RimWorld

RimWorld

Vanilla Animals Expanded — Royal Animals
270 kommentarer
Sarg Bjornson  [ophavsmand] 5. okt. kl. 22:47 
Got log, fixing now
DiYTable 5. okt. kl. 0:04 
yeah i know, i just haven't had an imperial trader spawn again to create a hugslib log after re-enabling them
Sarg Bjornson  [ophavsmand] 4. okt. kl. 0:43 
Doesn't matter, I still need a full bug report
DiYTable 4. okt. kl. 0:16 
was just looking up how to do a bug report when i saw the comment here lol. i do have anomaly, and the royal pheasants are having the tick error as well. killing them fixed the issue, i just cherry picked them out and that works for me
Sarg Bjornson  [ophavsmand] 29. sep. kl. 4:00 
A wild guess, as you people would rather fuck a porcupine than provide a proper bug report: none of you have Anomaly, right?
Vaarelsauce 29. sep. kl. 3:46 
Pheasants are bugged, won't leave the map and causes constant error loop.
MerLatus 29. sep. kl. 2:38 
I got this error all the time. I killed those Pheasants then it stopped.
Exception ticking VAERoy_Pheasant104925 (at (322, 0, 215)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 136514AE]
at VEF.AnimalBehaviours.CompHediffWhenFleeing.CompTickInterval (System.Int32 delta) [0x00073] in <eb6dbe7e158944f29671523a86fb3ad0>:0
Medusa 🐍 7. sep. kl. 9:12 
@jpinard not an expert, but I think you could use cherrypicker to disable parts of this mod, or any other mod, for your local game. I'm pretty sure it'll work for removing specific animals from this mod
jpinard 4. sep. kl. 22:19 
OK thanks!
Sarg Bjornson  [ophavsmand] 2. sep. kl. 22:59 
Not easily, no
jpinard 2. sep. kl. 14:43 
This mod is wonderful, but there are several animals I'd prefer to not have in my game from this mod. Can you give us an option to disable them like you did in Vanilla Animals?
Sarg Bjornson  [ophavsmand] 29. aug. kl. 7:10 
The abilities are patched unto the Odyssey animals
creeperlization 29. aug. kl. 5:27 
odyssey add some same animal as this mod. Do they have the same ability? As I found some not by trading with empire, but they are wondering in the map. The information card indicates that they are from Odyssey not from this mod. But somehow there is some special meat yield from quail and I didn't trade for that animal. So I suppose that these odyssey animal have the same ability? Or it is not, only the one buying from empire has the ability?
White_Drake 🐾 26. aug. kl. 14:07 
Is it possible to somehow disable some animals?
dripitydrip 24. aug. kl. 12:11 
LMAO thanks boss
Sarg Bjornson  [ophavsmand] 24. aug. kl. 10:51 
Absolutely intended, you monster
dripitydrip 24. aug. kl. 10:50 
I can't remember what systems are vanilla and what is mods anymore, But I found an interesting side effect of Orangutans people should be aware of.

I set up orangutans to be managed like every other animal - My pawns auto slaughter if too many are in the colony. Because the apes are listed as tutors in the social tab, my colonists keep getting negative traits when i kill an orangutan, because the game is handling a dead monke the same way it does if a family member was killed

I don't think this is a bug per se, it could even be intended. I have way to many mods to track the exact interactions, but just giving everyone the heads up

TL;DR: Colonists think orangutans are family, go crazy when they're butchered for meat
Zoey 20. aug. kl. 12:51 
mmmmmmmmmmm

monke
JACK 3. aug. kl. 6:26 
I'd also understand if it's not worth the extra texture, but I agree with Rubus about the female orangutans!
Leo 23. juli kl. 16:27 
@bolemeus the VCEF_RawFishCategory error is probably the "More Archotech Garbage" mod.
Rubus 23. juli kl. 13:22 
I'm sure someones mentioned this before, but could the female orangutans not have the facial flanges? It's a tiny detail, so I'd understand if it's not worth the extra texture. Ook!
Sarg Bjornson  [ophavsmand] 13. juli kl. 2:47 
Yes
Jakov 13. juli kl. 1:43 
Is there integration with peacocks from this mod, and the ones from odissey ? Or is there like a regular odissey peacock, and a special peacock from this mod ?
Sarg Bjornson  [ophavsmand] 11. juli kl. 23:15 
Fixed on Aspirations as soon as it is pushed
Kov 11. juli kl. 23:09 
The defs VAERoy_Quail, VAERoy_Peacock and VAERoy_Swan are disabled on this mod when Odyssey is enabled, as the game includes those animals (defs Quail, Peacock and Swan in Races_Animal_Birds.xml in Odyssey folder).

