Project Zomboid

Project Zomboid

Improved Build Menu + Extra Buildings
234 kommentarer
Rokko 30. juni kl. 19:50 
+1
Eclipse 30. juni kl. 10:16 
please update it. stable release will take years ._.
FallenTemplar  [ophavsmand] 17. feb. kl. 1:03 
@soohie, you can place other items over it like dirt, sand, gravel.
FallenTemplar  [ophavsmand] 17. feb. kl. 1:00 
@Dimise, the recipe works as expected. One bucket of water and one bag of concrete powder. Right click it in your inventory to "Make a bucket of concrete". You can then "Pour Concrete". It's possible another mod is conflicting. You're best testing with this mod enabled alone and see if it works as expected to check this.
Dimise 16. feb. kl. 17:10 
So why can't I make a concrete floor? I have a bucket of water, (tainted and purified), and a Bag of Concrete Powder in my inventory. Right clicking on a tile doesn't bring up an option to "pour concrete". There is also no option to create a "Bucket of Concrete" from the craft menu.

I also have the mod "Homemade Concrete And Plaster Powder" so I can create more concrete via stones and this works just fine... would this cause issues? I can't really tell
soohie 15. feb. kl. 2:42 
is the concrete floor removable?
Pifilix.SVK 13. jan. kl. 3:10 
actually since theres the build menu a thing, i assume this mod is not neccesary?
67/100 plutonium labubu 4. jan. kl. 14:26 
It seems like by default mods are sorted in alphabetical order. Consider adding some sort of a symbol thing as the first letter so that it's always the last.
FallenTemplar  [ophavsmand] 31. dec. 2024 kl. 9:39 
Once B42 is in stable release, I will most likely update the mod. Don't want to update it in case anything changes between now and then.
Silver_sys 30. dec. 2024 kl. 10:16 
For those a little empty headed : IBM-EB - Extra Buildings
matteokmp 26. dec. 2024 kl. 6:49 
Is this mod compatible with B42?
rovnn 22. dec. 2024 kl. 8:55 
can it work mid playthrough in a server?
funk 18. dec. 2024 kl. 11:54 
cant wait for a b42 version
FallenTemplar  [ophavsmand] 7. nov. 2024 kl. 3:59 
Garage Doors seem to work as expected. Please test with just my mod enabled and see if there is a conflict.
Depresión Severa 7. nov. 2024 kl. 3:24 
Garage Doors build only 1 door XD
Rokko 31. okt. 2024 kl. 8:58 
thank you very much for this
FallenTemplar  [ophavsmand] 31. okt. 2024 kl. 0:22 
@Rokko, correct. The IBM+PA includes the propane change.
Rokko 30. okt. 2024 kl. 16:07 
thats awesome .
so if i enable ImprovedBuildMenuFallen + EB , the propane values remain untouched?
FallenTemplar  [ophavsmand] 30. okt. 2024 kl. 13:42 
@Rokko, I've taken it out of the main code and placed it in a separate mod which can be enabled/disabled depending if the propane values want to be changed. This should fix your issue, if not it's relating to another mod.
Rokko 30. okt. 2024 kl. 10:01 
for some reason that doesnt work.
i have your mod pretty much at the start of the mod list and the propane mod at the end. yet the build menu still somehow overwrites the propane mod.
i know it shouldnt, but it does...
im not gonna ask you to change your mod tho,since im sure some people like it that way but if you could release a sub-mod where the propane values are untouched,that would be great.
i would do it myself but i have zero clue about modding AND its for a dedicated server so... yea, i can not :)
FallenTemplar  [ophavsmand] 29. okt. 2024 kl. 23:30 
@Rokko, okay cool. Easy enough to modify the values back yourself. Just put the propane mod after this mod providing it doesn't mess with the build menu files.
Rokko 29. okt. 2024 kl. 5:38 
really wish you didnt mess with the propane values as theres better mods for that.
so now i have to decide if i want to have a better build menu OR better propane values.
FallenTemplar  [ophavsmand] 14. okt. 2024 kl. 23:04 
@AYZENHAUER, you should still be able to destroy the object with a sledgehammer I believe as it looks like the sprite for the object hasn't loaded correctly.
AYZENHAUER 14. okt. 2024 kl. 20:47 
Eu fiz a cagada de colocar outro mod com a mesma função, e as caixas militares que eu havia construído estão invisíveis, e não podem ser destruídas
powb 13. sep. 2024 kl. 8:38 
graffiti bigger than the single tiles dont work
Serfs 10. sep. 2024 kl. 23:03 
I couldn't get it to set up correctly. I'll try again when it isn't early in the AM
FallenTemplar  [ophavsmand] 10. sep. 2024 kl. 22:30 
@Serfs shouldn't have any issues, it just changes the layout of the menu's and building requirements.
Serfs 10. sep. 2024 kl. 21:50 
Is this compatible with existing saves?
FallenTemplar  [ophavsmand] 3. sep. 2024 kl. 5:16 
@Rastii, there is no sprite which will support the rotation of it over 2 tiles, it's been designed as a single door/gate not a double.
Rastii♕ 28. aug. 2024 kl. 10:30 
Why can't the wooden gate be rotated and used along 2 tiles as an actual gate, instead it's just a weird door with a tall pole on one side of it, doesn't make a lot of sense.
thesimphany 13. aug. 2024 kl. 14:25 
NativeDriftz Yeah i also use Hydrocraft with this and i no longer have the carpentry tab either
NativeDriftZ 29. juli 2024 kl. 15:54 
Could be the old update yeah, let me know what you find when you have the time, TIA.
FallenTemplar  [ophavsmand] 28. juli 2024 kl. 0:41 
@aquelarrefox, I've looked at the mod and it seems to be behaving normally with this mod enabled alongside it. I can repair Garbage, Duffel, Big Hiking, Military bags without issue.
FallenTemplar  [ophavsmand] 28. juli 2024 kl. 0:32 
@NativeDriftZ, Hydrocraft hasn't been updated in a while, it's probably using outdated code. I can look into it but I haven't personally used it
NativeDriftZ 27. juli 2024 kl. 16:10 
Just a hunch but I have a feeling that this mod isn't compatible with HydroCraft. In a private server I am hosting, I no longer have the 'Carpentry' tab in the context menu although another player does. I have checked that this mod is in fact loaded after HydroCraft, yet still experiencing the issue.

