Hearts of Iron IV

Hearts of Iron IV

Kaiserreich Naval Rework
404 kommentarer
Laphi 11. okt. kl. 16:52 
Amazing mod, though I would recommend to anyone playing to use an extra research slot mod solely dedicated to this rework's modules - not a criticism of the mod, just an observation that might help your playthrough if you're playing a nation like German East Asia that can fall behind on other techs while keeping up with all the new Naval stuff.
pepsiman 11. okt. kl. 0:20 
Egyptian naval names are all missing :(
ᛝ The Hearth ᛝ 6. okt. kl. 2:28 
Hey there, just wanting to thank you for keeping this updated unlike most other tech submods. Can't play without it <3
reynoldsjwoodcock 24. sep. kl. 3:17 
Mr Punk - found the gremlin, and removed it. Surgically. Thank you for your help, and thank you again for your efforts in making an essential mod.

For others' reference - the clash was the Army Inisignia mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2056031140
MrPunk  [ophavsmand] 24. sep. kl. 2:47 
@reynoldsjwoodcock
gfx/army_icons
remove this folder will remove every insignia in that mod, so make your choice wisely
reynoldsjwoodcock 24. sep. kl. 2:37 
Mr Punk - what part of the files/code are clashing here? It might be a simple case of removing something on my end
MrPunk  [ophavsmand] 23. sep. kl. 17:10 
@reynoldsjwoodcock
mod conflict
reynoldsjwoodcock 23. sep. kl. 12:57 
Mr Punk - the genius, the legend

Do you have an idea of what might be causing a glitch where the (excellently designed) Naval Classification system is badly bugged? https://imgur.com/a/3YD89ge

Perhaps I can fix it myself if you can guide me...
Mr_Melnyk 15. sep. kl. 5:54 
Why I can't convert Weser CV"s for Germany from 1 plane hangar to 3 plane hangars? Cause it's a trash CV, with 20 planes in squadron. And if you try to upgrade it to 60 plane-squadron, game then treats it as an entirely new design, and you are denied the possibility to refit it.
There is also a problem that despite Weser-class CV's being obviously intermediate stop-gap solution, there are 2 more of them in production half-way finished. Either make it possible to refit Weser with more plane hangars, or add a more advanced design for Germany, with 60 or 80 planes, and 1 or 2 in production at the game's start date. Feels frustrating, to be honest.
Spectre 2. sep. kl. 21:34 
@Doktor_Diesel
You're a gentleman and a scholar. My save works again!
Doktor_Diesel 1. sep. kl. 13:36 
little advert for myself: I have created an updated version for KR Naval Rework KRTX Compability Patch, if you want to check it out: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3560451010
MrPunk  [ophavsmand] 30. aug. kl. 19:48 
@Lone Tech Wolf
3 conditions for decision to show:
1. early carrier hull
2. at war
3. at least 16 dockyards
Lone Tech Wolf 30. aug. kl. 19:41 
By any chance, isn't there supposed to be a decision that allows you to convert ocean liners as carriers? I have 2 ocean liners built, but there's no decision that affects Ocean Liners.

For context: I'm playing as the West Indies Federation
Spectre 27. aug. kl. 20:31 
Does anyone know how I would go about editing files to make this compatible again with Kaiserreich? My save is unplayable and I would really like not to have to start over.
MrPunk  [ophavsmand] 27. aug. kl. 8:16 
@Doktor_Diesel
sure, why not
Doktor_Diesel 27. aug. kl. 7:32 
Hey I want to integrate a Patch to make KRTX compatible again with Naval Rework, can I use some of your mods Files for my Patch Mod for KRTX?
MrPunk  [ophavsmand] 26. aug. kl. 23:01 
@Spectre
I'm afraid not
Spectre 26. aug. kl. 21:19 
This now crashes my save game. Is there a way I can download the old version of this mod?
Koffeekkii 25. aug. kl. 14:45 
Hello,

apparently it isnt working with the 'Autobahn nach 56 and Kaiserreich Naval Rework Compatch' anymore after today's update (it was yesterday)


