Total War: WARHAMMER III

Total War: WARHAMMER III

Aranessa Ogre Pirates Expansion (Sartosa faction recruitment options & more) [6.3]
108 comentarios
Green Ramirez 16 NOV a las 13:59 
Great to hear! I'm not entirely sure, but I do think that, if the person playing does not have the DLC, the units simply won't show up for recruitment. Just like for the factions the units are from originally.
Llamakazi  [autor] 16 NOV a las 11:37 
@Green Ramirez
That would indeed be fun! (and thematically appropriate)

I haven't played in quite a while; but I'll probably be back for Tides of Torment, assuming CA doesn't botch it and 6.4

Note: it would require having the Aislinn Tides of Torment DLC in order for this mod to work after that, but I believe it just excludes them automatically if you don't own the right DLC units yet
Green Ramirez 16 NOV a las 6:19 
Dear mod author, will you consider adding the upcoming Oceanid, Sea Elemental and Merwyrm units to Aranessa's roster? I think it would be fitting and would be pretty cool to make her more unique.
Llamakazi  [autor] 14 MAY a las 11:13 
@stormpaladin150
Sorry no idea! I mainly check compatibility against base game, not other mods

@Corbie
Maybe something that adds heroes? Easiest way to check is disable others and enable 1 at a time to confirm

@Sera
Aye they should! All Ogres are buffed in Aranessa's faction if they're recruitable (look for "The following units will receive bonuses from this skill" underneath the skill descriptions)
Sera 4 MAY a las 0:04 
Hi, does ogre iron fists count as pirates ogre ?
Corbie 6 ABR a las 21:36 
I've got a funny thing where the starting ogre hero is a Grey Seer model instead. Not sure what that's about, obviously a mod incompatibility, but I'm struggling to figure out what.
stormpaladin150 1 ABR a las 12:24 
is it compatible with the los t and the damned?
Llamakazi  [autor] 30 MAR a las 10:14 
@Yung Whizzurd
Good catch! Behind the scenes it checks the delta between the last version and this one, and determined that nothing actually changed in the files, which is true!

The main reason for hitting the "update this mod" button on my end, is that it makes the Yellow Warning Icon change to the Green Checkmark Icon in the Mod Manager. Basically it's just sending a message to CA servers that I checked that the mod was working with the Major patch number (6.1 in this case)
Yung Whizzurd 30 MAR a las 9:20 
Steam still says that this was last updated Aug 27 2024. Maybe your 6.1 update didn't take?
Llamakazi  [autor] 26 MAR a las 22:10 
Updated for baseline 6.1 - no obvious changes were needed after some testing; mainly forcing the Mod Manager to change from the warning icon to the green checkmark icon instead

Addressing comments when I get the chance! :ufoshock:
Josh in Da Ph 24 FEB a las 2:17 
Slayer pirates would be a great addition I agree
The Dark Ranger 21 ENE a las 19:31 
Is there any chance to replace the current crab mount with something else for at least some characters? I'm not a fan of the extreme clipping with the riders basically merged through the shell and into their mount.
DDkiki 21 ENE a las 15:41 
Would be cool if you also somehow added slayer pirated to her roster and perks.
Stale Memes 4 ENE a las 17:02 
I have two very minor requests, if possible.
First, could you give Aranessa access to the Powder-Guts and Eshin Maneater RoR's? I could've sworn she could get the former previously, but I might be misremembering.
Second, could you exchange "Cutlass" in her yellow line with "Boarding Axe" to give her a bonus against large instead of a miniscule one against infantry? That always bothered me, seeing how she's already tooled towards fighting large units. Greasus had the same thing with his scepter, but that's been changed with the latest update.
autobotcoop 1 ENE a las 14:04 
Doesn't seem to work for me.
Solaire 29 DIC 2024 a las 0:48 
I humbly advise putting 6.0 in the title for your mods so when people are browsing their subscriptions they see it works and its less likely to get comments for updates.
Llamakazi  [autor] 13 DIC 2024 a las 14:11 
Updated for 6.0 - no changes needed, just forcing the Mod Manager warning icon to go away
Llamakazi  [autor] 3 NOV 2024 a las 20:43 
Updated for 5.3 - no changes needed, just forcing the Mod Manager warning icon to go away
Der TodesKnopf 31 AGO 2024 a las 16:47 
Lots of ogers, could be fun adding the slayer pirats.
Llamakazi  [autor] 31 AGO 2024 a las 13:29 
@Luthor Harkon can you force an update somehow? the updated version for 5.2 should not be throwing the same error anymore
Lost In Draft 29 AGO 2024 a las 17:08 
Mine still CTD's with the same error?
Moldy_Lunchbox321 27 AGO 2024 a las 9:10 
Awesome, thanks for the update
Llamakazi  [autor] 27 AGO 2024 a las 0:19 
Updated for 5.2

