Total War: WARHAMMER III

Total War: WARHAMMER III

Kossars With Rifles
33 kommentarer
zerg93  [ophavsmand] 8. apr. kl. 5:10 
Nope, I envisioned it as a normal unit and it will stay as such.
Tell me which area of them make them so OP and if it's fair I shall nerf them accordingly.
Ca Bong 8. apr. kl. 3:37 
Hey, long time no see :d Thank you for updating the mod frequently
Balance talking, I think it is better if Kossar Hunters become a ROR unit, because the unit is pretty OP now to spam at the late game :D

The hunter might even join the Dogs of War mod :D So anyone with money could hire them
Groẞ Mite Râleuse 31. mar. kl. 3:25 
Your infantry line is perfect I LOVE IT thank you :D <3
zerg93  [ophavsmand] 3. okt. 2024 kl. 3:32 
At that price range they would cost more than Kossars (Line Infantry), which is not exactly ideal, and they would be just 100 gold away from Streltsi and Akshina who are much better units despite being also tier 2.
I'll bump Kossars (rifles) from 550 to 650 and Kossars (Line Infantry) from 680 to 700.
Ca Bong 3. okt. 2024 kl. 1:47 
well, about the vanilla balance: Kossar (rifle - 550 gold) has the same damage as range rifle to the handgunner (cost 600 gold) but it has much better melee stats than Empire handgunner. So the unit should be increased to about 750 for balancing.
zerg93  [ophavsmand] 8. mar. 2024 kl. 12:21 
Cool minis but I'd rather have those guys in a separate mod.
This is pretty much a Kossar only mod and a Kislevite warriors unit would feel out of place.
And as much as I do like the classic Kislev colour scheme, manually recolouring tex files is usually a pain and is also kinda hard to get just the right RGB balance and saturation, so I think that I will just stick with default faction colours rather than go for fixed colours.
wessidemassive 8. mar. 2024 kl. 9:23 
This mods great! Now we have the new Kislevite soldiers models, Id love to see a version of them with Handguns, maybe using the stats of a deckhand handgunners just so they feel worse than Streltsi and more undisciplined maybe. Inspired by these pictures of a Kislevite conversion: https://www.pinterest.com/pin/810648001650611554/
Ca Bong 21. dec. 2023 kl. 6:42 
@zerg93: oh really, yeah, thank you for replying, yeah, maybe after some update, the animation for fighting with bayonet is out date, that's why :D
zerg93  [ophavsmand] 21. dec. 2023 kl. 6:25 
?
But they never had bayonet combat animations in the first place!
As it is stated in the QA section, they are actually using vanilla handgunner's animations, not custom ones, so they are working as intended.
You are either confusing this mod with another mod or at a certain point you were using a mod that altered all the handgunners' vanilla animations and now you are not.
Ca Bong 21. dec. 2023 kl. 5:34 
hey, I have to report that Kossar line infantry no longer use their bayonet in melee they draw sword and fight instead
zerg93  [ophavsmand] 21. sep. 2023 kl. 14:03 
So unless you got some corrupted files on your part or running another mod that directly conflicts with this mod (do note that this mod is already integrated in my The Zerg Collection Volume I), I can only wish you good luck with finding the real culprit of your crash inside your large mod list.
If I were you I would start by checking the mods marked as outdated and the ones that are bigger and more complex than a simple unit mod.
zerg93  [ophavsmand] 21. sep. 2023 kl. 14:00 
...And while I do appreciate your concern everything is fine here and I don't have any start up crashes whatsoever.
Considering that we are talking about a potential serious issue here you might want to be sure that said issue is actually there next time by individually testing each of your mods.
Plus in case you don't know:
-Unit mods are the simplest mods to make and therefore are also the ones who are less prone to crash (assuming that you didn't mess things up with certain data related stuff)
-Unit mods usually crash your game only if they have outdated tables and/or some type of logical errors.
You can literally use Rpfm right now and open this mod: there are no errors nor outdated tables.
And also no: *the fact that this mod was updated for 4.0.1 doesn't automatically mean that is going to have problems for 4.0.3*.
In fact, small hotfixes do NOT break mods 99% of times.
sigmars_disciple 21. sep. 2023 kl. 12:44 
With a large, otherwise compatible Kislev modlist, activating this mod on top doesn't let me get to the main menu with 4.0.3 - might be due to lots of Kislev unit mods but I'd say it's more likely something is off with this one. Running quite a few of your other mods along fine. <3
Just FYI
Last-Aztec-Descendant 23. juli 2023 kl. 18:08 
All good mate I love the mod anyway was just wondering
zerg93  [ophavsmand] 23. juli 2023 kl. 11:38 
They already have custom unit cards.
Horrible and ugly unit cards but still custom ones nonetheless.
As it is already explained in the Unit cards discussion I'm crap with Art/Ui related stuff so a rework of the actual custom unit cards is not to be expected at all, at least from me.
Unless some submodder is going to rework this mod's unit cards we are pretty much stuck with the current unit cards.
Last-Aztec-Descendant 23. juli 2023 kl. 8:44 
i love this mod just wondering if the unit cards will be made unique for them
Ca Bong 23. juli 2023 kl. 6:25 
@zerg93: thank you for listening and reply :D
zerg93  [ophavsmand] 23. juli 2023 kl. 5:58 
I know that visually are pretty much the same unit but in this particular case line infantry is supposed to have a defensive role and be a little bit tankier (and be a "better" unit overall).
I'll reduce the armour from 50 to 45 because they still need to be tankier if compared to Kossars (Rifles) and Kossar Hunters.
Ca Bong 22. juli 2023 kl. 18:29 
good mod to play with guns of the empire :D
I have an opinion for adjusting, -Kossars (Line Infantry) now has 50 armor and I find it a little bit unlogical because they are regular Kossar, and 50 is a bit too much, an adjust to 30 or 40 is better :D
have a nice day/night
Villfaren 10. juli 2023 kl. 15:28 
This has been one of my favourite additions to the Kislevite roster. The fact that kossar spam is somewhat encouraged becomes incredibly boring when you only have two units if that type. This has allowed my Kostaltyn campaign to become far more varied and interesting. Thank you for making this. For Mother Kislev!
4ydra 15. apr. 2023 kl. 12:30 
I can confirm the mod still works perfect with 3.0.

