Portal 2
The Lemon Files: Chapter 3
19 comentarii
John Simons 3 apr. 2016 la 12:25 
Hi, I did a blind play through with commentary of this chamber on YouTube!
Please check it out, check the description to jump to your map immediately :steamhappy:
Thanks for this chamber, liked it!
https://www.youtube.com/watch?v=KWgoMlD6QHU
Petutski 17 nov. 2014 la 8:51 
Confusing at first, but not as hard as it looked! Thanks!
BUG 10 aug. 2014 la 17:16 
Very cool,thanks.
Kibate 26 iul. 2014 la 2:56 
The only puzzle related thing was that you had to backtrack once...
TS_Mind_Swept 24 iul. 2014 la 14:53 
this one was pretty easy too, should have been #2. the hardest thing was shooting through the 2 holes in the glass. :p 6.5/10
CrOwLeRRBoss 22 iul. 2014 la 18:08 
Говно полнейшее
Acid Regulation  [autor] 22 iul. 2014 la 2:42 
hey Miami Mike, sorry you feel that way. I never intended to make every puzzle hard. Chapter 1 was actually at first the Final Chapter, because of it's difficulty. but it wouldn't make sence to end with a puzzle where you have the single-portal gun. so I was forced to put it in front. then I thought: why not begin the series with it?

check also the relative difficulty ratings that I gave. chapter 3 has only 1 star, so it should be the easiest one in the series.
Miami Mike 21 iul. 2014 la 18:47 
Chapter 1 was really good: simple-looking but took lots of concentration to figure it out.
Chapter 2 was disappointingly simple.
Chapter 3 was one of those tests that you don't even bother trying to figure out, you just keep doing things until you accidentally find the solution.

Now to continue...
GraveNoX 20 iul. 2014 la 6:25 
Nice puzzle.
dmuk 19 iul. 2014 la 16:51 
You're really getting some interesting textures into these chambers; like Cave hired an interior decorator for a short period then decided it was a waste of money! Puzzle itself is pretty straightforward, with a few reddish herrings. Having to backtrack is OK for me; prompts one to "think behind" as well as ahead.
Bayram 19 iul. 2014 la 10:58 
I respect and understand your attitude, although I'd personally rather people have fun and not rage quit in my maps. Although, that said, one of my maps (The Oubliette) is really nothing but traps (but with lots of autosave safety nets). wildgoosespeeder is not exactly a friend, I just have seen him around the Workshop a lot and know he's a decent player.
Acid Regulation  [autor] 19 iul. 2014 la 7:58 
in my opinion I'm only breaking unwritten rules. I like to do that. getting the player frustrated is an example of such a rule. maybe I'm just a bit evil, but watching BR's of people and have them ragequit is kind of fun, to be really honest. that's of course not my intention, as I make solvable puzzles. this chapter is also the worst one in the series, but since it's the third one,I tend to see it as some sort of break (as in music there are breaks, rest points, as well)

also sorry I offended your friend, I said that I thought that getting trapped there is stupid thinking, not that he is stupid. also, if you really did not like what I made, don't be afraid to down vote, they did not put it in the game for nothing. I just make these to keep myself occupied, and if I get likes, I'm very happy with that, and if I get critisism, that's perfectly fine as well. it's up to me to decide if I'm going to use that or not, isn't it? have a very nice weekend and again thanks for playing.
Bayram 19 iul. 2014 la 7:48 
Yes, peace, I'm only trying to help and I respect your right to ignore any and all advice.

For the problem l had with this map, what I'm saying is that the interesting and fun part, solving the puzzle, such as it is, was over in fifteen seconds and then I had several minutes of tedious execution left before I got out of the door. That makes the map as a whole not much fun. My advice is that puzzles that are easy to solve should not require a lot of labor to execute.

You can't judge your players to be "stupid" just because they take the "wrong" path through your map. I've found it very difficult to guess what players will do, especially players that I know to be skillful and smart, of which wildgoosespeeder, who you are calling "stupid", happens to be one. You're right that how you design your maps is your choice. My advice is that if you want to avoid thumbs down from perfectly capable players you need to make sure that they can keep playing from any position.
Acid Regulation  [autor] 19 iul. 2014 la 7:02 
@Bayram: I'm sorry you feel that way. I never said the maps were supposed to be hard, that's your interpretation. perhaps you're right that I maybe should give the player the dual-portalgun. gonna check if I can manage to implement that (I'm very noobish at Hammer)

about Chapter 4 and my "well too bad" response: it sounds harsh and offending, I get that. but my point is still that stupidity should not be rewarded with a way back. you may disagree and I respect that, but I don't NEED to do everything that is "correct". but that's just how I think of it. again: sorry you feel differently. peace.
Bayram 19 iul. 2014 la 6:21 
There isn't really a puzzle here; it's completely obvious what you have to do, then it's just tedium doing it. I'm going to have to give thumbs down on this. Also, as this is a series, you need the player to find the two-portal gun in the environment rather than just suddenly switch from the one-portal gun in Chapter 2.
CatThing 19 iul. 2014 la 5:32 
these maps are progressing well, keep it up.
Acid Regulation  [autor] 19 iul. 2014 la 1:43 
it is.
wildgoosespeeder 19 iul. 2014 la 1:10 
This is just a tediously activate all buttons to exit map.
JejeSwag 18 iul. 2014 la 0:08 
Nice map !