Wildermyth

Wildermyth

Even more Incursions!
42 kommentarer
Empress Fordola 10. jan. 2024 kl. 7:00 
Not sure if it's just me or if the balancing is very off?
I kinda rushed through all other incursions and missions and then the ifrit one came, 1 character died because the ifrits attacked 3-4 times a turn, it was a mess and way too scary in comparison to anything else in the game.
Stanfreed  [ophavsmand] 21. juli 2023 kl. 19:35 
I've got something nice planned for the skeleton incursion, i think!
Stanfreed  [ophavsmand] 9. juli 2023 kl. 6:19 
I fixed the incursions, but only ifrit incursion is really set to go. I want to remake the other ones since they're too big and unfun, I think lol
Dandy_Lime 9. juli 2023 kl. 4:38 
Nice! Hadn't noticed this mod!
Stanfreed  [ophavsmand] 2. juli 2023 kl. 14:12 
I got them working! AT LAST!:steamhappy:
Stanfreed  [ophavsmand] 2. juli 2023 kl. 10:20 
Same problem as before, since most of the incursions were exported from "New Events", and since I deleted my copy of the file, the victory events just won't trigger, lol

I would need to remake the events, including the custom battles from the ground up.:philosophizing:
Stanfreed  [ophavsmand] 2. juli 2023 kl. 9:05 
So glad we got more theme skins, now I can make the werewolf incursion even better
Stanfreed  [ophavsmand] 2. juli 2023 kl. 9:04 
Yep, resuming work on this mod now, Want to get things done before Baldur's gate 3, lol
Stanfreed  [ophavsmand] 2. juli 2023 kl. 8:53 
I'm making it possible to encounter the ifrit incursion now, but making a chapter 3+ restriction, since the battle can be hard
ComputerOwl 31. dec. 2022 kl. 19:15 
Fair enough
Stanfreed  [ophavsmand] 30. dec. 2022 kl. 5:13 
I'll definitely continue updating this mod, I'm just all over the place now, lol

Gotta fix those Victory events first
ComputerOwl 29. dec. 2022 kl. 22:06 
excited for the dragon!
having a huge boss monster would be very neat :D
Cathorist 4. dec. 2022 kl. 16:36 
excited to hear when the mod is updated, these incursions sound really interesting.
Kimattacks 7. okt. 2022 kl. 2:32 
Cool! Thanks! :)
Stanfreed  [ophavsmand] 6. okt. 2022 kl. 21:27 
I'll make some custom events that are required for each custom incursion to play, then set them back to 10 in the next update
Stanfreed  [ophavsmand] 6. okt. 2022 kl. 21:26 
I updated, setting each one's encounter score to 9, which is lover than the base game's incursion score of 10. The problem now is the modded incursions will never play unless you're using the pick events cheat, lol
Stanfreed  [ophavsmand] 6. okt. 2022 kl. 7:08 
I'll see what I can do
Kimattacks 6. okt. 2022 kl. 2:50 
The little problem I have is that 100% of the time I'm getting these incursions instead of been mixed with base game incursions. Is it possible to low the apparition rate? Otherwise, great mod ^^
Stanfreed  [ophavsmand] 26. sep. 2022 kl. 20:57 
yeah, gotta remake them. When I deleted the ones from new events, they stopped working
kafkaesque_2000 26. sep. 2022 kl. 20:30 
The Ifrit victory event works but the others do not. I noticed that all of the plots except the level1 bandit and the Ifrit ones show an error message, "event NewEvents_IncursionVictory not found." (With the Bandit ones having Bandit on the end of IncursionVictory and the Zombie ones having Zombie on the end.)
Stanfreed  [ophavsmand] 9. sep. 2022 kl. 10:57 
Are the victory events working for you guys? After the incursions
Stanfreed  [ophavsmand] 3. sep. 2022 kl. 6:07 
fixed
Stanfreed  [ophavsmand] 3. sep. 2022 kl. 5:57 
gotta remove the victory events from [New Events] since they're overriding the ones here
Stanfreed  [ophavsmand] 2. sep. 2022 kl. 20:13 
aaaaand nerfing it a little, lol
a bit too tough
Stanfreed  [ophavsmand] 2. sep. 2022 kl. 18:12 
Ifrit incursion is now available, meed the tinker npc there too:steamhappy:
Stanfreed  [ophavsmand] 31. aug. 2022 kl. 5:50 
will update to adjust to difficulty, like less monsters if you're playing on storyteller
Stanfreed  [ophavsmand] 30. aug. 2022 kl. 20:17 
fixed so the LP costs match what's shown in the victory events
Stanfreed  [ophavsmand] 30. aug. 2022 kl. 15:49 
Should probably make some unique outfits for the bandits here, like with the mod [Bandit Events]
Stanfreed  [ophavsmand] 30. aug. 2022 kl. 7:58 
I think I forgot to update the LP costs of recruitment in the victory events to match what they show, I'll check when I get home, lol
Stanfreed  [ophavsmand] 29. aug. 2022 kl. 20:45 
updated images:steamhappy:
Stanfreed  [ophavsmand] 29. aug. 2022 kl. 19:50 
updated incursions, now you get your regular farmers during incursions (based on party size )
Stanfreed  [ophavsmand] 29. aug. 2022 kl. 19:23 
I'll give each incursion a custom defeat event too, similar to the victories, but more expensive
Stanfreed  [ophavsmand] 29. aug. 2022 kl. 18:54 
ty!
TiggerTeaTime 29. aug. 2022 kl. 18:53 
Havent Come across them yet but ill let you know when i do!
Stanfreed  [ophavsmand] 29. aug. 2022 kl. 18:44 
how are the custom incursions? too many allies on board? too many enemies?
Stanfreed  [ophavsmand] 29. aug. 2022 kl. 18:44 
already have some planned for troll incursion anyways, lol
TiggerTeaTime 29. aug. 2022 kl. 18:42 
Ild love to see some unique npcs
Stanfreed  [ophavsmand] 29. aug. 2022 kl. 17:19 
Hmm, would it be better if I maybe introduced some unique npcs for each custom incursion? Or keep things simple and basic?:philosophizing:
Stanfreed  [ophavsmand] 29. aug. 2022 kl. 11:42 
Currently, there are 3 'unique' allies that appear during the victory event, and have their own skills.
Then 2~5 basic farmers.
Gonna remove the basic farmers and try to replace them with the regular defense you get during incursions (that scale based on defense level)
Stanfreed  [ophavsmand] 29. aug. 2022 kl. 11:39 
Updating tonight, so that there are less allies on the map
Stanfreed  [ophavsmand] 28. aug. 2022 kl. 22:15 
I'll also beautify/update the stages so they appear less barren
Stanfreed  [ophavsmand] 28. aug. 2022 kl. 20:30 
Ifrit incursion is definitely coming next