Installa Steam
Accedi
|
Lingua
简体中文 (cinese semplificato)
繁體中文 (cinese tradizionale)
日本語 (giapponese)
한국어 (coreano)
ไทย (tailandese)
Български (bulgaro)
Čeština (ceco)
Dansk (danese)
Deutsch (tedesco)
English (inglese)
Español - España (spagnolo - Spagna)
Español - Latinoamérica (spagnolo dell'America Latina)
Ελληνικά (greco)
Français (francese)
Bahasa Indonesia (Indonesiano)
Magyar (ungherese)
Nederlands (olandese)
Norsk (norvegese)
Polski (polacco)
Português (portoghese - Portogallo)
Português - Brasil (portoghese brasiliano)
Română (rumeno)
Русский (russo)
Suomi (finlandese)
Svenska (svedese)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraino)
Segnala un problema nella traduzione
The bug:
Normally when you die and respawn, you respawn with the same ammo in your primary that you did when you started that map. If you are subbed to this jank ass map you will instead respawn with whatever ammo you had when you died instead of the ammo you had when you started. This means you progressively have less and less ammo each time you die and restart until you eventually have no ammo at all.
It persists on to every other map you try to play and only goes away when you unsub from this map.
Mr. Meeseeks comment is hilarious btw.
Rest of the map is very fun, I hate parking lot levels but this one manages to break the monotony with its setpieces.
Last minor complaint is the minigun being placed in a bad angle - it doesn't feel satisfying to use, like in official maps.
Despite all of this, 5/5 map, would recommend, especially with Left 4 Bots and Admin System. You'll definitely need the waypoint commands to position the bots properly.
Had so much fun with it. Much love <3
even volvo can't fix it...
indoor hordes from spawn in that event area.
Nav zones marked as "no_mobs" to prevent it
Placed several "func_nav_blocker" to lock area
it is technically impossible anymore for director.
Good looking maps, but just shitty implementation of the mechanics in my opinion.