Total War: WARHAMMER III

Total War: WARHAMMER III

Lost & Found: Dwarf Miners (Steam Drills)
48 comentarios
greenphoenix23  [autor] 7 OCT a las 19:04 
All good!
Happy to facilitate a submod if you like! Just not the actual units in it!

And thanks for the interest!
Arker 7 OCT a las 18:14 
much appreciated! currently we’re working on Cathay’s new units, adding new for Dawi besides rework would need to wait a period of time, I’m just here to ensure the permission and satisfy my curiosity lol
greenphoenix23  [autor] 7 OCT a las 12:10 
I can't take credit for the original idea. I only slightly tweaked the setup used in ChaosRobie's mod and the script from prop joe. But I agree it was very clever!

1. If I recall colission is turned off and the travel time is effectively instant to where you click.

2. The teleportation is pretty easy. Just a command to change its coordinates to the coordinates of the dummy unit.

3. If prefer not as I have an SFO compatibility mod out now for my dwarf content. But feel free to let me know if there are parts you find that don't mesh with it! Working on getting it fully balanced with feedback on bits I missed currently.
Arker 7 OCT a las 5:02 
OMG... this is so genius
ok then I have few questions:
1. how does this invisible projectile be fired to anywhere? wouldn't projectile be blocked by objects like towers, buildings, walls, mountains etc.?
2. how does the original unit teleport to that invisible unit's position? by changing scripted coordinate?
3. can I use some of your units & abilities in future update of SFO Additional Units mod? I am currently in charge of its remake version
greenphoenix23  [autor] 6 OCT a las 20:35 
The ability actually fires an invisible projectile that summons an invisible dummy unit. The original unit is then teleported to the dummy unit and the dummy unit is destroyed.
Arker 6 OCT a las 20:28 
hello, can you simply explain to me how did you accomplish the teleportation of this unit? kill then resummon a new unit without any ability buff?
greenphoenix23  [autor] 20 AGO 2024 a las 22:10 
Updated for 5.2!
greenphoenix23  [autor] 17 AGO 2024 a las 17:36 
Updated!
mikelangelo70 2 SEP 2023 a las 6:58 
update please
greenphoenix23  [autor] 4 FEB 2023 a las 16:49 
Hope it helps!
Also, I noticed you commented on the Lost & Found Collection.
I wouldn't have both this and that mod turned on as that might cause some issues as well.
Nikola 4 FEB 2023 a las 16:21 
will do thanks for the feedback
greenphoenix23  [autor] 4 FEB 2023 a las 13:54 
@Nikola
The Steam Drills do not have unbreakable. The ability actually only spawns a dummy unit to use as a teleportation spot for the unit itself and then removes the dummy unit.

If the dummy unit is sticking around then there is an incompatibility with another mod's script going on. Do you have Moulder's Menagerie out of curiosity? If so, try updating both mods and trying again.
Nikola 4 FEB 2023 a las 10:43 
Need to remove the unbreakable trait, when fighting against dwarf factions these units tend to remain submersed and force me walk away and use the timer on battles.
greenphoenix23  [autor] 13 ENE 2023 a las 9:50 
Thanks!
The script to make that possible is thanks to PropJoe! It is based on an ability they had in tabletop.
Gleen Cross 12 ENE 2023 a las 0:09 
The fact they can burrow and "teleport" around, that's a cool concept lol I wonder if the AI uses this
greenphoenix23  [autor] 5 DIC 2022 a las 0:15 
greenphoenix23  [autor] 23 NOV 2022 a las 19:59 
Underground Advance bug should now be fixed!
greenphoenix23  [autor] 22 NOV 2022 a las 17:52 
Glad to hear! That means a lot!
I still have a lot more planned to add as well! Hope you enjoy!
Malloxfire 22 NOV 2022 a las 17:42 
Thanks for the great work! Your mods got me excited to play dwarfs again! Looking forward to compilation :)
greenphoenix23  [autor] 21 NOV 2022 a las 18:21 
Thanks! Working on an update for this mod (and my other mining mods) this week!
injection-letal 21 NOV 2022 a las 11:27 
Rock and Stones brother
greenphoenix23  [autor] 6 NOV 2022 a las 11:35 
Underground Advance! Now with animations! Khazukan Kazakit-Ha!
greenphoenix23  [autor] 2 NOV 2022 a las 2:10 
Thanks! Be sure to remember your candle helmet! Safety first!
프로게이(Progaymaster) 31 OCT 2022 a las 23:57 
What a good news. Time for mining!
greenphoenix23  [autor] 30 OCT 2022 a las 8:40 
No more compatibility issue with Moulder's Menagerie! Thanks to prop joe and ChaosRobie!
If you are still having the issue, please update both mods and they should play nice!
LeFr33man 22 OCT 2022 a las 12:40 
should add wayfarer to their passive ability...it would be so fun
greenphoenix23  [autor] 16 OCT 2022 a las 20:55 
@nmasteric
Thanks! I am actually working on something pretty similar to that idea now! Hoping I can get it out in a week or two, but I am trying to learn some new modeling tricks for it, so we'll see.

