Total War: WARHAMMER III

Total War: WARHAMMER III

MIXER - Mixu's Unlocker
2.451 kommentarer
Dragon32 For 3 timer siden 
@z.boscain
Read the VCO page.
Thamas Rugin For 6 timer siden 
Thank you so much!
z.boscain For 7 timer siden 
Don't know why but all my "secondary" factions have no victory conditions. I am using a lot of mod, pheraps is caused by VCO? Or by the new update?
DoriamVell For 19 timer siden 
You litterally a must have base of wh3 modding
Slaitronic 4. okt. kl. 14:19 
Greetings, great mod btw! I just recently noticed that the "Minor faction potential" option is gone from the campaign menu, its just not there, is this a bug or a feature from the mod?
REITERPALLASCH 4. okt. kl. 6:54 
what did the last update do?
Apollyon 2. okt. kl. 17:45 
Yeah I do
Elitewrecker PT 1. okt. kl. 2:05 
Do you have the Chorfs DLC?
Apollyon 30. sep. kl. 22:33 
Not sure if its a bug or due to other mods, have tried different load orders and disabling other mods but hasn't worked, the Servants of the Conclave are unable to recruit at all even when in garrison, and don't even have a way to change stance for me. Other than that, absolutely phenomenal mod and love it.
LIBIDO20000131 30. sep. kl. 3:54 
i cant see any word for lizadmen's web system under this mod
Elitewrecker PT 29. sep. kl. 15:51 
I’d expect them to be actually.
Vende Clarion 29. sep. kl. 15:00 
I really do like the mod.

Clan Kreepus turn 1 disaster campaing is pretty funny to play, lol.

I only got one thing I don't exactly agree with. So Wood Elves and Beastmen lords can be unlocked via purchasing Realm of Wood Elves and The Call Of Beastmen DLCs respectively. But Warhammer 2 also has The Silence and The Fury and Twisted and Twilight DLCs, which essentially give access to the same factions, pretty much full roster and everything, without the need of purchasing the race packs.

I only wish minor factions for these 2 could also be unlocked with smaller Warhammer 2 DLCs as well, if that doesn't cause any complications.
Warsmith Auric 28. sep. kl. 9:44 
@Latch Look man, that might be true but you said it in the first half. Mixu made a mod that every other mod depends on. He is one of the people who has been supporting custom modding campaigns for almost a decade w/o you having to pay a dime, and you're going to say: "Yeah he did me 4 favors, but he didn't do the 5th!"

Why don't you make the submod you want to see and keep it updated for 10 years man?
Vende Clarion 27. sep. kl. 16:37 
So we played in COOP for like 70 turns total, across 2 campaings. So far no issues, the game wasn't crashing anything beyond normal. Only once had a desync message popping up, but otherwise it's playable.

Ans yeah, and don't use that mod configuration tool.

Besides this mod, we also were using Radious with a compatibility submod.
Magos Naveen 27. sep. kl. 16:18 
I think this might be breaking The Maneater's mercenary contracts, they don't seem to generate new ones when I have this mod active.
cizqa 27. sep. kl. 7:03 
good
Dragon32 27. sep. kl. 1:33 
@Latch
Try not using MCT, everyone uses default values. Works for some according to their comments here.
Latch 26. sep. kl. 18:57 
I love how Mixu makes a mod that EVERY OTHER MOD depends on, and just doesn't fix it for MP at all, making any modded campaigns unplayable in MP. Very cool!:steamhappy:
SashaV1_SDF 26. sep. kl. 7:46 
quitaron facciones del mod? ya no me sale para jugar con midderland
Vende Clarion 25. sep. kl. 23:59 
Does this mod work fine in multiplayer as of late? I'm planning on tryng it out with Radious (+submod for compatibility). Radious on its own works really well, I'm looking to explore some more starting positions with this mod for messing around with my buddy.

