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翻訳の問題を報告






There seems to be and issue, but I shall post it here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3416676637
The plagueclaw catapults from this mod are unaffected with the workshop upgrades, and the thunder cannons
With regards to the ancillaries that are unlocked, I don't actually touch them, but happy to have a look at making them equitable by more lords/heroes. If you can let me know which ones are problematic, I'll take a look.
There should also be something in the database to restrict which characters can equip something. I've never tried doing anything there so I don't know where that stuff is.
Something to report: Currently, the ancillaries are unlocking, but are locked to Lord or Gunnery Warlock, which apparently no characters satisfy somehow. Is this the same issue you are investigating or some odd interplay with another mod? I have not tested with only this mod enabled, and I have a few... hundred... other mods... o.0
A simple solution would be to not have the catapult and cannon upgrade in the workshop, but as techs, then you can lock them behind specific buildings.
I've been wanting to take Ikit elsewhere with the start position change mod, however you obviously lose access to the landmark without Skavenblight, so there's no way to advance the workshop.
(also definetly didnt set the penetration on the warp lightning cannons to very high)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2996548201
They check if you are able to unlock the ancillaries/rors by listening for any of the upgrades in workshop_rite_details but cus you arent able to just append yours onto their table, it only checks when you do a vanilla workshop upgrade and it only checks that you have upgrades from the vanilla table.
im not super advanced with scripting as I only sort of recently started to learn more about it so it is possible i misread something but i hope its of some use at least.