Total War: WARHAMMER III

Total War: WARHAMMER III

Artefacts of Legends
562 kommentarer
TOOTHBRUSHDUCK  [ophavsmand] For 9 timer siden 
I believe they are affected, but probably not on the list
Gravedigger 11. okt. kl. 7:04 
I looked at the list with everything and didn't see tamurkhan or epidemius
TOOTHBRUSHDUCK  [ophavsmand] 10. okt. kl. 3:02 
Should be!
321gman 9. okt. kl. 21:33 
Is this save game compatible?
rossdaley 3. sep. kl. 7:22 
Perfect. Thanks for the quick update :)
Aregee 3. sep. kl. 6:44 
Youre awesome dude :)
TOOTHBRUSHDUCK  [ophavsmand] 3. sep. kl. 1:54 
Alright, should be fixed. I genuinely don't recall what the now removed effect was, but spell intensity is still there. Uploading when steam accepts it
Aregee 2. sep. kl. 9:34 
6.3 is out and indeed breaks this mod
Gorilla 2. sep. kl. 4:53 
Hi! I love your mod, it is my favorite mod on any game ever! Unfortunately, it is experiencing crashing because of the new update. Something about Astragoth's items? Thank you for your time.
rossdaley 2. sep. kl. 4:32 
it does seem 6.3 may be out now as well as it said game was updated when starting the tw launcher
rossdaley 2. sep. kl. 4:31 
Game crashes on startup due to this mod now. says along the lines of:
following mods cause crash to database- atrefacts of legends pack, first invalid database record is: (not sure id this is all one line or individual clauses)
wh3_dlc24_ancillary_set_chd_astragothwh3_dlc24_effect_spell_mastery_
dummy in table ancillary_set_effect_junctions_tables
and pack file toothduck_artefacts_of_legends.pack
application will terminate
TOOTHBRUSHDUCK  [ophavsmand] 2. sep. kl. 1:36 
Is 6.3 out or just in beta? I shall wait till official patch release to update, since it'll break the non-beta in all likelyhood
ewobmrk 1. sep. kl. 15:05 
needs update on 6.3 casu crash
SonderSeas 5. aug. kl. 12:05 
Thank you so much for the mod, it's been great to really feel the strength of your faction leaders. I have had so much fun and it really breathed new life into the game. I know the items are far from balanced however I have hit a bit of an oppressive buff from the A.I. Lately I have been playing a lot on legendary and I have encountered Astragoth Ironhand being incredibly potent across all play-throughs. I believe this is due to the -30% upkeep on his full set coupled with reduced resource costs overall that has his A.I. pushing out 10-12 full stacks by turn 30-40. couple this with roughly half of them having tier 4-5 units. My humble request would be that the upkeep be reduced somewhat as it currently is such a slog to fight end game crisis mode every game in the middle of my campaigns. I appreciate your consideration.
TOOTHBRUSHDUCK  [ophavsmand] 22. juli kl. 1:25 
I shall do for the forseeable future!
Horus Lupercal 20. juli kl. 20:00 
Amazing mod, I've been enjoying it a lot, please keep updating it!
LukeMonkeys 20. juli kl. 14:11 
Checked, it does! But havent checked thoroughly
TOOTHBRUSHDUCK  [ophavsmand] 18. juli kl. 19:14 
Maybe!
LukeMonkeys 18. juli kl. 8:20 
does it work with radious?
Milk! 13. juli kl. 4:49 
the SFO submod link is broken so safe to say it's not up to date
TOOTHBRUSHDUCK  [ophavsmand] 3. juli kl. 15:26 
SFO things. If you want to have it work, you need the compatibility submod, which may or may not be up to date atm
uradnimail 3. juli kl. 13:40 
I am using SFO and this mod doesnt work for me, the stats on artefacts are vanilla. Idk what the issue is, any help would be appreciated
Stone Cold Jane Austen 2. juli kl. 3:30 
one step ahead of the devs on this one mate :praisesun:
Birdsthewordisay 2. juli kl. 1:03 
Any plans to update?
TPL10158g 25. juni kl. 3:27 
Thank you for the quick update ^^
highfivingbears 25. juni kl. 0:04 
Just an FYI for those of y'all using SFO: the SFO submod is out of date and will still cause the crash, but the game should work fine without it. All it does is change some stats to be a bit more in line with SFO items as far as I'm aware, but this mod should still work while using SFO without the compatibility submod.
marc.on.pluto514 24. juni kl. 19:33 
ty
ImmortalAzazel 24. juni kl. 19:28 
You're a legend - great mod!
