Sid Meier's Civilization VI

Sid Meier's Civilization VI

Deity ++
68 Komentar
gustavomoraisnunes13 26 Mar @ 6:09pm 
How do I choose the red table, for play without any unit bonus for the AI?
neur0n23 2 Mar @ 7:20am 
Hi Fuzzle, thank you for your response!
I downloaded the file you mentioned and added it as a Non-Workshop mod and it appears to have worked!
So as I understand the original modifier on highest difficulty remains (+9 on Sid Meier) but this additional mod allows us to add an additional modifier "on top" of it in the -6 -- +6 range.

So i added it in the -5 value and it ends up with the +4 combat bonus, same as Deity but applied at the Sid Meier difficulty.

I presume the original buffs ffrom Deity++ mod remain untouched.
Thanks for your assist, can I ask - do you frequent a speciffic Modding community? Which one would you recommend? Maybe a discord?

Thanks and have a nice week man!
Fuzzle  [pembuat] 28 Feb @ 7:35pm 
I haven't released it on here because it's not "finished" as such, but I have uploaded a mod to the google drive linked in the description above. It's Called "Fuzzle_Difficulty_Adjustments." Also sorry, I accidentally deleted your comment, so I hope you still see this.
Good Vibes Only 1 Feb @ 6:56am 
you are evil
keep spreading the news 8 Jan @ 3:26am 
Hey! How does this work with your other mod "crank up the difficulty?" What bonuses do the AI get on a harder Sid Meier difficulty?
H.Humpel 23 Okt 2024 @ 9:31am 
Hi Fuzzle,
your mod has been translated by onyxum into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Fuzzle  [pembuat] 16 Sep 2024 @ 11:43am 
Player era
Play 16 Sep 2024 @ 8:00am 
Does the AI receive the extra boosts when they enter a new era, or when the world enters a new era?
J 5 Sep 2024 @ 12:22pm 
hi, I'm wondering if it's even possible to play 2v2 on a duel map and beat sid meier difficulty AI. here asking for advice because my friend and i have been failing since last month.
MrNobody 2 Sep 2024 @ 10:41pm 
Hi there, I'm wondering what the bonus under "Unit XP" means for the AI? Is it supposed to be a percentage increase or do they just start with that much XP? I have to imagine it would be the former because the latter means they would start with promotion 4, but the table didn't include a percentage sign which left me wondering.
jovoktom 22 Jul 2024 @ 2:43pm 
Just won a turn 190 Science victory on Sid Meier difficulty on a 12 player map. I could recruited only two useless Great Admiral, kinda crazy. Thank you for the mod.
andrews94 15 Jul 2024 @ 9:59am 
Sorry should have made it clearer, do they get them for free or per Era ETC?
Darklord 15 Jul 2024 @ 9:52am 
@Andrews94 it explains it in the screenshots. The higher the difficulty the bigger the bonus the AI gets.
Fuzzle  [pembuat] 15 Jul 2024 @ 6:54am 
I don't understand the question.
andrews94 15 Jul 2024 @ 1:22am 
Sorry to be a pain but how do the AI,s boosts work?
andrews94 11 Jul 2024 @ 8:15pm 
OK thanks that makes sense now.
Fuzzle  [pembuat] 11 Jul 2024 @ 5:46pm 
I did confirm the warriors were correct on the last update though, so I assume you've either made a mistake or or using mods that affect the AI's warriors.
Fuzzle  [pembuat] 11 Jul 2024 @ 5:45pm 
Settlers and builders are granted each time they settle a city; warriors, I'm not sure
andrews94 11 Jul 2024 @ 10:53am 
It was set to normal free ai units and normal bonuses
andrews94 11 Jul 2024 @ 10:33am 
I set the difficulty to Sid Meir and then used a mod to reveal the map.
The AI only got 1 settler, no builders and 7 warriors. any thoughts?
Doc_Furtado 6 Jul 2024 @ 3:19pm 
Please @storshun, show more respect to autor of the mod, who spent time and knownledge to make the game more real and fun for us, and for free, just for the cause of improve the game
Fuzzle  [pembuat] 6 Jul 2024 @ 10:28am 
I just tried it out for myself; the picture is correct. perhaps you are using other mods that further increase the amount of combat strength the AI has.
Storshun 6 Jul 2024 @ 9:34am 
What is drawn in the picture does not correspond to reality. At the Deity level, it is written that the attack power of units is + 4 and in fact + 6. The author does not mislead people. If you make a mod, then do it with respect to people!
Doc_Furtado 3 Jul 2024 @ 4:33am 
Yes, the war is iminent, and is constant, great mod, new strategy is necessary
Quite Short 2 Jul 2024 @ 2:35pm 
With 15 AI on Sid Meier difficulty, my Tokugawa pulled ahead of Julius Caesar 3 turns before claiming my fastest ever science victory. Superb update! I'm feeling challenged again.
Fuzzle  [pembuat] 2 Jul 2024 @ 1:39pm 
This mod doesn't work with late game AI
dannyburrelltennis 2 Jul 2024 @ 1:14pm 
When I use this mod nowadays, it doesn't give me any other options other than Insane and Pro (no sid meier, etc.) and has started not loading the game (I.E. there is an error loading due to one of the mods (this one)). Can anyone help? I also play with BBG & BBS (single player)
Fuzzle  [pembuat] 29 Jun 2024 @ 11:42am 
Wow thanks! I'll incorporate that when I get a chance!
SuiSui 29 Jun 2024 @ 10:35am 
I put a localisation code on the thread, I would appreciate it if you are interested in integrating it.
I am thrilled to have another crazy level.
Doc_Furtado 28 Jun 2024 @ 9:13am 
Great Mod, again, but there is way to change two things in Sid Meyer level, the barb gold plundered and the AI strenght bonus, to keep, lets say, as the Deity++ level?
Doc_Furtado 28 Jun 2024 @ 5:45am 
Yes, i already have the discipline, but, after your update, increase more 5 strenght points against barbs and the gold is 150 by plutery camps, but i will check other mods, and back here to help you
Fuzzle  [pembuat] 27 Jun 2024 @ 3:23pm 
I couldn't replicate the gold from barbarian camps, must have been another mod. I expect that the bonus strength vs barbarians was from the Discipline policy,
Doc_Furtado 27 Jun 2024 @ 2:23pm 
Playing in the Sid Meyer, the barbarian camp plutery give 155 gold, and i get 5 more strength against barbs
ThinkingNut 25 Jun 2024 @ 7:15am 
@PaulDK Great, thank you.
Bob Tschigerillo 22 Jun 2024 @ 1:01am 
@ThinkingNut can confirm they are indeed compatible and bring up (for me) actually loseable games
ThinkingNut 25 Apr 2024 @ 6:02pm 
Hi, may I confirm if this mod is compatible with Roman Holiday's AI Rework mod?
Quite Short 25 Apr 2024 @ 5:57am 
Wow can't believe I missed that haha. Thanks!
Fuzzle  [pembuat] 24 Apr 2024 @ 1:03pm 
That's shown in the picture.
Quite Short 24 Apr 2024 @ 12:48pm 
Loving this mod in combo with AI+! I'm curious, what're the faith/culture/science and gold/production bonuses on deity++ with normal, reduced, and no free units?
Güner Oyuncu Gözlükleri 3 Apr 2024 @ 12:55pm 
Roman holiday ai + this mode is impossible to play. Anyone using this mode turn off one of the two otherwise. I cant even win at lvl9 every time i play 3 different nations declare war to me immediately.
Fuzzle  [pembuat] 8 Feb 2024 @ 12:28pm 
I don't understand the question.
jntorre 8 Feb 2024 @ 10:17am 
Is there a way to check and/or change which "Option" you pick for the AI's starting units? How?
Toadman 1 Jul 2023 @ 10:43am 
Even the Diety+ will strip your opportunities to ever meet CS first for Golden Age points and their +1 bonus. Probably 90% of the time I will only meet 1 while immediately putting out scouts and heading my warrior out. I think it is the extra settler and units it spawns within 2 that make world discovery so hard.