i wasnt sure if i should post this here on 'Autobahn-naval rework' page but i hope i helped, love this mod series
MrPunk  [ophavsmand] 4. aug. kl. 21:33 
@Taco
everything with effects spawning ships is broken, and will not get fixed
Taco 4. aug. kl. 20:49 
Hey, I think this stops the Kingdom of Hawaii from spawning ships via their buy ship decision.
MrPunk  [ophavsmand] 1. aug. kl. 18:57 
@Kmtyoaau362
treat it as a real bug when naval rework and official KR mods are the only ones you use
Kmtyoaau362 1. aug. kl. 18:42 
I'm trying to use Kaiserreich Naval Rework
it run fine until it opens a pop-up to continue to start the game
and goes error and close
MrPunk  [ophavsmand] 23. juli kl. 0:11 
@SmoothOculars
yes, but it's been years since I last played it
SmoothOculars 22. juli kl. 23:42 
Are you a fellow warship girls player too :)?
MrPunk  [ophavsmand] 22. juli kl. 17:02 
@801 TTS Airbats
yeah
801 TTS Airbats 22. juli kl. 11:22 
is the conning tower restriction of the sonar/radar intentional?
MrPunk  [ophavsmand] 15. juli kl. 6:08 
@PAnzer
you are welcome. the cap is raised to 6
PAnzer 15. juli kl. 5:24 
Thanks a lot for making such an awesome mod — I’ve been really enjoying it!

I did have one question though: I’ve noticed the AI sometimes stacks more than four carriers in a fleet. Doesn’t that cause any debuffs in naval combat? Just wondering if that’s actually an issue.
PAnzer 15. juli kl. 3:54 
@MrPunk :( my fault im sorry
MrPunk  [ophavsmand] 8. juli kl. 4:36 
@PAnzer
made it very clear in the intro panel that focus is and will not supported
PAnzer 8. juli kl. 4:23 
Bug Report: I completed the "Start the Third Circle Plan" focus as Japan, but no aircraft carrier was added to the dockyards!
minseokim094 4. juli kl. 18:02 
Also, Kaiserreich just got a hot fix.
minseokim094 4. juli kl. 16:30 
Ok, in that case, I am going to just unsubscribe and then resubscribe in case if my version of this mod is just old.
MrPunk  [ophavsmand] 4. juli kl. 6:35 
@minseokim094
just tested MacArthur Coup, switching to WCA is fine, no bug found
minseokim094 4. juli kl. 6:11 
Hey, I tested Kaiserreich, its music mods, and this mod together and it seems that this mod does break the start of the American Civil War? As in, when I click on the option to switch over from say the USA to the syndicalists, I just get a "game over" screen?
Mr Devious. 3. juli kl. 0:58 
think you could make a Ship icon mod pack out of this one day? would be very cool if you could
MrPunk  [ophavsmand] 1. juli kl. 18:14 
@minseokim094
I don't know, I only test this mod alone
minseokim094 1. juli kl. 17:52 
I take it though that I shouldn't be running this submid with any of the "Better Mechanics" mods though, right?
MrPunk  [ophavsmand] 1. juli kl. 3:57 
@minseokim094
this mod no longer changes anything about ACW, navy redistribution is triggered as a standalone event which has nothing to do with ACW start
minseokim094 1. juli kl. 3:51 
Hey, this mod accounts for the changes made to America for the Second American Civil War, right? I ask since when I have this mod enabled, it seems to break the Civil War's start.
Chandelord 20. juni kl. 10:08 
After the update, ship names lists belonging to the American Syndicalists start appearing in nations such as Japan or Barhatya, while turning the mod off (and the compatibility patch for Focus trees) seems to fix the issue. Could you look into it, please?
trainvoi 20. juni kl. 9:53 
what's the changelog for today's patch
Dark Star 19. juni kl. 4:02 
TY i found the compatch, apologies
MrPunk  [ophavsmand] 19. juni kl. 3:59 
@Dark Star
I don't make compatch
Dark Star 19. juni kl. 3:41 
@MrPunk - would there be anyway to make this compatible with Autobahn Nach 56? There is a technology graphics collision (among other things, probably) that breaks the graphics/UI when loadingboth.
Tal'Raziid 25. maj kl. 19:05 
How does this play with stuff like Expanded Tank Designer? Any conflicts (mods be weird after all)?
DaveJustDave 21. maj kl. 3:45 
Thanks!
MrPunk  [ophavsmand] 20. maj kl. 23:30 
@DaveJustDave
use advanced conning tower unlocked in 1944 hull
DaveJustDave 20. maj kl. 22:42 
Thanks for the mod.
Trying to design a submarine model, but it says sonar and radar is disallowed with a conning tower module. Is this by design, or are my mods getting screwy?