Total War: WARHAMMER III

Total War: WARHAMMER III

Moulder's Menagerie (Chimaerats, Stormfiends, and More!)
259 kommentarer
The Lawdaddy 3 nov @ 12:13 
@Kronk no unfortunately, trying to play with this and sfo submod causes crash to desktop and the campaign cannot be loaded
Kronk 12 okt @ 5:42 
does anyone know if there is an active SFO submod that works nowdays for this?
Stale Memes 11 okt @ 7:16 
Same is true for Armoured Rat Ogres as well, and probably the rest of the custom units if I had to guess.
Stale Memes 11 okt @ 6:16 
Not sure if this was reported already, but the Giant Rats cluster (the very first option when it comes to dumping the vats as Clan Moulder) shows a white placeholder image with a Daemon Prince's stats on mouse-over.
shnavooz85 2 okt @ 10:38 
burrowing behemoth is such a fella.
SpiralRazor 20 sep @ 7:01 
Awesome mod:) If youre a fan of this one, check out Skaven Esoterica...it adds a few more moulder monsters and stuff that was written about but never implemented. It also gives a big boost to Ikkit Claw.
Frost 29 aug @ 21:23 
A RAT HYDRA?!
Ooh-la-la, It's GAGA!! 23 jul @ 20:16 
It's a damn shame that i can't recruit this units by using military ally outpost
PoisonClaw 14 jul @ 0:02 
Is there spawn commands for the items that one gets in the forbidden workshop? (i use a mod to get the workshop while playing other skaven but this makes me not get the reward items for research in said workshop)
Ooh-la-la, It's GAGA!! 3 jul @ 11:48 
This ogre ranged units are rly underpowered compared to their vanilla smol rats
Ooh-la-la, It's GAGA!! 3 jul @ 10:37 
Say WHAT tanks?
Link pls
Mali 26 jun @ 13:05 
@lordziffy: not balanced at all. It is brutal and fun. Like the mods for dwarf nuke tanks, etc. Absolutely amazing! :D
lordziffy 26 jun @ 5:28 
Anyone with experience with this mod, how is it balance wise relative to the base game?
HistoriesPiston 20 jun @ 23:35 
Does this workshop replacement conflict with availability of units for Clan Ikits faction?
VioletGreyTV 8 jun @ 20:04 
could we get a Allied recruitment table with these great units?
ethonian28 15 maj @ 0:09 
Wondering how to get the ror?
Tforson 12 maj @ 7:40 
Can we ask for update from the autor pls ? Here take my points :D
flameshroud 7 maj @ 15:56 
@spark, playing with ikit as well, together with a son of mods, can access all the stormfiends so has to be on your end
MoW 6 maj @ 18:11 
Does this mod still works?
Spark 30 apr @ 14:21 
Having issues with Ikit using this mod not allowing me to get the anchillaries when i upgrade my workshop, also not being able to access the stormfiend workshop page as ikit. works for a friend of mine with a tech tree mod and a hero skills mod being the only differences between our mod lists.
flameshroud 29 apr @ 4:38 
hey, i really love those stormfiends! well done, i had a question, would it be possible to let the ranged ones benefit from the red line upgrades that benefit weapon teams?
♥♥♥ war arena 18 apr @ 19:45 
causes crashes unfortunately
Inerael 14 apr @ 15:12 
amazing mod ! Just wondering does someone know if there is a way to get Stormfiends armor same color as faction ?
Anyway thanks you
Óðinn Alföðr 22 mar @ 4:09 
My game crashes a lot because of this mod lately.:WH3_horror_Blegh::WH3_horror_Blegh::steamsad:
Malidictus 3 feb @ 14:45 
I've run into a new problem which wasn't present prior to activating this mod. Battles seem to "freeze" randomly. Sometimes the action resumes, but other times it stays that way forever, forcing me to Alt+F4 the game. I don't know if it's a mod conflict, but it wasn't present in previous campaigns, even when playing Skaven.
Malidictus 3 feb @ 9:34 
Yeah, overall performance takes a massive nosedive with this mod. It's fine in battles, but out on the campaign map, I lose a good 30 FPS (70 down to 40) just doing nothing. The massive freeze when opening the Flesh Lab is there in vanilla, but the framerate drop isn't.

