Kenshi
The Fungoid Expanded!
137 条留言
Golf 10 月 11 日 上午 11:38 
I think is my fault since I installed a mod which increases the hit chance on limbs and reduces the hit chance on the head, so it might be that. Great mod, I love the design of those little guys and your patch is great.
igwagac  [作者] 10 月 11 日 上午 10:18 
I actually toned that down with this mod. Still immortal huh? Ha. Weeell, in exchange, 2 equip slots are locked and they have pretty terrible strength and dexterity penalties. I think it's still fairly balanced.
Golf 10 月 10 日 下午 8:57 
the fungoid are basically immortal. just so you know
igwagac  [作者] 2024 年 12 月 17 日 下午 7:18 
@maks052 Sure, I don't mind. Don't know about the original modder but you can use my stuff how you like.
maks052 2024 年 12 月 17 日 上午 7:41 
Hello. Your mod is great! I used it in my maksimum kenshi mod set, I hope you won't mind. I will definitely indicate your mod in the list of used mods. Thank you in advance.
igwagac  [作者] 2024 年 10 月 13 日 上午 9:38 
@Babia You're right, I just kinda blindly included the weapons to the vendor list without adjusting the frequency. It has been adjusted. Fungoid weapons and blueprints should show up semi rarely now.
Babia 2024 年 10 月 13 日 上午 4:39 
This mod really expands on the original one seamlessly, thanks for making pico a faction leader with realistic stats! That free mega recruit on the baseline mod was really strong

My only problem is the fungoid weapons diluting the list of most weapon vendors, but i can live with that

Kudos OP :greenfruit:
igwagac  [作者] 2024 年 9 月 16 日 上午 10:48 
@disma_r I'm using the fungoid model from the original mod. If the original mod author updates the waist of the fungoid to be wider to better fit the pants, then I'll update mine too. I think that seems unlikely to happen though. Fungoids just have narrow waists!
disma_r 2024 年 9 月 16 日 上午 5:04 
love this SO much but when will pants be fixed? seems the hip size is stretched on them but the torso dimensions work perfectly!
igwagac  [作者] 2024 年 6 月 3 日 上午 2:18 
@Rterry Sorry for the late reply. I can help you out.
Bolete is an enemy of UC, and a dangerous terrorist from their point of view. He is an ex-slave and very dangerous, and probably has a grudge against them or something. The poor people might view him as a hero of some sort.
If you don't mind spoilers: Spring, the Anti-Slavers' hideout
Hope that's enough hints to help you out!
0at 2024 年 5 月 26 日 上午 12:18 
Is the bounty Bolete from this mod? If so may I know his location?
igwagac  [作者] 2024 年 5 月 15 日 上午 10:52 
TheHydraulicAmor 2024 年 5 月 15 日 上午 2:17 
Is there a patch to unlock the foot and head geae slot ?
igwagac  [作者] 2024 年 3 月 18 日 下午 7:47 
@Anrhaa Looks great! Thanks!
igwagac  [作者] 2024 年 2 月 27 日 下午 4:01 
@ME1Kenny Right, the wanted poster doesn't exactly help locate him, eh? I'll help you narrow down your search: You can find him somewhere in the Shek Kingdom area.
If you don't mind spoilers: He's in Last Stand in the bar.
Keep in mind, if you have any mods that make major changes to any of the Shek Kingdom towns, there's a chance he won't spawn at all.
ME1Kenny 2024 年 2 月 27 日 上午 12:50 
Hi, just wanted to ask if there's a meitou version of the sprong club? I've been looking all over for it with the wanted posters with no avail, so wanted to ask if it's out there