I can care less about the extra cities, Those can be conquered, I just can ever get a few of them discovered for a few free points from the city states.

This really has nothing to do with AI just more crap on the map.

Only if the Map is severly broken that limits their possible expansions due to mountains and oceans can you get luck. That's why I play on fractal maps. More variety and strategy than big open land masses.
Fuzzle  [pembuat] 28 Jan 2023 @ 5:52am 
AI gets 1 free tech and civic when they enter a new era on Prince, +1 tech and civic per difficulty level above that
stephenmcnally 28 Jan 2023 @ 1:41am 
Can you explain"AI's free tech and civic boosts upon entering a new era", like for deity++, AI gets instant finished tech and civic for how many?
DemonicCorsair 17 Jan 2023 @ 2:40pm 
@KingDededeVII I think there was an game update not too long ago that changed the AI.
Rakdos72 14 Jan 2023 @ 5:10pm 
Was there a recent update to the Deity++ AI? I started playing Civ again after a few weeks and now I can't get a game without being aggressively forward settled by the AI.
丰川祥子 29 Des 2022 @ 11:50pm 
wow,so perfect
wargolynch 26 Des 2022 @ 4:13am 
It would be interesting to see a video of someone playing with no free units deity++!
Fuzzle  [pembuat] 22 Des 2022 @ 6:24pm 
It doesn't change AI decision making but it does add additional difficulty levels and otherwise affects the bonuses AI players receive.