tModLoader

tModLoader

Martin's Order mod + Artist Class
103 kommentarer
Large_Gremlin 4. nov. kl. 9:42 
The mod needs updated again, TMod says it's out of date.
Blue 31. okt. kl. 17:28 
how the hell does the painter even work
The Deadmonster 14. okt. kl. 15:19 
the mod crash with vanilla+qol
DNO-Twitcha 12. okt. kl. 6:40 
great mod , but need update .Update pls
WindWerehog 10. okt. kl. 21:48 
this may be my opinion alone, but Deep Caves music sucks on repeat.

on a less subjective note, at least lower it's priority? it overrides the Mushroom Biome and maybe some others I don't remember at the moment.
DNO-Twitcha 10. okt. kl. 3:52 
Please update mod for new version of TModloader .Game crash
赤石大王[帅气逼人版] 20. sep. kl. 18:21 
:steamthumbsup::steamthumbsup::steamthumbsup::steamhappy::steamhappy::steamhappy:
Читер Кирюшка 22. aug. kl. 2:01 
Tmodloader refuses to load this now
Decode.exe. 7. aug. kl. 7:47 
Also: Has issues (as seen in the packet menu F8) in multiplayer when playing with other big mods
Kaydoom 26. juli kl. 19:05 
does it work in multiplayer
Angel_Enriq 23. juli kl. 21:32 
recomendaría colocar vídeos de su propio mod :GDNormal:
idrewrogers 20. juli kl. 21:02 
turns out it was terra weapons incompatibility preventing it from loading, both the mods work alone but not together.
Angel_Enriq 20. juli kl. 10:10 
ya funciona bien con remnants :GDEasy:
idrewrogers 18. juli kl. 10:54 
Im getting a tmodloader version error, have you seen that?
Lovecraft 13. juli kl. 10:35 
The aqua ore stuff is really ugly on the surface. Can't you have it spawn somewhere else or maybe not make it glow? It's a lovely mod otherwise.
ERROR2401 7. juli kl. 15:51 
so it seems this and vanilla QOL are incompatible
Angel_Enriq 5. juli kl. 19:41 
descubri que tiene bugs de generacion con remnants
Angel_Enriq 5. juli kl. 9:10 
es compatible con remnants? :GDNormal::pickax:
Angel_Enriq 4. juli kl. 7:16 
es compatible con calamity?
Fix the description of the fire armor. The set bonus says something stupid instead of a bonus
LucasAngelERP 3. juni kl. 18:43 
spanish version?
LicoPicoElite 30. maj kl. 2:24 
I'm trying to get the Earth Spirit Boots so I can make the Artemis Clogs, but I can't find any of the enemies that drop Forest's Essence, where/how/when do the spirit enemies spawn?
mØlsadie 24. apr. kl. 22:25 
Your mod is incompatible with Ebonian mod.
NecroarcanistXIII 23. mar. kl. 3:24 
Update: Turning off Non-Consumable Boss Summons in Vanilla+ QOL fixed it
NecroarcanistXIII 23. mar. kl. 1:31 
Tried out after the update, but crashes with Vanilla QOL installed, causing SystemOutOfBounds errors. Seeing if turning off some configs will fix, as it seems to conflict with VQOL having Boss Summon Items as Non-Consumable.
Borko 12. mar. kl. 19:07 
Needs to be updated. For some reason I was able to use it until suddenly today Tmodloader tells me that it needs to be updated.
Decode.exe. 18. feb. kl. 6:57 
Hey Author, Through trial and error, i have found your mod to be incompatible with mod: "fervent arms" and has a strange error code which simply states that your mod is function under the incorrect tmodloader version...
Decode.exe. 18. feb. kl. 4:23 
Very Funny and Strange... I disabled a fifth of my mod list and now its working
Decode.exe. 16. feb. kl. 22:13 
Tried everything I could to get it working to no avail. Another mod: oreseeds also just started having this problem. WTH tmodloader? First time this has happened
Decode.exe. 16. feb. kl. 18:49 
no idea why suddenly tmodloader gave issues about just only your mod being incompatible with its current version all of a sudden... was working fine a day before that
NecroarcanistXIII 10. feb. kl. 0:37 
Was hoping to try this mod out but I get an error as it's made for an older version of Tmod. Hopefully it gets an update soon.
Oxytoxy365 20. jan. kl. 16:47 
Unless Britzz and The Alchemist are intended to be immobile I appear to be experiencing a bug where the bosses from this mod cannot move
Martintoco  [ophavsmand] 17. jan. kl. 17:14 