Other than that, thanks for the great mod!
igwagac  [作者] 2024 年 2 月 16 日 下午 6:26 
@ShadowClann No, but he's no longer recruitable. He now acts as a faction leader, and you can either side with him or turn him in for bounty money.
ShadowClann 2024 年 2 月 16 日 下午 2:32 
Does this mod get rid of King Piko?
igwagac  [作者] 2024 年 2 月 3 日 上午 12:45 
@RrandommHazard It won't interfere with the Recruit Prisoners mod, but you won't be able to recruit some of the fungoids. I think the slaves and the ones in the Fungoid Refugee town won't be recruitable as prisoners. I believe the rest can though.
RrandommHazard 2024 年 2 月 2 日 下午 5:55 
Is it compatible with Recruit Prisoners?
igwagac  [作者] 2023 年 12 月 5 日 上午 10:09 
It's bugged in a different way for me. The shackles don't even go on. The slavers are on an infinite loop trying to put the hiver prison shackles on and it doesn't happen.
tyrranor 2023 年 12 月 5 日 上午 12:23 
tested twice ; couldn't unlock shackles by someone else, but removing the shackles himself didn't crash the game
igwagac  [作者] 2023 年 12 月 4 日 上午 1:01 
@tyrranor Hm, I think an update might have broken the hiver prison shackles. This problem is affecting hivers too. I'd wait for another update that'll hopefully fix it.
tyrranor 2023 年 12 月 3 日 下午 4:23 
fungoid with shackles crash my game when i try to unlock, anyone having same issue ?
igwagac  [作者] 2023 年 11 月 23 日 上午 9:54 
@SKH I didn't include any new crossbows with this mod. Also, I don't think any grass pirates spawn as fungoids, though I could be mistaken. But in any case, I do believe a different mod is responsible for your crossbow.
SKH 2023 年 11 月 23 日 上午 8:11 
excuse me, how can i get the bluprints of the pirate of grass's crossbow?
igwagac  [作者] 2023 年 11 月 9 日 下午 12:16 
@Gabzter Okay, I tried removing some of the event triggers from the player fungoid dialogue. I hope that fixes it.
Gabzter 2023 年 11 月 9 日 上午 11:09 
Oh after when I recruit him, he yells out his name then proceed to B-line into enemies wherever a battle is happening.
Kinda fun cuz I get to roleplay a tired dad who gotta leash the bugger and go "NO, DON'T YOU DARE LEAVE THE HOUSE, BAD!"
igwagac  [作者] 2023 年 11 月 9 日 上午 10:22 
@Gabzter That's definitely not normal. Is it happening when he's a player character or NPC? And do you know what he says when he's attacking? I know he doesn't say much but it could reveal which event is triggering his aggressiveness.
掐口 2023 年 11 月 9 日 上午 9:23 
Why do I see Eustace's face💀
Gabzter 2023 年 11 月 9 日 上午 9:08 
Is it intentional that Paras is so blood-thirsty that wherever there is a battle he runs in face-first into it, with no regrets?
RandomEdits 2023 年 8 月 8 日 上午 4:03 
Thanks bud!
igwagac  [作者] 2023 年 8 月 7 日 上午 11:30 
Actually, you know what? I'll just make another patch that only moves the Fungoid Refuge.
igwagac  [作者] 2023 年 8 月 7 日 上午 11:25 
@RandomEdits My UWE patch for Fungoid Expanded actually works for Bounties Galore too! Just ignore the warning. If you still want to stick to your patch, my best guess is that I'm using the experimental build to make these mods. If you're not, then this is possibly the reason for the crash.
RandomEdits 2023 年 8 月 7 日 上午 11:09 
You know, I liked my idea so much, that I decided to make a patch for it! However, for some reason when I tried to edit Piko's dialogue it keeps on crashing the editor. Do you have any idea what's causing that?
RandomEdits 2023 年 8 月 7 日 上午 8:23 
It would be great if you made a patch for bounties galore. Your mod has a village right on top of the Houndmaster's house. Which, to be honest, would actually work. All you really have to do is move a few buildings around and he'll fit right in! It's almost as if an ex-paladin and his dogs decided to move into a village of mushroom people and has decided become its unlikely protector.
igwagac  [作者] 2023 年 7 月 10 日 下午 12:18 
@Strobe So far, I tried Fresh Turtle, Rot, Mud Town, and Shark, loading takes forever but no crashes so far.
igwagac  [作者] 2023 年 7 月 10 日 下午 12:08 
@Strobe So I basically turned off everything except the 3 mods, and turned down all of my settings and I was able to make my way into the Swamp with no issue. Can you tell me exactly where it crashes?
igwagac  [作者] 2023 年 7 月 10 日 上午 11:58 
@Strobe Well, I tried it out with Genesis, and I found that Kenshi crashes pretty regularly with Genesis and it eats up my RAM like crazy. I'll keep trying but I'm not sure if I'll be able to diagnose this one... The Swamp is already very heavy in vanilla Kenshi, can't imagine how it's gonna be with Genesis too. Well I'll see what happens.
Strobe 2023 年 7 月 9 日 上午 11:41 
I came across a spot in the northern swamps that's been causing crashing with this mod and Genesis. I have no idea why it's doing it but I just wanted to throw it out there. I can't for the life of me keep playing without my Fungoid gang, so now I can't go near the swamplands.
共产 2023 年 7 月 8 日 下午 1:28 
awesome! i'll keep an eye out :)
igwagac  [作者] 2023 年 7 月 8 日 下午 12:58 
@Femboy Skeleton Excuse the delayed response. Yes, and you can find wanted posters for hints as to where they're located. All of them are tough bosses though, so be prepared. Have fun!
共产 2023 年 7 月 5 日 上午 11:02 
are there meitou variants of the fungoid weapons in the world?
igwagac  [作者] 2023 年 6 月 3 日 下午 9:01 
@Kleb Aaaah, that must be what that other guy was talking about. Now that I know the context, I guess the thief catching dialogue doesn't do what I was expecting. Since none of the other player dialogue has any thief dialogue, I removed it from the player fungoid dialogue too. I believe this will fix the problem.
Kleb 2023 年 6 月 3 日 上午 7:42 
Hey! I'm running into an issue where, when my base is attacked, my fungoids will say "Stop thief!" and unlock the gate to go and fight them. It is extremely annoying. Any ideas what might be causing it?
igwagac  [作者] 2023 年 5 月 10 日 上午 11:03 
@Beep :steamthumbsup:
Beep 2023 年 5 月 10 日 上午 12:44 
Answered my own question, turns out it really is a blueprint (unlocks horse choppers)
Beep 2023 年 5 月 10 日 上午 12:28 
Hey, sorry if I am confusing which mod is responsible for the blueprints for the fungoid weapons, but I am struggling to figure out how to unlock the prerequisites. For example, the fruiting sabre blueprint requires "sabres" research, but I can't find any blueprints for it and it isn't an option in my tier 6 research bench. How do I unlock sabres?