Aspirations_VAERoyal.xml in Vanilla Aspirations Expanded still includes defs for the ones from this mod in <thingDefsForRelation>.
Mortagon 11. juli kl. 21:26 
Also getting those same errors
NEXDEATH47 11. juli kl. 18:50 
im also getting those errors. only errors ive gotten in like 100 mods
bolemeus 11. juli kl. 15:37 
Im getting a couple of errors on 1.6 for this mod.
It's probably related with another mod. But Idk which

```
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Swan (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Peacock (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingDef named VAERoy_Quail (wanter=thingDefsForRelation)
Could not resolve cross-reference to Verse.ThingCategoryDef named VCEF_RawFishCategory (wanter=thingCategories)
```
That last one is probably from another Vanilla Expanded mod
Dizzy 9. juli kl. 11:06 
thank you for updating so i can take my pet rabbit (named Cat) into space with me :>
Green Party Dew 4. juli kl. 12:48 
Will these animals use the new flying mechanic?
Head 18. maj kl. 11:14 
Megachickens are so much fun!
savagecritter 10. mar. kl. 15:43 
I love that this mod adds giant cocks, but it's sad that nobody can ride them ;_;
Frisky 8. feb. kl. 14:10 
arise chicken, arise!
Trivia Vanille 7. feb. kl. 17:51 
*Edit: I meant VFE: Empire
Trivia Vanille 7. feb. kl. 17:49 
so, just to verify, is this mod compatible with VFE: Royals and VFE: Deserters? i cant imagine why it wouldnt be, but i've seen strange incompatibilities with mods before so i want to just check before adding this
MichalPl111 20. nov. 2024 kl. 10:19 
as a forestry student ill say pheasant is a mediumly rear bird but is a wild bird that is quit common in some national parks
Dark Ludor 15. nov. 2024 kl. 5:52 
Caracal where ?
WarKittyKat 6. okt. 2024 kl. 14:56 
I would like to thank someone for my quail. Apparently these critters can show up in petsitting quests and lay a lot of eggs and my colonists are going to be very happy.
Helidusk 31. aug. 2024 kl. 16:01 
Is there an option or patch to make peacocks sound like peacocks instead of chickens? My beautiful regal birds sound like common bawk-bawks :steamsad:
JACK 27. juli 2024 kl. 12:41 
had some megachickens hatch full size due to a conflict and it was truly an exercise in pain and futility watching them roam the entire map trying to eat enough grass to fill their stomachs, collapsing in exhaustion from time to time before starting the process again
fester_21 18. juli 2024 kl. 8:16 
megacock
spoogly 12. juli 2024 kl. 13:01 
megacock
'Zee Kat 5. juli 2024 kl. 13:56 
:steamthumbsup:
Sarg Bjornson  [ophavsmand] 24. juni 2024 kl. 8:52 
No need even, just update the mod, you have an old copy
Oskar Potocki  [ophavsmand] 24. juni 2024 kl. 5:55 
Please report it using the google forms with the proper logs attached.
'Zee Kat 24. juni 2024 kl. 5:03 
Pheasants cause issues when robots and items become invisible throwing loop errors.
retrobarbaari 23. juni 2024 kl. 0:34 
Invisibility pulse pheasant?
That's some weird high fantasy. Sounds like it came from Terry Pratchett.
Dani 18. juni 2024 kl. 11:25 
"That a giant cock!" "Yes, It is. I just found the rarest cock!" "What do you think about cock?" "Well, I think this cock could have thirteen wife." "I think so..." " Maybe fifteen?" "Nah, that's enough." "But, damn if I will get three giant cocks."
DuckGoosebear PrairieDogLover 12. juni 2024 kl. 0:49 
eventually mega chickens overtake the entire map, or what?
Oskar Potocki  [ophavsmand] 17. maj 2024 kl. 1:58 
Stews ignore any positive or negative effects of food.