Apologies for the delay y'all; was quite swamped with other priorities! The CTD fix was pretty simple; CA had just updated a table that the mod uses so that same table had to be updated in tandem. Here's hoping CA keeps fixing the bugs they're introducing with 5.2 onwards
.Dog with a Hat on the Nose. 26 AGO 2024 a las 17:17 
That CTD is very unfortunate, this is like the only Aranessa mod compatible with SFO.
Moldy_Lunchbox321 22 AGO 2024 a las 22:09 
must have mod for Aranessa imo, hoping for a update soon
WeaponisedMoron_2 21 AGO 2024 a las 14:46 
Due to a change in the code related to units, mods that add new units now instantly CTD unless of course updated to be compatible with the new patch. I cant be of any real help tho i have no idea which table is changed and where to find it.
Comrade Dyatlov 20 AGO 2024 a las 20:15 
Requires update after 5.2, cheers!
GoatScream 20 AGO 2024 a las 10:24 
Hello, requires update after 5.2 please, its ctds
Stale Memes 16 AGO 2024 a las 7:35 
Didn't this mod previously add the Powder-Guts RoR from the Ogre Kingdoms to Aranessa's faction? If so, I can't seem to find it. I might also be confusing something. If not, could you give her the ability to unlock them?
Khymerae 15 AGO 2024 a las 14:43 
Great job! Fun and balance. ( balanced mods are rare for me.) Thank you very much !
zsmasher 24 JUL 2024 a las 18:11 
I already submitted a "bug" report on his mod's forum asking for clarification if that unit is supposed to be part of the mod or not. If it is they really should update the mod description
Llamakazi  [autor] 24 JUL 2024 a las 17:53 
@zsmasher nothing I can really do about that! I'm not Nanu, lol
zsmasher 24 JUL 2024 a las 13:06 
The port variant is coming from Nanu's Pirates of Sartosa Overhaul????? But that mod's description doesn't mention Ogre units at all?
Llamakazi  [autor] 24 JUL 2024 a las 11:53 
@zsmasher do you have any other mods installed? with just this one alone there should be no leadbelchers available from ports, only maneaters
zsmasher 23 JUL 2024 a las 16:17 
Update: I found it, the Port variant of the Leadbelchers is a tier 2 vs the Black Powder Depot/Cannons Leadbelchers being tier 3. For some reason the tier 3 are the ones with less leadership, cost more and the tier 2 also have the "Unliving crew" trait
zsmasher 23 JUL 2024 a las 15:02 
There seems to be a bug causing two variants of Leadbelchers being available for recruitment and the only difference I could find was that one of them had 5 more leadership than the other variant.
Osium 1 JUL 2024 a las 4:22 
Yea I tracked it down. It was actually the recruit defeated legendary lords mod. It was specific to accepting refugees while playing as Lokhir. Nobody else. Just playing as Lokhir.
Llamakazi  [autor] 26 JUN 2024 a las 15:14 
Updated for 5.1
Looks like no changes were needed, just making the warning icon go away

@DelT
@Osium
Just tested it out with a new Aranessa campaign (the new lord selection video for her is pretty nice) and got growth to maximum (tier 1 to 5), but didn't experience the same issues described - might be a conflict with another mod. Best way to test that is to isolate (only 1 mod and others disabled, etc.)
Osium 24 JUN 2024 a las 22:22 
I've been having an end of turn CTD as well, and I'm wondering if it's this mod. Been going through my mod list and saw your post. I've had a lot of games with this mod where everything was fine, but I suspect Aranessa was destroyed before this became an issue. I recently made a faction potential mod to buff specific factions I wanted to see survive into the late game, and well. Suddenly end turn ctds.

May need to check this out and see if this is the cause.
DelT 24 JUN 2024 a las 10:35 
Edit:
It actually wasn't Aranessa's ship reaching lvl 3 growth but Sartossa's upgrade to lvl 3 (and likely the various buildings that make Ogre recruitment possible).
DelT 24 JUN 2024 a las 10:30 
Hello, I'm not too sure about the Nanu's Pirates of Sartosa Overhaul compatibility... Once I was about to get 3 growth points on Aranessa (enabling the ogres), the game would crash upon turn end. Disabling this mod seems to have fixed the issue.
Pericular 15 JUN 2024 a las 4:25 
+2 for Slayer Pirates
Ebin gaymer gril!! 26 MAY 2024 a las 6:13 
Seconding slayer pirates!
SZLFH 3 MAY 2024 a las 14:02 
hope can add Slayer Pirates
Norman 1 MAY 2024 a las 8:25 
Would be great if we could get the Slayer Pirates with skills too! Maybe even the Land Ship?
TheForbiddenCornBread 30 ABR 2024 a las 19:32 
Hey hey, thanks for the update!
I to really want those darn dwarf pirates included for her as well. I KNEW CA wasn't going to add them...
Tater 30 ABR 2024 a las 16:33 
Thanks for the update. Can't wait for the Dwarf Pirates to be added! Great mod!
Llamakazi  [autor] 30 ABR 2024 a las 15:28 
Updated for 5.0; no changes needed, just making the warning icon go away
I am indeed thinking about the dwarf pirates for Sartosa now that they've been added! Will play around a bit first
Aquizar 30 ABR 2024 a las 8:41 
dwarf pirates for sartosa? thanks!