安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






it KINDA works..
9 times out of 10 the turrets will mow down friendly npc's, mistaking them for hostiles.
personally i dont care, they are pretty useless anyway
real game changer since they can unlock/open doors .
finally safe in my base again
Any reason it wouldn't appear after reading the book?
One request though...... PLEASE can you give them the ability to take out the raiders from superb survivors? Those Raiders get me more often than actual zombies
It's a hussle to move turret into inventory everytime when I want one protect my ass during looting in singleplayer.
And it seems turret don't make noise when firing, I like it but not immersive.
I'm sorry if I don't understand the sentence because I'm using a translator.