Space Engineers

Space Engineers

Feral Aliens - Bots (NPC Pack) - Space Engineers Mod
95 条留言
Shmelone 10 月 27 日 下午 7:18 
Can we get this for MES?
devilock138 7 月 25 日 下午 1:53 
are they on all planets?
yellow51  [作者] 7 月 3 日 下午 8:11 
Haven't even been getting notifications on this.

Will take a look at that, Reigdaer!
Sardaukai, I'll be looking at some new NPC ideas soon.
Femboy :0 7 月 3 日 下午 8:10 
28 years later :steamthumbsdown:
280 years later :steamthumbsup:
Sardaukai 6 月 11 日 下午 1:07 
@yellow
Maybe it is worth just to copy the npc and use different attack logic....
Reigdaer 6 月 9 日 下午 5:49 
im currently playing on pertam, but never seen one, are they only spawning on specific planets?
Sardaukai 2 月 22 日 上午 2:21 
Yea would be "fun",
get hunted by feral aliens while
a kind of base eaters destroy your grids
maybe something like a big tick or lamprey
yellow51  [作者] 2 月 21 日 下午 3:34 
I'll have to look at that. Maybe what I can do is change the grid eater to look a little different?
Sardaukai 2 月 21 日 下午 3:19 
It seems to be a keen thing.
My test env is earth start base. Same as before, but
when I set TargetGrids to false they hunt me really hard.

Maybe it would be better to have two seperate kinds of aliens, player hunter and grid eater ^^
yellow51  [作者] 2 月 21 日 下午 1:18 
Hi all,

I just published a small update which increases grid damage a little. I also am hoping that players are now the primary target, though this may be a Keen thing.

Just made a discussion as well, "Damage Modifiers". Feel free to drop a comment there on your thoughts about damage dealt towards players/blocks by the aliens!
Cheers! :se:
yellow51  [作者] 2 月 21 日 上午 11:41 
Hey Sardaukai!
Thanks for letting me know! - Will look into that ASAP. Cheers!
Sardaukai 2 月 21 日 上午 12:07 
They are working till you close the door / use jetpack.
Feral spawns -> charges players -> player close door
feral attack random block -> player open door
feral loops attacking this block

Maybe there is a chance to make players as primary target?
(It could also be a keen thing....)

(Also block damage is to low, but thats just my opinion)
yellow51  [作者] 2 月 20 日 下午 2:09 
Hey everyone!
I just updated the mod. Let me know how it's working. Cheers! :se:
Sardaukai 2 月 19 日 上午 5:25 
Great! I am looking forward to your update!
yellow51  [作者] 2 月 10 日 上午 11:04 
Hi all!
I should be releasing an update soon, which will be making it work with the most current version of Space Engineers.
Kevin Starwaster 1 月 30 日 下午 1:23 
Damn these things are hideous!
Flesh 2024 年 12 月 1 日 下午 11:18 
Установил параллельно с пиратами, роботами, зомби. И ваш мод на фераллов не работает
yellow51  [作者] 2024 年 10 月 6 日 下午 12:47 
Greetings! I'm working on an update, and hope to have it out soon.
Arctico 2024 年 10 月 6 日 上午 10:27 
This mod conflicts with a weather system. If mod is enabled, no weather doesn't work.
Rev Elevenclaw 2024 年 8 月 12 日 下午 6:37 
I believe they spawn on all vanilla planets and planetoids.
syphersox 2024 年 8 月 11 日 下午 4:24 
do they spawn on pertam?
Phatboy45 2024 年 7 月 18 日 下午 9:44 
Will this work with Cyberhounds Reborn? Or do I have to disable one to use the other?
yellow51  [作者] 2024 年 4 月 21 日 下午 8:21 
OGatoAJato: I'm going to update animations and sound soon, sit tight!
Paradox Knight: You should be able to load mid save with this mod enabled.
degoss: Unfortunately, not without editing the mod itself and republishing it to Steam Workshop and/or Mod.io.