@HughJanus69
There is not one that I am aware of. If no one winds up making them for my mods, I might go through in a bit and do it myself.
HughJanus69 15 OCT 2022 a las 13:04 
sfo submod?
nmasteric 14 OCT 2022 a las 15:13 
Wow this is amazing. Great work man! Makes me think of a dwarven steam tank with a drill that can do the same... would be too sexy.

Great work and praises
greenphoenix23  [autor] 14 OCT 2022 a las 14:23 
@Net Neutrality Hm, that is interesting. I will have to take a look into that!
Malykriss 14 OCT 2022 a las 14:22 
It seems the teleportation doesn't work if this mod is used in conjunction with Chaos Robie's Moulder Menagerie.
greenphoenix23  [autor] 14 OCT 2022 a las 1:12 
@A Peasant Mobster Thanks so much! I definitely intend on adding to the dwarf roster over time and already have some ideas on some more warmachines. I hadn't actually thought of looking at the siege engine and ram models, but I will definitely explore them!

As for shieldbearers and juggernauts, I can look into them. I am unfamiliar with the Warhammer II mods for them but, at least for shieldbearers, I am familiar with them from the 8th edition tabletop book. Definitely up for having at least some mount options for the dawi where appropriate and lore friendly.
Rusty Shackleford 13 OCT 2022 a las 23:21 
@A Peasant Mobster I expect the shieldbearer mod to be ported eventually. Hopefully soon, it was pretty badass. Especially the oath stone.
Noin Trongaz 13 OCT 2022 a las 8:11 
Liked, subscribed, award given :)
Noin Trongaz 13 OCT 2022 a las 8:09 
Very nice mod! I like it a lot.

I really wish I was skilled enough to create some Dwarf machines to bring to the battlefield.
I love the roster as it is, but feel like it just misses some tank/war wagon unit. Dwarfs don't use horses but they can build helicopters, so they for sure can make some armored vehicles to support their troops.
There is a great mod in Warhammer 2 which was a unique Dwarf Steam Tank. That and some kind of War Wagon which uses an engine instead of a horse.
Another idea I am playing around is using the amazing models for Dwarf Siege Engine and Dwarf Ram for some machines, but I don't have the time to do modding atm :(
I know everyone loves to throw requests at modders and they have enough of their own ideas to implement, but please do check out 2 WH2 mods if you are interested: Dwarf Shieldbearers and Dwarf Juggernaut
greenphoenix23  [autor] 11 OCT 2022 a las 20:51 
Thanks! I was never a fan of dwarf chaff myself. I have a more thorough Miner overhaul that is mostly complete that should be out soon.
SillyLittleThey 11 OCT 2022 a las 20:28 
Finally doing the miners justice I was really disappointed in them getting turned into chaff. I really wish CA would've taken a crack at the ambushers rule but it was probably too much work
greenphoenix23  [autor] 11 OCT 2022 a las 11:56 
I can look into them for sure!
I am a big fan of the engineering themes of the dwarfs and would love for that to be a bigger presence in their roster.
Mirahael 11 OCT 2022 a las 1:28 
This is pretty neat, do you plan to possibly make a rendition of the Crank gunners? those bois that use machine guns? there's a few mods that introduce them already but are either outdated or exclusive to a unique Hero, like the Thunderbarge mod, or are apart of larger mod pacts that due to having a bunch of other stuff, some people don't really use much.
ӍcGrá†ћa™ 9 OCT 2022 a las 16:41 
Hell yes! just need some crank gunners now!
greenphoenix23  [autor] 9 OCT 2022 a las 16:25 
Thanks! The dwarfs are my favorite faction so I plan on spending a lot of time sprucing them up!

@Blazindragon - I need to double check if stuff from Blood Bowl is allowed. There are some rules for exactly which sources you can mod stuff in from. I have another project in mind (another unit for the dwarfs) before I would make that. It is definitely on my radar, though!

@Moloch - Do you mean something like Menace Below for Skaven? It was definitely a thought I had and I might include something like that in a larger Miners overhaul that I am partially through.
n.pedrazalis 9 OCT 2022 a las 13:56 
thank you very much sir i am a fan of dwarvens we need more mods for them here
Andrew - AT 9 OCT 2022 a las 12:09 
Haven't played it yet, dont even know if it's part of the lore. Nor do I care. This is a cool idea and I love it.
Moloch 8 OCT 2022 a las 23:11 
any chance u could add em as a summon unloked from mines or somthing?
Blazindragon 8 OCT 2022 a las 22:16 
Can you please make Deathrollers for the Dwarfs next?
PorkNotBeef 8 OCT 2022 a las 20:47 
ROCK AND STONE TO THE BONE!
greenphoenix23  [autor] 8 OCT 2022 a las 19:41 
I am unfamiliar with that mod. It should be compatible with most things as all this does is add a unit. If there are special mechanics involving units, that might require a submod, though.
gongoozler 8 OCT 2022 a las 19:32 
Compatibility with warbands extended mod? Can miners be upgraded to this level?