Would you have any idea as to what could be going on here?
aquelarrefox 26. juli 2024 kl. 12:20 
Backpack wear, Workshop ID: 3119126181. With it bags have condition and get broken. So to prevent ussing broken garbage bags broken in the construction of the rain collector recipe/funcion. as far i know its the only recipe with garbage bag
FallenTemplar  [ophavsmand] 26. juli 2024 kl. 9:22 
@aquelarrefox, I'm not sure I'm following the request here. You're asking for compatibility for a backpack mod and then regarding something about garage bags. Please provide more information.
FallenTemplar  [ophavsmand] 26. juli 2024 kl. 9:21 
@Nyx2330, I'll look into it
aquelarrefox 25. juli 2024 kl. 14:54 
could you make a small compatibility patch for backpack ware mod to check that garbage bags werent broken in the check script for the Rain Collector Barrels?
Nyx2330 14. juli 2024 kl. 21:24 
Could you increase the amount of concrete buckets a bit more please?
FallenTemplar  [ophavsmand] 7. juli 2024 kl. 23:36 
You only need the Dylan's Tiles for the Extra Buildings part of the mod.
Papa Nope 7. juli 2024 kl. 6:33 
Hi, do the dylan's tile are mandatory or i can just not download it? i tried to keep my collection clean of tile pack...
FallenTemplar  [ophavsmand] 7. juli 2024 kl. 1:03 
Shouldn't have any issues adding it to an existing save as it only adjusts the Build menus and the materials required
Here's Johnnny 6. juli 2024 kl. 14:28 
Can i add this mod to the existing savefile? Great mod btw :D
Rakki 1. juli 2024 kl. 18:20 
Compatibility with Jays Buillding or SoulFilchers Building?
FallenTemplar  [ophavsmand] 24. juni 2024 kl. 0:02 
@Anach, the IBM mod adjusts the vanilla context menu. Moving everything into it's own context menu wouldn't make sense for this mod, additionally it's most likely it'll cause issues with the overall game.
Anach 21. juni 2024 kl. 23:59 
Love this mod, but it would be super great if IBM had a new root menu item, with all the building stuff under that, as my context is getting a little cluttered with various other mods.
FallenTemplar  [ophavsmand] 18. juni 2024 kl. 23:39 
@Noahsl2007, it's a simple modification to make. Not sure if it would benefit the entire mod. But I can make a separate addon within this mod for adjustments like this. If you want to do it yourself you'll have to modify the main "items.txt" file within "media/scripts".
Aush 30. maj 2024 kl. 18:59 
@AnarchicYang For me it worked perfectly, I didn't encounter any problems when using both mods together
AnarchicYang 25. maj 2024 kl. 17:08 
Does this mod conflict with https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3067798182&searchtext=Build (Build Menu)? I noticed it uses Dylans tile pack and so does build menu but I want to know if it is worth adding both or not. Has anyone tried this before?