No, I'm not planning to use the Mod Configuration Tool.
RickDevon 25. sep. kl. 22:42 
jojo_star 5. zář. v 9.55
Lizard man bless system is now working thanks

How did you do that? Still not working for me.
Madi92 25. sep. kl. 13:50 
Hello,
Just a quick question, i already found some comment mentioning they play with SFO with this, so it works, but do i need a submod or anything for it to work?
luna-baba 21. sep. kl. 4:37 
Dont know why but when i use mixu many legendary lord disapear in the menu, no Bretonnia or wood elves ?
EXODUS 19. sep. kl. 7:09 
@Chrisbug2394=vx9= i turn off MCT and game work well.
chrisbug2394=VX9= 18. sep. kl. 16:17 
I'm not sure what happened but the mod updated and the mod manager updated and not I'm getting a incompatible error
Arkandos 18. sep. kl. 15:15 
While it has previously worked in multiplayer, it now puts up a blank square without text when creating a multiplayer campaign in the lobby. When entering the map, the game freezes and then aborts.
Qbase101 17. sep. kl. 7:40 
Is there a way to make Khemri a 4 settlement province instead of 2 with this?
Elitewrecker PT 16. sep. kl. 4:36 
:steamfacepalm: The point is to play with the minor factions which are given legendary lords by other mods. You think GW and CA would allow a mod that literally unlocks paid DLC in the workshop?
xitus 16. sep. kl. 3:58 
@elitewrecker PT everything still locked behind DLC ? what is the point of that mod i dont get it
Kingmaker 15. sep. kl. 22:35 
Is there a way to use this mod to choose which factions are unlocked? Suppose I only want to add about a dozen of them to be playable. Can I do that?
Elitewrecker PT 15. sep. kl. 15:56 
What specifically?
xitus 15. sep. kl. 15:55 
why does it not unlock for me ?
Miku, Miku Beam! 15. sep. kl. 11:30 
It's a bit jarring to see 2 Gorbad's will this ever be fixed?
carlon89 13. sep. kl. 11:24 
Papashoulz 13. sep. kl. 3:40 
Hi,

anyone else noticed longer loading time with this mod on ?

particularly the loading time from battle exit, 40 sec without 1 min with.
SUNT7U 12. sep. kl. 19:46 
👍
JakubZodiak 12. sep. kl. 2:33 
Settra doesn't start with a war with Numas also Khemri and Numas are not one province but two separate ones
Llumac 11. sep. kl. 23:14 
Heads up for everyone running SFO. SFO is not updated for 6.3, while MIXER no longer works for 6.2. You can rollback to 6.2 if you don't need MIXER, otherwise you will have to wait until SFO is updated (currently ~60% complete)
gr_vagabond 11. sep. kl. 20:11 
I'm having problems with crashing while trying to run SFO and old world on 6.2.2
Marcus 11. sep. kl. 14:52 
still breaking settras campaign and showing the wrong starting army for every lord in the game
Dragon32 11. sep. kl. 6:53 
@G0DLIKE_
It works fine for me. Try unsubscribing & resubscribing. Try with just this mod and MCT.
G0DLIKE_ 11. sep. kl. 0:40 
not working. why ignore your own mod?
Dragon32 10. sep. kl. 12:13 
No worries, glad you fixed it.
Ularenn 10. sep. kl. 11:44 
Alright i have unsubscribed and resubscribed to both mods and that seems to have fixed it thank you for your help @Dragon32
Ularenn 10. sep. kl. 11:42 
Alright i will check thx @Dragon32
Dragon32 10. sep. kl. 8:03 
@Ularenn; Fittest_on_Earthhh
Just started a Karl Franz IE Campaign with just this mod and MCT. No crash or errors. Check your Data folders for outdated .pack files
Fittest_on_Earthhh 10. sep. kl. 1:50 
same here im getting a crash report about some brettonia and other faction pack. Was their somekind of update done?
Ularenn 9. sep. kl. 21:41 
Sorry reading it now i said that kinda funny.
What i mean is with only MCT and MIXU on with any version of the game it gives me some info when crashing to desktop about some bretonian subcult.
Ularenn 9. sep. kl. 21:26 
Hi was wondering if there is going to be an update for this mod because as of this moment it does not work even if its just mixu and mct giving me a spiel about bretonian subcult.
Any info is good info pls and thx.
ZhangJao 9. sep. kl. 9:31 
I'm testing with only Mixer unlocker + Mod configuration tool and this one, and my lords are withou any movement stance to be changed, I can't see the yellow bar anymore.