TOOTHBRUSHDUCK  [ophavsmand] 24. juni kl. 18:53 
Alright, fix uploaded. If steam doesn't auto update, unsubscribe and resubscribe. Crash on launch fixed, if there is another crash at a stranger time let me know
TOOTHBRUSHDUCK  [ophavsmand] 24. juni kl. 18:44 
Only just got the notifications of this, good to know what it is. Fix should be up soon
marc.on.pluto514 24. juni kl. 14:32 
crash =/
korbenator1238 24. juni kl. 14:11 
for anyone who has rpfm and knows how to use it go into ancillary_to_effects_tables, toothduck_enchanted_3mid then look for and delete the row that has the effect of wh_main_effect_ancillary_crown_of_sorcery then save packfile and you should be good to go
slavka 24. juni kl. 10:50 
this is toast
Venomorph51 24. juni kl. 10:39 
Wurzag's Crown causes CTD
KEPHA 24. juni kl. 9:51 
same issue as the others
SageDark 24. juni kl. 8:59 
Wurzag's Crown CTD, please :,v
VMan 24. juni kl. 8:15 
Yes same here.
TheIceManBCE 24. juni kl. 6:24 
yeah, I got the same problem here to, from the hotfix.
kakita tatsumaru 24. juni kl. 4:47 
Same here.
Crimson ReapeR 24. juni kl. 3:38 
yep CTD with this mod as of today's hotfix :(
TPL10158g 24. juni kl. 3:32 
Based on the error message and the latest Patch Notes, I think the latest Hotfix's changes to the Crown of Sorcery for Azhag are causing trouble. Currently causing a CTD
TOOTHBRUSHDUCK  [ophavsmand] 16. juni kl. 17:58 
Ah, bandaid fixes. Shame it's hard for mods to do more than that for ai
Ooh-la-la, It's GAGA!! 16. juni kl. 5:22 
Eh, i'm actually using a mod that makes Ai active by not sitting around with 8 armies around 1 settlement doing nathin' for 30 turns, so they are actually good at taking out each other, mostly order tho xD
TOOTHBRUSHDUCK  [ophavsmand] 15. juni kl. 18:46 
Hits the main issue; the AI is just... not great xD
In my runs I see both just surviving because the AI is pathetic at taking out other factions in general
Ooh-la-la, It's GAGA!! 15. juni kl. 7:53 
"So should Archaon be able to just become overwhelming stronger thanks to getting 8 different Lls with global bonuses?"
Well, he is the Everchosen that leads the horde of the chaos to destroy all the world, so the answer is YES.
But i'm talking more about Ai side of things, Ai will never confed all the chaos factions (they don't even have it as diplomatic option), i dont rly care how many global bonuses order has when im myself playing chaos, i know i can overcome those easy, but Ai can't, out of all chaos factions only khorne can survive and fight out too, sometimes nurgle and tzeentch too, the rest of them scattered and weak by themselves.
TOOTHBRUSHDUCK  [ophavsmand] 15. juni kl. 7:29 
One thing there is both maintaining some distinct identity, but also how the various sides can confederate - Archaon can confed almost all of chaos, while order factions are just locked to their race. So should Archaon be able to just become overwhelming stronger thanks to getting 8 different Lls with global bonuses?
For order factions, I already tried to just have it on the thematic LLs who are renowned for leading their people
Ooh-la-la, It's GAGA!! 15. juni kl. 7:04 
Well that's already better, but you should just think about balancing both sides equally, if you give some global bonuses to 1 side - give it to another also.
TOOTHBRUSHDUCK  [ophavsmand] 14. juni kl. 19:14 
I could also tone down the global modifiers order characters have, and shift into a bit more just army, I'll see where my whims take it
TOOTHBRUSHDUCK  [ophavsmand] 14. juni kl. 19:09 
That will skew it somewhat xD
Any easier confederation mods also help out order a ton
Ooh-la-la, It's GAGA!! 14. juni kl. 19:04 
Oh yeah, i got another mod that adds new extra purp items to LL, that's the one that makes you lose the goodies, my bad.