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报告翻译问题






but any rework mod exists to make already difficult bosses more difficult (and flashy) the twins are not exempt from that so by nature any mod that touches them is going to turn them into nightmare fuel difficulty wise (whether its this mod, mech bosses rework, infernum, or even base calamity/fargos.)
is it just me or are the twins unholy hard for when you fight them?
Tmodloader said it’s because this mod is out of date but now I've learned that it's just wrong!
i wanna play but it's not compatible with the current version of tmodloader
Again, as soon as I disabled MBR, they work correctly again.
It also affects the mech bosses even if you disable the ones from that mod in the options, it breaks most of the reworks from this one, Destroyer's body is destroyed seconds after it spawns only leaving the head going in circles, Skeletron's arms dont spawn at all. Only one that works is The Twins.
Dunno if its fault of this mod or theirs but I use that one cus I like the extra mech bosses it adds.
Apart from that, the fight is quite fun, specially compared to the old version of the EOC rework.
It's to do with EoW 2nd phase
Destroyer seems to be a common MP problem, (worms are a nightmare for MP) but I'll see what I can do
I already tried Cal compatibility before but it didn't work out, I'll worry about when the mod is closer to having all reworks I want
generally when somebody asks for support between two overhaul mods its a fan not one of the creators, so this piqued my curiosity. let me know if im like horribly wrong about my thesis as I know nothing about coding.
and make sure "undo non REV vanilla boss changes" is off under the "calmitweaks" option in the configs, you will know its icon by the suspicious looking eye in the "calmitweaks" header in the configs