Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

(RBM) Realistic Battle Mod
1.921 opmerkingen
Alea iacta est 12 uur geleden 
dude im wondering why tf the nords are so weak and i read that they have vanilla gear ffs no wonder they dropping like flies from T3 walls against khuzait army....
Dietrich von Bern 15 uur geleden 
Agent AI changes from this mod are broken.
_Lethe_ 19 uur geleden 
@YamatoPower9000 @madL thank you dudes
I put 0.3 for armor and weapon ;)
madL 19 uur geleden 
@YamatoPower9000 perfect! It feels balanced now.
YamatoPower9000 22 uur geleden 
@madL I found on nexus solution:
Just edit this in the config5.xml file which is in your documents folder:
<PriceModifiers>
<ArmorPriceModifier>1</ArmorPriceModifier>
<WeaponPriceModifier>1</WeaponPriceModifier>
<HorsePriceModifier>0.2</HorsePriceModifier>
<TradePriceModifier>1</TradePriceModifier>
</PriceModifiers>

(I put 0.2 for armor and weapon) it feels somewhat fair but I'd dumb it down to a 0.15 for more hardcore or even 0.1)
madL 22 uur geleden 
What @YamatoPower9000 said is true.The armor and weapon change is great, but it completely unbalances the economy that bandit equipment can be sold for thousands of denars. You get way too much money than you should right off the bat.This needs to be fixed.

Adding to that the posture system is absolutely great! Should be in vanilla. Even more so would be that we could properly train against the starting trainers. Right now the veteran trainer is almost invincible because he never loses gear.

Also knockback in general should be longer. When you deplete an opponents posture (or he depletes yours) they just recover to fast and you don't have time to land a killing blow.
Sometimes its glitching when you or your opponent loses posture, they leap forward and instantly come back to position. It looks buggy. I don't know if characters are supposed to fall on the ground sometimes, but it never happens with me. They just lose balance briefly and get back on their feet instantly.
dagobert dogburglar 23 uur geleden 
@Blackhammer get your bum ass off the steam workshop and go download the correct version off nexus for yourself. No ♥♥♥♥ they are going to update it for the DLC - its not their fault you dont have it.
Blackhammer 23 uur geleden 
Trash. I wont buy DLC just for your ♥♥♥♥ mod
kqro 6 dec om 2:06 
Who tf even buys the dlc lol it's ♥♥♥♥
Kolbi 6 dec om 1:23 
Laggy af wouldnt buy, not to mention selling and donatiions are two different things
CyberStiver101 5 dec om 21:21 
I can smell the poor in this thread
TheDeadlyShoe 5 dec om 21:19 
Buy boats smh
Dex 5 dec om 20:50 
bro remake this mod without the DLC nobody trying to buy that
Billy Badass 5 dec om 19:14 
bummer
Billy Badass 5 dec om 19:13 
Im pretty sure you cant turn on a mod that requires a DLC to play
musawim60 5 dec om 18:44 
yeah i cant turn on the mod too
Kharlie Cirk 5 dec om 17:47 
cant turn on the mod idk
The2lied 5 dec om 16:46 
@Nicohen you probably don't actually need it. Have you tried without it?
Smart'ize 5 dec om 16:42 
@Spynosaurus Just go to nexus, no ?
Spynosaurus 5 dec om 15:31 
Why would this suddenly need the dlc?
Clicker 5 dec om 12:46 
This tanks my fps from 150 to 60-70
Tender Loins 5 dec om 11:30 
The performance took a big hit with this recent patch. Stutters a lot in big battles, and when troops spawn in it goes to ~16 fps for a few seconds. Without this mod, i have 1000 unit battles with no stutters or lag, ~90fps avg
.ver 5 dec om 7:41 
@Nicohen just go on nexus and download an earlier version? and rollback the game?
Nicohen 5 dec om 4:12 
I love this mod but i don't want to buy the new dlc. This was the only reason to keep playing bannerlord. I'm done.
shigatsu 5 dec om 3:11 
Can`t ON RMB in Bannerlord Launcher
Hymeros 5 dec om 3:03 
Hey I have an issue i cant launch it syas I need naval DLC ? How to launch with rbm is there a compatible mod without this "navaldlc" ?
YamatoPower9000 4 dec om 22:06 
It's an awesome must have mod for me but the way it screws up economy in inflating simple junk from looters like x5-10 of vanilla price cause of modded stats making game financially like lotto win each market visit.
MagicMan 4 dec om 22:05 
So I loaded a save game that had RBM previously and suddenly I can use it in new sandbox starts. Might be a way around the issue :steamhappy:
TheMother141_TTV 4 dec om 20:07 
Where should RBM go in for the load order with warsails? Im having an issue where my arrows are not showing up with the compound bows.
I Stole Your Sweetroll 4 dec om 19:13 
Causing random crashes in game and when I disable it, I can't even load any of my saves that had it enabled.
TacticalWindsor 4 dec om 18:22 
First off, I love this mod, but, I think it needs a slight tweak with how it interacts with stealth missions. As it is, stealth is impossible if the opponent has a shield, since the shield will stop all backstabs to vital areas, and any stabs that go through deal very little damage. while it is realistic that the small knives we have won't go through much armour, I do think it needs a bit of a tweak since we can't exactly go for precision stabs in this game.
M4 4 dec om 16:59 
Bro come on. Now I need to buy a DLC that I don't want and pay for the mod that I want play with? I'm done with Bannerlord.
Wanderer 4 dec om 16:31 
Compatible with a game that I have already begun?
Alepouuuuu 4 dec om 16:24 
no longer compatible with eagle rising mod running version 1.2.12
royvl 4 dec om 16:10 
@beer_catt totally agree. People have no idea how much effort modders put in. Especially for a game as unstable as bannerlord with updates that are so badly implemented that they sometimes require entire rewrites to make something work again.
And people complaining that the steam version updates are the worst. Steam workshop is just a terrible modding platform because it doesn't allow for multiple versions of a mod to be available. If you want to be certain your game stays the way it is install mods via Nexus. And don't go complaining about an update or lack thereof. Especially if the thing you're complaining about is as easily fixed as by just clicking the link in the description here on steam.
royvl 4 dec om 16:02 
@velafar
Crossbows irl don't shoot very far. Even modern compound crossbows aren't shooting over 50m when flat. In the 13th century a crossbow wouldn't shoot further than 20m and lose penetrating power extremely fast.
Bows have a longer range but are more difficult to use and have less penetrating power. They however do keep their speed and penetrating power for longer which is why a longbow at 200lbs would penetrate on longer distances than a heavy stir up crossbow with 500lbs draw.