I was not able to replicate the bug mentioned with Fargo's Mutant, so I assume it must be a third or more mods that cause it, that or it's a version matter of one of them. As for the client modification preferences, most of them are small increases of 5% percent, nothing that would bring a giant advantage in gameplay, just some small adjustments to ease in the generally slow start to terraria - And mentioning it, I've thought about making it all in one adjustment in the config menu, making it more simple to setup.
idrewrogers 3. jan. kl. 12:15 
this is such a high quality mod! i was wondering, In the client config settings under modification preferences, how much do you all of the settings actually change the game, How much is movement speed, jump speed, and acceleration change? as as well as all the others?
Whiamy Aleeve 31. dec. 2024 kl. 12:54 
upon further inspection it only does this when Fargo's Mutant Mod is enabled as it stopped doing the double click when I disabled it (with this and fargo's: magic missile shoots twice per click. With one or the other: magic missile shoots once per click)
Whiamy Aleeve 31. dec. 2024 kl. 12:44 
For some reason this mod makes every left/right click I do with an item do it twice (like I try summoning my money trough and it summons and immediately unsummons)
Martintoco  [ophavsmand] 27. dec. 2024 kl. 8:21 
Hi! I just updated the mod, I have added the Thorium marine kelp seed compatibility & changed how the recipe for the Zenith was programmed, as well as making the Rainforest a new separate biome that generates around living trees or at spawn.
Textile Tube AB 18. nov. 2024 kl. 12:03 
Since you are already working on Thorium compability, could you add the ability to craft marine kelp seeds?
ARM 14. okt. 2024 kl. 20:49 
update it to new terraria plzzzz :(
crutledge1289 5. okt. 2024 kl. 3:07 
Can you please implement your zenith recipe into calamity's recipe? With this mod, you can get it really early and you seem to have built in support for other mods. And if it's not too much to ask, could you implement homeward's journey zenith recipe into yours as well. With calamity, I get the zenith too early, but with homeward journey, I get a endgame zenith too early.
Martintoco  [ophavsmand] 29. sep. 2024 kl. 16:56 
For the most part yeah, there are some boss projectiles and spawns that desync from time to time
crutledge1289 28. sep. 2024 kl. 11:49 
Is this multiplayer compatible?
JJ's Place 24. sep. 2024 kl. 7:20 
No problem dude. We appreciate the hard work honestly your mod is one of the most underrated mods of all time.
Martintoco  [ophavsmand] 24. sep. 2024 kl. 4:37 
Yeah! I'm currently working on making it it's own biome, between university work and other stuff for an update, hopefully next weekend 🤯
JJ's Place 10. sep. 2024 kl. 21:38 
Could you add an option to make the rainforest its own separate biome from the regular forest for mod compatibility ?
JJ's Place 26. aug. 2024 kl. 19:38 
Could you make it so both the modded critters and vanilla critter/other modded critters can spawn together. Right now im getting pretty much 100% just the critters from this mod even when not in the rain forest. (especially the chicken)
liam.hastings1 26. aug. 2024 kl. 6:14 
the mod crashes my game when i turn it on, is it incompatible with anything or something?
Martintoco  [ophavsmand] 25. aug. 2024 kl. 19:59 
Hi, I agree with adding a config for the music modification, since it was a temporal feature I added in the meantime while I make it a proper biome on itself.
With the update the mod should load with the new tmod version, and finally, the archeology table is sold by the Explorer town npc after defeating King slime.:steamthumbsup:
kansascitysunshine 25. aug. 2024 kl. 17:55 
hey was wondering where I can find an archeology table? I can't find it anyway in the item list. Thanks
liam.hastings1 21. aug. 2024 kl. 17:17 
will it be updated soon? it keeps saying that the mod isn't updated to the current version