Zerg93, a request: could you remove the bayonets from the line infantery rifles? Without the bayonet animation it feels a bit wrong.
zerg93  [ophavsmand] 12. apr. 2023 kl. 10:33 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
4ydra 5. apr. 2023 kl. 10:22 
Your unit mods are my favorites since TWWII.
zerg93  [ophavsmand] 12. feb. 2023 kl. 9:34 
Sorry but I generally don't make reskin compatibility patches for reskin mods.
I don't make stuff related to heavily scripted stuff or ingame minor/big upgrade systems either so that's off the table too.
You should search a bit more in the workshop though, pretty sure that someone else have already made Handgunners with bayonets.
I can change those tiers though.
Ca Bong 12. feb. 2023 kl. 9:16 
btw, -Kossars (Rifles) should be in the same tier with Empire Handgunner, so it makes more sense that Empire and Kislev get their Riflemen same time
zerg93  [ophavsmand] 9. okt. 2022 kl. 10:54 
Sorry but as it is stated in the Unit Cards discussion I'm literal trash with anything art related.
You'll have to wait for a better unit card submod from another modder or get used to my horrible unit cards.
codixe7 9. okt. 2022 kl. 10:24 
If you make a better units cards id love it as the best kislev unit mod
SaucyOne 10. sep. 2022 kl. 15:31 
Yay:Gems:
SaucyOne 9. sep. 2022 kl. 13:05 
Neat. I'll be sticking around then, best of luck.
zerg93  [ophavsmand] 9. sep. 2022 kl. 13:01 
Thanks for the feedback.
I made the Kossars Line Infantry mainly because I thought that It looked cool (wasn't really thinking about lore stuff there) and to have something stronger than the basic Kossars (Rifles) but still somewhat weaker if compared to the Streltsi.
I'm not really interested in full reworking the unit but I'll try to buff It/add some flavour to make It more unique.
I really like the Kossar Hunters idea though so I'm probably going to add them in the next update of this mod.
Mon'Keigh Chirurgeon 50A 9. sep. 2022 kl. 12:33 
Stalk... and snipe, maybe.
SaucyOne 9. sep. 2022 kl. 12:25 
I like this, but I cant help but wonder why the Kossar line infantry exist. Their role is pretty much identical to Streltsi who do so better with their armor and ap melee attacks. This leaves Line infantry without a use or even a compelling identity as they are supposed to be a hardy militia of rural hunters, not disciplined blocks of professional infantry.

What I would suggest is changing their role into light infantry skirmishers. Kislev doesn't have fast moving skirmish infantry yet and there is no rifle light infantry at all either so the role is free to take and would align with their hunter lore. Their names could be something like Kossar Hunters or Kossar Okhotniki to use some Russian. They could be the elite kossar unit, maybe with 36 speed and stalk to fill that skirmisher role.

Again, this is just a suggestion to make this tier three Kossar unit stand out. I'd make it myself but I have no idea how to mod. Otherwise, well done, hope you make more in the future.
Prussian Author 8. sep. 2022 kl. 19:15 
Very nice