*edit* This only happens with Clan Moulder, though. I tried a game with Ikit and his performance is just fine.
ChaosRobie  [skapare] 2 feb @ 14:12 
No it doesn't because that weird freeze/stutter also happens in vanilla.
RTKBlade 1 feb @ 14:53 
this mod kills my performance for some reason
Lil125 (not muted) 25 jan @ 12:46 
Dont know why but when playing with Throt with this mod the game just becomes a stuttering fest but any other lords are fine
Nukular Power 19 jan @ 21:33 
love this mod, nice that it integrates for ikkit too
Lil125 (not muted) 15 jan @ 1:40 
this mod needs an update it makes my game slow as hell and a big delay when pressing the moulder lab mechanic
[BRE] Humbert "Le Frog" 24 dec, 2024 @ 10:33 
Update?
Ratatoy 16 dec, 2024 @ 8:20 
Does it work with the new dlc?
fwyb 20 nov, 2024 @ 14:39 
sorry if this has been asked before, is the hp of the armored rat ogers and other mod units supposed to be a lot less than the normal ones in ultra unit size?
Raging Alcoholic 9 nov, 2024 @ 20:41 
Does this work in the Battles Mode?
LimeUser 27 sep, 2024 @ 5:38 
Would it be possible to add an option in the MCT menu to unlock/enable the Ikit workshop buffs for factions other than Ikit?
Fully understandable if you find me annoying, i find myself annoying from time to time aswell.
Ikrani 24 sep, 2024 @ 7:38 
I was wondering why Giant Rats were on the table top but not in Total War. Glad I happened across this.
LimeUser 19 sep, 2024 @ 5:55 
Just realized i have already written about this compatibility issue on that mod page
LimeUser 19 sep, 2024 @ 5:52 
The mod in question is this massive one
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2882587644
It's just a small annoyance but knowing where the problem is could help.

I'm sadly not capable of modding and too paranoid to change files myself so i will most likely forward any info to the other mod creator.
LimeUser 19 sep, 2024 @ 5:47 
When gaining Ikits workshop using a confederation mod the stormfiends are not available for upgrade, is there a possibility of fixing this?
Blue bird does things 5 sep, 2024 @ 23:48 
hey does anyone know if there is a different radious compatibility mod/fix? Its out of date and I think DarkRite isn't going to update it.
LordKastillo 1 sep, 2024 @ 5:38 
Hi @ChaosRobie ! I love the mod and the units it adds and I'm playing it for my Moulder campaign. However I found that the mod lacks a lot of balance, so I've tweaked the DB myself for my playthrough to make each unit perform according to their cost and more unique, as some units were in a strange spot. Please let me know if you're interested and I'll share the changes with you. Thanks for your work!
ChaosRobie  [skapare] 20 aug, 2024 @ 12:39 
Unsub, resub. Gosh I get tired of saying that phrase. :KScared:
Crispr cas 8 20 aug, 2024 @ 11:47 
Have the same crash report as DemonDeity97
ChaosRobie  [skapare] 20 aug, 2024 @ 11:27 
Like I did 21 minutes ago? :KScared:
DemonDeity97 20 aug, 2024 @ 11:27 
Something about the Stormfiends
DemonDeity97 20 aug, 2024 @ 11:26 
Database Crash ... !cr_skaven_unit_dumping_grounds. Please Fix, this great mod YES YES!!!
GOW LIKE A BOSS 30 jul, 2024 @ 14:57 
I've noticed that the sound effect from the Flesh Laboratory is gone when adding Augments. It's a small thing, but any chance of bringing that back? It still makes the sound when you open the Flesh Laboratory, but adding augments just makes a click sound instead of the usual (much cooler) sound.
Makaveli 21 jul, 2024 @ 4:22 
I can't seem to get the RoR stormfiends to unlock.
Inerael 19 jul, 2024 @ 15:53 
@Munchy Turnip why will this mod not be comaptible in multiplayer ? I'm gonna try soon