Total War: WARHAMMER III

Total War: WARHAMMER III

Masterworks of Vaul's Anvil - Unit Upgrades for High Elves
255 kommentarer
mcarthurtf 5 timmar sedan 
Hi Thanks for your mod.
I've noticed that CA has done something new with regards to High Elf Lords that messes with mods that modify Lords(just left a comment on Cho's Basic Traits).
With the new update each high elf legendary lord can recruit 1 lord with tier 2 traits for 0 points and the 3rd tier for 30 points there is no 1st tier: for Tyrion it is Princes, Teclis Heaven Archmages, Alarielle Life Archmage, Alith Anar Princess, Eitharion Princes, Imrik Fire Archmage and Aislinn Sea Helms.

These lords, based upon my testing, do not get your splendor points for modifying units.
Thanks again.
Anduin 17 timmar sedan 
@Dirty Dan,The issue disappeared after I re-downloaded the game. Thanks for your tip.
Dirty Dan  [skapare] 20 timmar sedan 
@Anduin I can't replicate this issue. Just tested it in a Tyrion campaign and technologies unlocked the upgrades as intended. Try verifying game files through steam and starting a new campaign. If the issue persists please tell me exactly which faction you were playing and which upgrade didn't unlock
Anduin 6 dec @ 0:26 
@Dirty Dan,No, I started a new campaign and only enabled this mod.
Dirty Dan  [skapare] 5 dec @ 12:12 
@Anduin did you add the mod mid playthrough by chance?
Anduin 5 dec @ 11:52 
It seems that researching the required technologies don’t unlock the corresponding upgrade options.
Dirty Dan  [skapare] 5 dec @ 7:54 
@Virssagòn I updated it yesterday, try redownloading it to ensure you got the latest version. Steam workshop can be very lazy when updating mods automatically
Virssagòn 5 dec @ 7:28 
First things first, i love the mod - it is a must-have. Thanks for your work.

Did u check if the mod works for colonies and the new high elf units? Yesterday they could not be upgraded, the new lord gave no splendour and the Splendour display was missing for the new lord. PS: the unit Ships Company could really use some of your masterworks.
Kind regards
Oswald 28 nov @ 5:45 
@Dirty Dan, i didt mean as of current mods, just if you knew of any back then ^^
I did track 1 down, and it works(kinda!)

As for not playing this game, based. I rarely play it.

As for your mods, i see them used alot, and yet no dark elf ones by others xD
Dirty Dan  [skapare] 28 nov @ 4:23 
@Oswald I didn't really follow recent mod releases as I'm currently not really playing the game anymore so I can't help you with that. My priorities when the dlc drops is to update this mod for the new units/factions and the norsca one. After that I will probably continue working on the dark elf mod
Oswald 28 nov @ 3:58 
Hey Dirty Dan, do you know of a Dark Elf version of this mod?
Since we might never see your take on this, given the state of wh3.
146™.Sneaky 3 sep @ 6:46 
@dirty dan
Well fingers crossed you enoy Tides of Torment alot :D
Dirty Dan  [skapare] 3 sep @ 3:59 
@146™.Sneaky currently not really playin wh3 anymore. If Tides of Torment is fun this will probably change. I'd want to rework the norsca mod first though
146™.Sneaky 2 sep @ 18:00 
@Dirty Dan

Thanks for these mods, they are great.
Have been excited to play a dark elf campaign, any indication when we are lucky enough to maybe recieve it?
RockPaladin 3 aug @ 14:21 
Use your mods every playthrough, thank you for your time and dedication to these. Would love to see Dark Elves as well.
Dirty Dan  [skapare] 8 jul @ 13:24 
@Krankhar unfortunate. I guess the game won't register it as a research unlock then. I don't think there is an easy way to work around this so consider this mod soft incompatible with it
Krankhar 6 jul @ 13:04 
@Dirty Dan Yeah, no unlock on Turn 2 either ^^'
Dirty Dan  [skapare] 2 jul @ 2:14 
@Krankhar does the problem persist when you advance a turn? the script will only check for changes at the start of each turn
Krankhar 1 jul @ 12:05 
Don't know if it's fixable, but I play with an all research mode, and the upgrades don't detect that the research ahve been researched T1 ^^
Dirty Dan  [skapare] 21 jun @ 1:14 
@dkd1515d yes, it will be the next one. But I won't make any promises on when I find the time or motivation to finish it.
Dawn&Twlight 20 jun @ 15:39 
These mods are cool, are you planning on doing the dark elves as well?
Dirty Dan  [skapare] 17 jun @ 8:12 
@kakashisenseir what about the mod stopped working?
Ricar 17 jun @ 6:47 
update please
Dirty Dan  [skapare] 8 maj @ 9:04 
@Burnin neither of those are part of this or related to this mod
Burnin 7 maj @ 5:22 
Hello. Can you make a mod that adds the Schemes and Monstrous Arcanum mechanics to other factions? I only need quest battles from these mechanics.
Dirty Dan  [skapare] 7 maj @ 3:21 
@The Mountain King thank you, I added a link to your mod to the description
The Mountain King 6 maj @ 11:47 
@Dirty Dan
Hey boss, I had a "fine, I'll do it myself" moment. Thanks for making this mod!

