工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

工人与资源:苏维埃共和国 Workers & Resources: Soviet Republic

2000's Škoda Tram Pack
24 条留言
Tigrovica  [作者] 5 月 29 日 上午 5:21 
The 10T is a bi-directional tram, but each side is slightly different. The A and B versions are simply a choice of which side you want to be the 'front.'

However, they can be hooked together (A & B), and it looks good. The length of the combined unit should still be suitable for it to cross onto tram road.
HoveringKiller 5 月 29 日 上午 3:04 
What is the difference between the 10T A and B versions? Are they meant to be put together?
potski 2024 年 5 月 26 日 下午 12:00 
@Tigrovica: I'm getting an error from this mod, even in a game where I am not using it, that:

..invalid file name ...2870066470/03a.txt

There is no 03a.txt file in that folder, just an 03a subfolder with a script file in it, materials, previews etc. and the subfolder doesn't have an 03a.txt file.

I am running the beta test version, so it maybe that a new update has highlighted an issue with this mod. As soon as I unsubscribe (which I don't want to do) then I get no errors.
Lex713 2024 年 5 月 23 日 下午 8:57 
What if we kissed on the Minecraft tram
Chicco 2023 年 12 月 10 日 上午 6:11 
@Tigrovica: You are absolutely right! Same problem with bigger vanilla-tram. Next step will be trying another station...
thx for investigating and responding!
Tigrovica  [作者] 2023 年 12 月 6 日 上午 5:14 
:gustav:
Tigrovica  [作者] 2023 年 12 月 6 日 上午 5:14 
Hello,

This issue most likely isn't problem with the vehicle it self, as the control of how many people are able to be loaded / unloaded at the station is not in the modders hands.

My guess is that problem is somewhere in either building sector or it could be something completely different. There are many other factors that can play the role of how many people will go to certain job and how many people will board and off-board the transit vehicle, so it could be mistake in path-finding too. Or perhaps the industrial sector (or where ever the problem is) is set up incorrectly causing the problems this way. Again, there are many things in this game that can go wrong.

Anyways I have done few tests too and in my game, everything works just fine. So the problem is most likely not on the side of the vehicle. Though you can check this thing by testing a different rolling stock type (preferably from vanilla game) on the same route, weather or not it's going to behave the same.
Chicco 2023 年 12 月 5 日 下午 12:36 
Hi Tigrovica! I like this mod very much! But unfortunately there seems to be something wrong with the number of passengers: when using percentage for unloading, not as many passengers as selected are leaving the tram, for instance if 50% selected, only a few of them get off the vehicle. And also i experienced, that not as many passengers leave the tram at a certain station as there are free working places in connected industries (with 100% unloading).

Maybe you can have a look and see where this is comming from!
Szymonek 2023 年 3 月 15 日 上午 4:10 
ok
Tigrovica  [作者] 2023 年 3 月 9 日 下午 2:18 
I have few other projects on hold right now. It's not out of the question, but it is very unlikely to be done in near future.
Szymonek 2023 年 3 月 9 日 上午 8:28 
please make RT6N1 :)
Tigrovica  [作者] 2022 年 11 月 6 日 上午 2:55 
Well no, Eastern (03T + 05T) and Western (06T + 10T) version both have their own 16 skins (Which is pretty much limit of what can be in the one mod file if i'm correct).

But if you'd to download the file and just swap some of them i'd not mind. They should work with each other (well, most of them), so swapping them shouldn't be a problem. And if you'd want, you could release them publicly as a skin pack, again I'd not mind.
Parszywy Lisi Bobek 2022 年 11 月 6 日 上午 2:40 
Do they have some common skins for all of them? I'd love to have an option to buy all 4 of them and use same skin, for whole city system.
Tigrovica  [作者] 2022 年 10 月 2 日 下午 4:05 
But I am not using 4 or 6 models. Currently to avoid bugs each segment has to have it's own file with model and textures. If I use same segment file for more trams, the sings will bug out. If I try to use front and back from one file by reversing it with the train set function, the tram it self will bug out when reloading the game for some reason. So each segment has currently it's own file. I have 5 trams (10T is there twice in it's reversed form as well) and each tram uses 3 - 5 segments (so 3 - 5 independent files). Each segment has 16 skins assigned to it. So it is currently kinda file heavy. If the problems listed above get patched out, I'll try to reduce the number of files the mod currently uses.
mattslodki 2022 年 10 月 2 日 下午 3:46 
ok its look wrong for 4 modeles (or even 6) in zubr pac i had 238 skins and maybe 20 models 189mb
Tigrovica  [作者] 2022 年 10 月 2 日 下午 3:24 
(continuing previous comment, Steam doesn't allow comments with more then 1000 characters)
If the game gets patched later and it'll be possible for me to lower the file count without causing any bugs, I'll try to do so.
Tigrovica  [作者] 2022 年 10 月 2 日 下午 3:21 
The reason for this size is, that the mod uses multiple files for each tram segment with each having 16 skin textures. The reason for this many files being, that if I'd to have for example just 2 head segments and then the rest of the body would share same segment files (for example 03T & 05T, which could be possible), the skins would bug out (when buying one model with certain skin and then changing skins when buying the other model, the segments behind on the other model would use wrong texture). So I had to keep them split. Then later, I discovered different bug, this one was related to 10T and 06T, which both would normally use same model for front and back, but currently when having mirrored part on the end of the tram, the whole set would glitch out when reloading the game for some reason, so I had to add separate file for the back unit for these as well. In the end, to avoid current bugs, every segment for every tram has atm it's own file with 16 skin textures attached to it.
mattslodki 2022 年 10 月 2 日 下午 3:00 
169 mb? gimp textures?
hetsvakeshet 2022 年 10 月 2 日 上午 10:34 
Beautiful!
Tigrovica  [作者] 2022 年 10 月 2 日 上午 8:49 
@Toprus100 lol, just tell me directly, that I've made a spelling mistake instead of those cryptic messages of yours. You know my kind cannot read your human alphabet.
Tigrovica  [作者] 2022 年 10 月 2 日 上午 8:46 
The end (and for this mod even starting) years don't really matter. The game unlocks all vehicles in 1996 by default, I only put the years in for a sense of "realism".
GameBurrow 2022 年 10 月 2 日 上午 8:34 
I would actually removee the end years because there's not a lot of lategame content
misha-8780 2022 年 10 月 2 日 上午 4:40 
Thanks a lot for this mod)
Toprus100 2022 年 10 月 2 日 上午 12:26 
Epic thenk you Škdoa is my favorite trem