Total War: WARHAMMER III

Total War: WARHAMMER III

{{{{DISCONTINUED}}} GDP: A Projectile Overhaul (2.3 Vanilla)
162 kommenttia
Hapless Assassin 5.12. klo 7.36 
Hi awpanda1, any luck updating this one? Thanks a ton for taking it on!
awpanda1 29.8. klo 17.43 
got permission, updating now, it will take a while
ColdflameThe1st 25.8. klo 17.29 
Amazing:) time for another karl franz campaign then
ColdflameThe1st 22.7. klo 18.44 
I mean as long as you mention it in the description and all then I’d say it’s fine, not much choice if he never responds here
awpanda1 22.7. klo 2.58 
as much as i would want to i wouldn't be able to post it, at least not in good spirit
ColdflameThe1st 30.6. klo 7.32 
@awpanda1 would be amazing if you could, this used to be my favourite mod
Husky 30.5. klo 15.47 
@awpanda1 I don't think he's active anymore, but many of us would appreciate an update.
< blank > 11.5. klo 16.34 
who can update this?
awpanda1 5.4. klo 19.24 
may i update this mod and post it? ill give you the credit and link to the original mod, only with your permission though
Quo Vadis ? 6.9.2024 klo 6.59 
So is there any mod similar to this ? That just dosen't speed up the projectile but make it more realisitic ?
Dani.Rockatansky 21.7.2024 klo 23.15 
Rrreeeeee
Niki1911 12.6.2024 klo 14.27 
Oh i didnt know that, sryy xD!
Could you name the alternatives for us, please?:)
_D3rpyN3wb_  [tekijä] 12.6.2024 klo 6.25 
nooo dont do that xD, against the EULA and modding itself, I saw some alternatives though for this mod that boosts projectile speed
Niki1911 11.6.2024 klo 10.12 
Hey buddy,
would money help to convince u to continue your great work?
Grey Ghost 10.6.2024 klo 1.27 
i miss this mod so much
Fierro 7.6.2024 klo 1.05 
Maybe you should remove the link from the Rune Golem mod's description. Sad thing it is discontinued, it looks so cool!

Thank you for the hard work!
Frejth King 31.5.2024 klo 6.02 
we love you modder, try to bring it back someday
_D3rpyN3wb_  [tekijä] 14.5.2024 klo 6.28 
This is the hardest to maintain 🤔, but RIP for now 🪦
eddyout 12.5.2024 klo 14.39 
why rip, bring it back!
_D3rpyN3wb_  [tekijä] 11.5.2024 klo 15.26 
RIP :C
Inerael 11.5.2024 klo 2.26 
sad, looks verry cool :(
Bizarro 13.2.2024 klo 8.28 
RIP! :(
Grey Ghost 17.12.2023 klo 4.02 
RIP
DunluN 6.12.2023 klo 10.50 
Are there any alternatives to this mod? Something's working (speed of bullets and arrows for eg) but most things don't. I miss it so much but there're to many errors in the tables of packfile to fix it myself.
Solaire 14.10.2023 klo 17.14 
We miss you man
El guitaro 26.9.2023 klo 23.59 
Greetings, an update for september 2023 would be nice for this beloved mod !
thanks !
n.pedrazaliz 11.9.2023 klo 22.07 
uptate
N0x 18.5.2023 klo 4.40 
any updates on this mod?
Nawaaan 9.5.2023 klo 6.40 
ah i tried this mod just before chaos dwarf, now i m like many others, waiting for an update, because your mod is reaaaaaallly cool
jfknut1 27.4.2023 klo 6.10 
Badly needs updating :) Come on guy!
ThatWasMyPlan 20.4.2023 klo 2.01 
@Boldor, yes I agree an update would be nice. :)
Boldor 19.4.2023 klo 0.00 
Same, this mod makes gunpowder factions so much fun, Hashut will be pleased
Solaire 15.4.2023 klo 17.37 
Can't wait to see an update for this. It goes without saying that you make guns spectacular with this.
Daisuke 1.4.2023 klo 4.56 
Is there any chance of adding Compatibility with the Lost & Found dwarf unit compilation?
Nakhthorheb 23.3.2023 klo 12.56 
obligatory annoying question re mod compatibility:

When multiple mods affect the same tables, for example altering stats of units, will loading multiple such mods at the same time just cause a crash, or will the last one in the load order just overwrite? If the latter, does it fully overwrite all entries related to the unit or just the ones it actually changes?

I am mainly trying to figure out how a mod like GDP projectile overhaul would interact with content mods, be it reworks or new faction mods like the OVN Marienburg one that was recently released on the Workshop.

Basically I like this mod's projectile changes so much I keep it on permanently, so I am trying to figure out if there is some way to either stack load order, edit my way to a generic version of this mod that doesn't clash with content mods I want to try, or if push comes to shove figure out exactly what I need to change to make compatibility submods for any given thing.
Vircyo 19.3.2023 klo 2.37 
@DANKBOI yea it nerfs them to uselessness
zez;- 16.3.2023 klo 13.25 
Does this mod edit the Iron Hail Gunner projectile so they shoot 12 weaker shots instead of 3 stronger ones?
Price 13.3.2023 klo 13.32 
This mod really improves the game for me but unfortunately many ranged units can't depress their guns enough to fire on the enemy when mounting certain settlement fortifications and just sit there
DANKBOI 11.3.2023 klo 9.24 
mate does this changes arrows? just curious
Vircyo 10.3.2023 klo 20.02 
yep literally most people here don't want the nerf, except that one clown.
奥威尔·切瑞先生 5.3.2023 klo 1.03 
His weakening of some ranged units is fatal



Even if my Thunder Gunner has got all the bonus and level 9



But his killing efficiency is still poor
Quo Vadis ? 22.2.2023 klo 18.15 
man just wanted to say your mod is perfect i'm glad somewhat finally took the time to make black powder finally pleasant to use, don't change anything this mod is perfect as it is
Six Demon Bag 20.2.2023 klo 13.27 
I agree with the opinions that the accuracy nerf is really hurting this mods. To the point that it's making WE very hard/legendary campaigns impossible since your archers are complete trash unless they are max XP. The general idea of this mod is good but in reality this mod feels like a handicap.
Vircyo 17.2.2023 klo 16.51 
srs, whats the point having fast projectiles if nothing barely hits.

This mod is a double edged sword that solves problems and then creates another problem
Ashi 15.2.2023 klo 6.38 
@Fingolfin It is not, it'd need its own submod.
Soupore2010 14.2.2023 klo 19.07 
This compatible with SFO?
Nakhthorheb 14.2.2023 klo 6.22 
Is it possible for this to be compatible with SFO? (note: this is not your usual 'SFO submod when' request, I am wondering if it would even make sense to do try to combine because SFO also overhauls shooting to begin with)
Vircyo 11.2.2023 klo 14.31 
could you make a version without the accuracy nerf. Archers cant even hit the side of a barn because of it
Kaiborg92 6.2.2023 klo 3.25 
Can you add this mod? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2855048831 These units feel very underwhelming with your mod. I wonder if it is the decreased accuracy?
Kaiborg92 5.2.2023 klo 3.53 
I love, love, love this mod!