugh.
Aparajita 11. dec. 2023 kl. 1:12 
The gyrocopters do not fly, they do not have the "Flying" Attribute. Please fix.
Aparajita 10. dec. 2023 kl. 23:24 
As far as I know, it works perfectly.
There is a bug involving custom/modded units using ranged ammunition.
Is there one, here?
sigmars_disciple 27. nov. 2023 kl. 17:56 
What's not up to date here, Red_Sucks?
DreamTear 7. sep. 2023 kl. 2:09 
Update please!
aidanpaidan 19. juli 2023 kl. 5:39 
Ah yeah no worries. Figured I might as well get the bug-testing out of the way for you XD
SteelBlood  [ophavsmand] 18. juli 2023 kl. 7:14 
Sure thing, knowing exactly what to look for helps a lot lol.
aidanpaidan 17. juli 2023 kl. 23:21 
Awesome to hear :D Yeah, had a feeling it might have broken recently.

Legend for being so quick on it <3
SteelBlood  [ophavsmand] 17. juli 2023 kl. 10:44 
Fixed! Snipers should now have same attributes as rangers, and Bombers should have same attributes as Bugmans.
SteelBlood  [ophavsmand] 17. juli 2023 kl. 10:27 
Ah, that was probably broke with the attribute changes in the last update, thanks! Broke some of my flying units in other mods too, I'll look into it.

Also, thanks for the bug report and being so polite! :)
aidanpaidan 17. juli 2023 kl. 7:48 
Hi, hope you're well.

Was wanting to let you know that the Bugman's Blasters and Ranger Sharpshooters have "Stalk" listed as an attribute in the little "At a glance" section of the unit pane, but in-game (and on the bottom bit with all the attributes) they're missing it.

Compared them with the regular Bugman's Unit, and it was functional for them, but not for your two Units.

Take care please!
Ciaphas Cain 15. juli 2023 kl. 16:30 
If you make this work with MCT, there wouldn't be a need to remove this unit or that! You can learn how to implement on MCT's mod page in the discussions

Just thought I'd let you know dude!
lwhのsama 24. maj 2023 kl. 1:04 
:steamhappy::steamhappy::steamthumbsup:
SteelBlood  [ophavsmand] 24. maj 2023 kl. 0:40 
Yes.
lwhのsama 24. maj 2023 kl. 0:32 
great units:steamthumbsup: but available for ai ?
SteelBlood  [ophavsmand] 14. maj 2023 kl. 10:25 
I don't know of one, sorry.
moster8604 14. maj 2023 kl. 9:13 
Hi, do you know if there is an SFO submod ?
SteelBlood  [ophavsmand] 15. apr. 2023 kl. 18:04 
Fixed! Thanks to BasedMemes on the modding discord for quickly helping me locate the problem.
SteelBlood  [ophavsmand] 15. apr. 2023 kl. 16:51 
Thanks for letting me know, I'll look into it
awpanda1 14. apr. 2023 kl. 18:02 
after the chaos dwarf update the gyro copters lost the ability to fly for some reason (theyre missing the ability)