RimWorld

RimWorld

Vanilla Animals Expanded
748 kommentarer
Sarg Bjornson  [ophavsmand] 27. sep. kl. 22:55 
These are genetically modified to lay eggs
TheCarrierPrimoris 27. sep. kl. 17:52 
As long as I'm talking snakes, the green anaconda, also gives live birth. Anacondas can also reproduce pathenogenically after not mating for some years. It isn't common, but you can get clone babies!
TheCarrierPrimoris 27. sep. kl. 17:40 
I don't know if this has been mentioned before, but rattlesnakes, among a few other types of snakes, don't lay eggs. I saw some rattlesnake eggs for sale, so I thought I'd say something.
Dwight 16. sep. kl. 11:55 
You make the best mods for this game I have ever seen. your animals are chef's kiss. Sorry if this is completely inappropriate to ask but is there any way you could make a Nug from the Dragon age games? I wan't one in my game so bad but the best I can do is photo shop. I have no clue how to make a mod and I know mine would not look as good as yours.
Sarg Bjornson  [ophavsmand] 12. sep. kl. 22:44 
Yes, both correct. It is boombat, as a pun on wombat, and it doesn't have its own meat, reusing the boomrat's one
spycats 12. sep. kl. 22:19 
i thought boombat was a typo but its listed as that here even though the game calls the meat it drops boomrat meat. \_{^_^}_/
Sarg Bjornson  [ophavsmand] 4. sep. kl. 22:25 
This mod doesn't add deer or pigs
Balthazad 4. sep. kl. 17:05 
in this mod, a deer eats less than half of what a pig eats, whilst producing 2/3's of the meat.
irl, a deer eats twice the amount of what a pig eats, whilst producing (usually) just 50% of the meat (100% iif it's compared to a smaller pig breed of 180kg).
smitty_the_smith 31. aug. kl. 18:18 
Is this mod compatible with "Dogs mate" and is there any purpose for that mod with this one?
Can different dog breeds mate in your mod?
codyabbyben1 30. aug. kl. 13:10 
Komodo Dragon, would be an awsome add on
Balthazad 30. aug. kl. 8:39 
there's a little mistake in the mod:
anacondas would only survive temperatures as low as 20°C, not the -20°C that you put in the stats.
anacondas are coldblooded reptiles, they live in warm habitats like the amazonas jungle, not in russian tundra. x)
CrimsonKnight 28. aug. kl. 14:00 
Guys, read the FAQ:
Q: Wait! You're adding duplicate animals as some have been added in Odyssey DLC!
A: If you have Odyssey DLC, duplicates won't show and only the DLC versions of animals will. If you don't have the DLC, however, you will see all of the animals in this mod."
『Tiny Shay』 27. aug. kl. 14:48 
Wait i just realized...since oddysey adds a lof of the animals that are in the mod then what happens to them? do they not spawn or what
FRENKI 26. aug. kl. 12:55 
Hey can i ask how did you handle duplicate animals added by the oddysey dlc?
Sarg Bjornson  [ophavsmand] 14. aug. kl. 23:14 
Toggles only affect wild spawns. Animal behaviours is not used in this mod
jpinard 14. aug. kl. 16:13 
So sorry to be a pester. Is Auto-Health Regeneration in the main game? Or is that just a mod option? And if an animal is allowed to dig for things, do they actually find anything?

Thanks, you're the best!
jpinard 14. aug. kl. 16:03 
The reason I ask about the dogs and cats, is I'd like to not have them in the game automatically because it lessens the chances I'll come across other species, even though they looks wonderful.
jpinard 14. aug. kl. 15:51 
This mod is so beautiful! But I'm not seeing many animals in the options to leave them out of the game. I see Cheetah, Beaver etc. But no sub-species of dogs or cats.

Also, if I disable everything in "Animal Behaviors" will that leave everything as the game's defaults? Like asexual reproduction. Is that in vanilla game?

Thanks! :)
eighmy_lupin 12. aug. kl. 22:29 
My chihuahua got my rottweiler pregnant.

She gave birth to two more chihuahua.

Best update ever
Nim 9. aug. kl. 4:20 
From personal experience, I can say that the Persian Cat should have a filth rate of at least 3 times that of a normal cat. I'm catsitting a persian right now and my life is covered in a light fuzz...
Sarg Bjornson  [ophavsmand] 7. aug. kl. 0:32 
@pudding7100: No, different species