Cheers!
degoss 2024 年 4 月 10 日 下午 3:45 
can i up the spawn rate of them
Paradox Knight 2024 年 3 月 7 日 上午 8:22 
can i load the mid save?
OGatoAJato 2024 年 3 月 3 日 下午 8:40 
Please change

<AnimationModel>Models\Characters\Alien02\Animations\Alien02Idle.mwm</AnimationModel>

to

<AnimationModel>Models\Characters\Animations\Alien02Idle.mwm</AnimationModel>

and Audio folder is missing.
yellow51  [作者] 2024 年 1 月 1 日 下午 4:26 
@Northac: They can attack other structures.
Northac 2024 年 1 月 1 日 下午 2:58 
do they attack structures to get to you? or will they just run around outside doors like other npcs?
AnimeMLB 2023 年 10 月 24 日 上午 11:38 
@lucky_roman does a flamethrower or a mini gun work for you?
lucky_roman 2023 年 10 月 5 日 上午 9:38 
this looks fun. though does anyone know of any good weapon mods to go along with this?
panzerdrache 2023 年 10 月 3 日 上午 12:29 
wir brauchen mehr mods wie deinen ihr er braucht keine extra mods und mehr ki gegner auf planeten zu haben
yellow51  [作者] 2023 年 9 月 6 日 下午 8:24 
Greetings!
I will be updating the mod soon, which will add some new things, as well as fix existing and new bugs and issues.
panzerdrache 2023 年 8 月 13 日 上午 4:55 
kommen noch weitere npc bots bei deinen mod
yellow51  [作者] 2023 年 8 月 12 日 上午 9:43 
It should run on Crossplay, but please leave a comment if it doesn't.
panzerdrache 2023 年 5 月 14 日 上午 5:51 
leider ist das aber so
yellow51  [作者] 2023 年 5 月 13 日 下午 8:53 
@panzerdrache: It shouldn't be disabling Wolves or Spiders. This mod certainly does not affect wolves or spiders.

(Deutsch sprechen: Es sollte nicht Wölfe oder Spinnen deaktivieren. Dieser Mod hat sicherlich keine Auswirkungen auf Wölfe oder Spinnen.)
panzerdrache 2023 年 4 月 29 日 下午 11:39 
ich habe diesen mod ganz oben bei mir in der reinfolge Feral Aliens - Bots (NPC Pack) aber er deaktiviert immer wieder die spinnen und wölfe
yellow51  [作者] 2023 年 1 月 21 日 下午 10:36 
mighty: I'm actually not sure - I've never used AIEnabled.
Blaze420: It could be mod-load order. Try putting MES above Feral Aliens and report back.
Blaze420 2023 年 1 月 18 日 上午 7:15 
i think the MES Mod (Modular Encounter System) also does the same as planet Creature Spawner. it disables wolves and spiders. i have tried things but i cant seem te get MES and feral aliens work together
mighty 2023 年 1 月 11 日 上午 8:50 
Hi ! :)
i´ve seen JackRPG using the AIEnabled block to spawn these.
is this still possible ? if yes:
How do i add them to the AI enabled spawn-block ? is there any Subtype ID i have to add ?
yellow51  [作者] 2022 年 12 月 31 日 上午 12:19 
Hi there jivaii!
Thank you for letting me know - I will add this to the Mod Conflicts list.
jivaii 2022 年 12 月 31 日 上午 12:01 
Gopher, Planet Creature Spawner is a conflict as it forces enable wolves and enable spiders to disable
yellow51  [作者] 2022 年 12 月 24 日 上午 10:26 
Hey there HexStrain,
Thank you for the feedback! Creepy voices are planned at some point.
HexStrain 2022 年 12 月 20 日 上午 7:35 
Hey i tried the spawn rate update and now it's nice. The previous version was unplayable, they were spawning nonstop lol. Also you can add some creepy voices to them
HexStrain 2022 年 12 月 18 日 上午 11:45 
nice
yellow51  [作者] 2022 年 12 月 18 日 上午 10:16 
Hi there HexStrain.
The spawn rate has been fixed. I just published the update for it now. :se:
HexStrain 2022 年 12 月 18 日 上午 7:22 
They spawn A LOT! How can i decrease it? also nice mod
yellow51  [作者] 2022 年 12 月 13 日 上午 8:22 
Hi there OGxSnakexEyez!
Please list what the mod is that you think is conflicting? :se:
REV3LatioN 2022 年 12 月 12 日 下午 11:59 
Hi i think iv found a mod conflict, only because the mod isn't working for me so thats a pretty good indicator, i have wolves, spiders activated
yellow51  [作者] 2022 年 11 月 8 日 上午 6:52 
Hi there DougDimmadome!
I'll work on the spawn rate this weekend. Thank you for letting me know about this!