Both would tickle a knight in lamellar from 50m but a crossbow could penetrate easily up close. A bow on the other hand wouldn't penetrate either way.

The mod does a very good job of simulating their power.

Javelins on the other hand are indeed a little weak but not far from realism. Again against lamellar it's not penetrating. But someone in mail would get absolutely messed up.
Doron2003 4 dec om 11:14 
Do I need War Sails to use this mod? It's looking great, but I don't have money for the DLC yet.
Beer_Catt 4 dec om 10:58 
all you griping jobless swine in the comments need to calm the hell down. Warsails is the "new thing" and tons of people got it, so the mod team is trying to keep up with the new thing. Unfortunately it left them in a very tight spot by splitting the player base up.

Are there problems right now? Yes. It's a brand new update to a HUGELY impactful mod immediately after a HUGE change to the game.

it's a free mod so you haven't paid them anything, yet you screech that you're being hurt somehow because there are issues with the free mod THEY created and own. Get a grip and go outside and touch some grass.

If you can't afford warsails just play vanilla of a rolled back version. You aren't owed anything from this mod team or any other.

I'm not affiliated with this mod team or any other, I'm just annoyed by the whiney entitled griping in the comments.
MadJulio 4 dec om 10:37 
On siege defense, its way too easy to destroy the battering ram and siege towers they can't event get close to the walls, maybe a balance of dmg or hp of siege engines could do the trick, thanks for the updates, everything works fine beside the stealth mechanics/missions.
narrowed my mods down to this one not working anymore. 1.3.9 is my version
ecoone 4 dec om 8:13 
♥♥♥♥♥♥♥ that mod is at its current state aweful for war sails and the best is...somehow it activated itself and ruined my save game. WTF
Velafar 4 dec om 5:51 
Mod launches fine, 2 hours in, seems ok-ish. The only thing i don't understand - wtf is wrong with crossbows? The only mod that might conflict (but i doubt it does, as it doesn't change item stats afaik) is Xorberax's Legacy. Issue is - bolts fly only 5 meters and do absolutely nothing to anyone, regardless of which crossbow/bolt i use. Bows are OK, same with throwing weapons...
Wolfriid 4 dec om 5:27 
the mod is not ready this version of bannerlord
arhum.mian 4 dec om 5:13 
i have done all the right steps yet when every i load up the game with this mod, the game crashes on the startup
i am dissapointed and confused for this is the correct version and i have warsails, yet it crashes please fix this issue!
golab7v70 4 dec om 3:29 
I have orginal version WS
golab7v70 4 dec om 3:29 
It's not working, even though I have WarSails and have followed the instructions to unlock the .dll files.
ppomo 4 dec om 2:12 
I have the War Sails DLC, but the game crashes when I use the Realistic Combat mod. What should I do? I am not using any other mods.
Ano 4 dec om 0:49 
since I don't have the DLC because common sense, now I can't use this mod. smh
JustSomeEggsInAPot 3 dec om 22:49 
RIP every previous version of the game with this mod
jean applebottom 3 dec om 20:35 
Apologies. I took a look at the Nexus forums and apparently this is common for large mods. Uninstalling any mod that drastically changes the game can result in a corrupted save file. It seems there is no fix and the only solution is creating a new save, sorry guys.