Also, look harder
pudding7100 6. aug. kl. 18:03 
Also I'm not seeing the mod in my mod options
pudding7100 6. aug. kl. 18:01 
Not sure why but I have all the DLC and a bulk trader is trying to sell me a Camel aren't they supposed to be disabled since dromedarys are in the game?
Clayn 3. aug. kl. 12:47 
great stuff as always, but if i may ask.. where is the Vanilla Animals Expanded - Caves? is it gone for good? what was the issue
Xonic 2. aug. kl. 10:21 
Thanks! I did not know that. Will create an area and just assign them to wander around that place.
Sarg Bjornson  [ophavsmand] 2. aug. kl. 9:28 
Only specific animals go in pens. Kangaroos are free range
Xonic 2. aug. kl. 8:50 
Is there anything i should be doing for including the whole list of these animals to a pen? For some reason i have a Kangaroo and i can't make it go to the pen marker area
Sarg Bjornson  [ophavsmand] 1. aug. kl. 1:07 
Yes, edit the bill
Microsoft Paint 31. juli kl. 14:43 
I am unable to butcher cheats or alligators. Is there a solution to this?
Procrasturbator 28. juli kl. 10:37 
Can we get like... a "Vanilla Animals Expanded - Pack Animals" cause there are a lot of animals ion the game that could carry like 500kg but are not packanimals....
Sarg Bjornson  [ophavsmand] 24. juli kl. 22:55 
@Jackal: depends on the animal

@Z.E.R.T.: You are zoning your animals, which make them unable to reach map borders
Z.E.R.T. 24. juli kl. 19:13 
since the update i can liberate animal that are almost instinc into the wild for reputation i do it and nothing happen......
Necromenta 24. juli kl. 18:19 
@Bernau31 thanks for the fix explanation man, even though my mod was updated after the fix, the texture folders remained with names unchanged and those red errors are really annonying
Jackal 24. juli kl. 18:02 
Currently have a tapir farm but I haven't found a single colony or trader that wants to buy them. Is there a something that effects an items capability of being traded?
George 23. juli kl. 23:41 
Thankyou
Sarg Bjornson  [ophavsmand] 23. juli kl. 23:02 
Either verify integrity of game files or manually delete the mod's folder from your workshop folder
George 23. juli kl. 13:20 
How do i update it?
Sarg Bjornson  [ophavsmand] 23. juli kl. 9:02 
Your mod is outdated
George 23. juli kl. 8:43 
all the animals are now invisible for me?
Sarg Bjornson  [ophavsmand] 23. juli kl. 7:53 
It already has a compat patch for Odyssey
Delta29 23. juli kl. 7:43 
i meant is in like having a compatability patch for DLC owners while keeping the mod the same

in ARMA 3 a mod usually has the option between vanilla (or own assets) or being ACE3 only, some mods have both but people needing to download the ACE compatability patch due to different ballistics, damage calculation and mechanics
Sarg Bjornson  [ophavsmand] 23. juli kl. 7:41 
No, it is working on 1.5 fine now. It just had to be pushed again. There is no need for forking
Delta29 23. juli kl. 7:39 
can this mod be forked into a 1.5 and 1.6 versions due to file names being changed between or should there be a optional compatability patch for 1.6 odyssey?
[BDSM]AndrutV13 23. juli kl. 6:16 
I knew as soon as I refreshed the page and saw a comment from Oskar... Thank you a lot for the quick update
Sarg Bjornson  [ophavsmand] 23. juli kl. 6:12 
And if you changed those textures instead of waiting for us to fix it (which happened 5 minutes ago), you just wasted your time
Bernau31 23. juli kl. 6:05 
For all people having missing textures in 1.5
,
For what ever reason, some of the texture files; for me Alligator, Badger, Gorilla, Hippo, Moose, Muskox, Otter, Penguine, Seal, Tiger and Walrus; got renamed from f.e. "AEXP_Tiger" to just "Tiger".

So now the mod cant find the texture as it is searching for the AEXP_Tiger file and not the Tiger file. So to fix it you have to rename the file back to AEXP_Tiger.

For the Hippopotamus you have do even more work as they renamed it to just Hippo. So to fix it you have to 1. fix the file to AEXP_Hippopotamus and the 2. go in the file and rename all of the txtures from f.e. "Hippo_north" to "Hippopotamus_north".

That fixed it for me to not show any errors anymore when loading the mod.
Oskar Potocki  [ophavsmand] 23. juli kl. 6:04 
My bad. Fixed.
[BDSM]AndrutV13 23. juli kl. 6:00 
1.5
I also have a problem with missing textures but I managed to find a workaround. I went to the mods folder, specifically \Textures\Things\Pawn. There you will see that all textures are there but names of some folders look different. Instead of "AEXP_Badger" is just "Badger", just adding the "AEXP_" to the names of these folder fixed it for me. Except hippo, which had his folder renamed from AEXP_Hippopotamus to just Hippo
Рамакхандр 23. juli kl. 5:09 
Version: 1.5:

Failed to find any textures at Things/Pawn/Animal/AEXP_Badger/Badger while constructing Multi(initPath=Things/Pawn/Animal/AEXP_Badger/Badger, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))

And more...
Рамакхандр 23. juli kl. 4:47 
After the update, the tiger texture became invisible.