Half-Life: Alyx

Half-Life: Alyx

Brutal Blood
165 条留言
Onlyonthurs 10 月 9 日 上午 11:14 
Wait so is the dismemberment with explosions included with just this add on? Or do I need to do more?
WhoopsyDoodle 10 月 3 日 上午 5:04 
how'd you disable the combines ai in those gifs?
wolvbcn 8 月 12 日 上午 7:18 
Okay, thanks!
cazanu  [作者] 8 月 10 日 上午 7:45 
no and proly never will the modder that script dismember mod and this doesnt mod anymore and id need his help for that
wolvbcn 8 月 10 日 上午 5:59 
"I havent got to make the weapons gore models yet", I know it's a ton of work and you have a life, but 3 years passed since the mod published so... have you got to make the weapons gore models yet? :missing:
Moglerus 7 月 22 日 上午 11:28 
Thx
cazanu  [作者] 7 月 21 日 下午 11:54 
subscribe to the dismember mod as it is required for that,when you enable addons,enable first the dismember mod and after brutal blood after that explosions should gib
Moglerus 7 月 20 日 上午 9:15 
When I throw a grenade the enemies don’t fly into small pieces. They are staying like without the mod. What can I do?
cazanu  [作者] 7 月 4 日 下午 7:14 
Proly some of the particle effects
DeafMetro 7 月 4 日 上午 6:43 
can this be used with s2fm?
amg11 4 月 5 日 上午 8:48 
This is so cool
<width=1>PackMan09 3 月 16 日 下午 1:12 
any idea when full support for dismemberment will be done?
cazanu  [作者] 3 月 14 日 上午 10:11 
thx:steamhappy:
Cytan AJ 3 月 10 日 下午 7:40 
Best mod for this game.
cazanu  [作者] 2 月 11 日 上午 1:26 
i did make the blood pools so that they darken and soak more into the ground after like 3 minutes

for stains i cant do it cause there are too many and too heavy on performance with such many active particles doing that.
Koso 2 月 10 日 下午 9:57 
just wanna say, it would be cool if after a really long time there was just a brown stain because that is what dried blood tends to look like after it is out of the body for a long time (basically blood looks darker over time)
MilezTailsPrower 2 月 10 日 下午 7:04 
it would be cool if this was ported over to gmod with gibs
Skummeh 1 月 13 日 下午 2:37 
As per the description: !!!for Gunman Chapters only!!! (includes its own blood splatters) in order to have my blood splatters you will have to enable brutal blood in addons settings AFTER any of the gunman chapters so it can overwrite it.!!!
John Rambo 1 月 13 日 下午 1:04 
Does it work with Gunman contracts as well?
bumperskydiver7 1 月 8 日 上午 8:46 
Good lord, this mod does not play around with the gore lol. Here's a review: https://youtu.be/gHshvRUqot4?si=cEYXVBpt5y1zUwlW
bingbof 1 月 4 日 上午 8:47 
oh thanks
Scout (Jeremy) 1 月 4 日 上午 8:26 
oh ok sry
cazanu  [作者] 1 月 4 日 上午 8:21 
bingbof before this mod i already made real life blood redux for gmod

this isnt possible on gmod tho this is source 2
cazanu  [作者] 1 月 4 日 上午 8:20 
idk what you mean,but you need to enable scalable init support and dismemberment mod and after that enable brutal blood mod and it will have my gibs
Scout (Jeremy) 1 月 4 日 上午 5:47 
how can you change the gib models and the grunts models into a skeleton showing? [or is it already enabled in this mod]
bingbof 1 月 3 日 下午 1:38 
feel bad for you needing to watch all of that too
bingbof 1 月 3 日 下午 12:07 
can you make a garrys mod port plz
cazanu  [作者] 2024 年 11 月 23 日 上午 12:23 
if you can enable addons in that mod yes
✚NikitaUA_N7✚ 2024 年 11 月 22 日 上午 4:47 
Will it work with no vr mod?
LTT1108 2024 年 11 月 17 日 上午 8:05 
my pc hates alyx as it is, but now It is on fire.
cazanu  [作者] 2024 年 11 月 12 日 上午 6:29 
30k subscribers is crazy lol
cazanu  [作者] 2024 年 10 月 26 日 下午 11:25 
already did its called real life blood redux

it looks like shit compared to source 2 PBR

il port it to s&box if thats ever gonna be done
Freak 2024 年 10 月 26 日 下午 1:31 
make this for gmod
Scp-fr049 2024 年 10 月 23 日 上午 11:49 
hey could you do a version to use in S2FM like you convert it to model
WorldWeezy 2024 年 8 月 20 日 上午 12:59 
Can you make this for garrys'mod?
cazanu  [作者] 2024 年 8 月 18 日 下午 1:16 
yes,scalable order doesnt matter,but brutal blood has to be enabled AFTER dismember so that it overwrites it and my models load
Bon3Cancer 2024 年 8 月 18 日 下午 1:04 
In what order should you activate the 3 mods?

1-Scalable init support
2-Dismemberment mod
3-Brutal blood

Is this the right way?
cazanu  [作者] 2024 年 8 月 18 日 上午 11:28 
yes start a new level with addons enabled
Hoodieboi 2024 年 8 月 18 日 上午 10:22 
Hey, im new to alyx modding, so im not sure why this mod isnt working, i got the required addon, and activated both, would i have to start a new save for it to work?
Deathtrooper42 2024 年 6 月 25 日 下午 4:38 
I'd love to see these ported to Gmod as models! if possible of course
cazanu  [作者] 2024 年 6 月 17 日 上午 4:45 
@SirKosys nope,Seth despawns them very fast in the map itself for performance reasons

in my museum rampage arena i put a limit of 10 so the last few stay forever.
cazanu  [作者] 2024 年 6 月 17 日 上午 4:43 
@TROFY-KSA the impact blood squibs now are 3d models so more noticeable than before
SirKosys 2024 年 6 月 17 日 上午 4:40 
Thanks for this:

"if you want to make blood splatters and bullet holes stay forever(or adjust the number to your liking) put "+r_decals_default_start_fade 9999" in alyx properties launch command"

I was looking for this after playing through Gunman Contracts and hating how quickly the decals would disappear. Thank you so much! Is there a similar command to make the bodies hang around as well?
TROFY-KSA 2024 年 6 月 16 日 下午 9:23 
ooo any showcase for the new particles?
cazanu  [作者] 2024 年 4 月 27 日 上午 1:43 
just combine for now,il touch the aliens later
will135k 2024 年 4 月 26 日 下午 7:25 
ah okay, thanks again
Skummeh 2024 年 4 月 26 日 下午 5:39 
Not sure but want to clarify that the description of this mod says to enable SIS first while SIS says to enable it last, so I think that needs to be clarified by cazanu as well.
will135k 2024 年 4 月 26 日 下午 5:16 
okay thank u i got it to work with the combine enemies but im still wondering if it's meant to work with the zombies?
Skummeh 2024 年 4 月 26 日 下午 4:29 
Always enable Scalable Init Support last. Start over from Chapter 2 and see if that fixes it.
will135k 2024 年 4 月 26 日 下午 4:04 
does this work for the headcrabs and headcrab zombies too? i started a new playthrough with scalable init, dismemberment, brutal blood, usp, and recurve bow enabled in that order and it doesn't seem to be changing anything with the zombies