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3477073394
Dirty Dan  [skapare] 1 maj @ 17:28 
@The Mountain King I won't make any submods for unit mods I don't play with since I can't keep track with their updates. But maybe someone reads your question and decides to make one
The Mountain King 1 maj @ 15:14 
@dirty dan can we get a submod for high elf sea patrol?
Dirty Dan  [skapare] 28 apr @ 8:38 
@Hatami I will do one eventually. But I'm currently not really playing/modding this game
Hatami 27 apr @ 9:39 
Can we have a Dark elf variant?
I really appreciate your mod but i need my boy Malekith with stronger units :D
Ddraig Lleuad 20 mar @ 9:00 
A suggestion: As a point of authenticity, 'studded armour' is not a real historical thing, and it's also not what high elves wear. Suggest calling it scale mail/armour, or cuirasses (a fancy word for breastplates).
CrossingOver 12 feb @ 4:38 
add faction dark elves please
Dirty Dan  [skapare] 10 feb @ 11:17 
@CrunchieNapkin eventually, but no ETA. A lot of stuff releases this month so I doubt that I will play wh3 much
CrunchieNapkin 9 feb @ 9:36 
any chance we will get unit upgrades for dark elves?
dante3600k 4 feb @ 10:02 
Nice, thank you)
Dirty Dan  [skapare] 4 feb @ 5:50 
@dante3600k I added an upgrade for monstrous units with mastery of elemental winds in the latest update
dante3600k 3 feb @ 9:06 
Creater, can you add elemental winds for high elves units like wood elves units?
Hegemon 4 jan @ 0:53 
All righty, fair enough! My apologies for being mistaken, I didn't know all that had been changed over as I took a long absence from the game until the recent expansion.
Dirty Dan  [skapare] 3 jan @ 7:02 
@Hegemon the "normal" menu you got when clicking on unit cards does not exist anymore since 6.0. The scrap menu button at the bottom is the only way to open the upgrade menu in the current version of the game
Hegemon 3 jan @ 5:37 
Subsequent fiddling shows that you can upgrade some things in the scrap menu, it just says you don't have enough but that isn't a hard thing. Either way, it's finicky.
Hegemon 3 jan @ 5:14 
So, I've been troubleshooting with this mod, because it isn't displaying like it should. The normal menu that pops up when you click on the unit card isn't appearing, so unless it's been merged with the scrap upgrade that shows up in the bottom right, I don't think it's working. And in the case of the scrap upgrade menu, I should have enough Splendor to upgrade basic Spearmen, but that option isn't available. Even when you hover over the basic chevron sitting on the unit card that indicates it can be upgraded, it just displays a black screen with a cross in the center.

And to give a bit of credence to this, I turned off every other mod I had activated, just in case there was some conflict triggering, and the problem still persisted. I've even uninstalled and reinstalled just to be sure, and that hasn't solved the problem.
Dirty Dan  [skapare] 2 jan @ 7:45 
@Bogoris it works
Bogoris 1 jan @ 9:18 
doesn't work
Dirty Dan  [skapare] 20 dec, 2024 @ 7:41 
UPDATE: The Scrap Upgrade UI Framework mod is no longer needed as of today
Silent Night 17 dec, 2024 @ 12:33 
Dope thanks
Dirty Dan  [skapare] 17 dec, 2024 @ 3:42 
@Festive Arizona Ranger Mistwalkers should also get the upgrades
Silent Night 16 dec, 2024 @ 19:38 
Wanted to ask but do these upgrades work on Mistwalkers also?
jovon.jameson 29 nov, 2024 @ 3:23 
@Tal'Razid I had the same problem, unsubbing and resubbing fixed it. In case anyone else is having the same issue.
Dirty Dan  [skapare] 1 nov, 2024 @ 11:18 
you might be using a mod that bricks your UI then. Try disabling any UI related mods and see if it works