Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Units for the Empire
97 件のコメント
Garland81 9月13日 11時50分 
Crashed. Mod not updated
broncos1600 7月8日 20時24分 
update?
TeamDoggo 5月28日 11時43分 
causes crash to desktop from version 6 and newer
Borris the Conqueror 2024年11月4日 22時40分 
when update?
Dairak Logrus 2024年10月18日 12時21分 
Is it balanced?
Yes, I followed the vanilla style reduced by 25%. So all of the additional points are 25% weaker than the vanilla ones.
Example:
[Vanilla] Melee Defence: +4, +8, +12
[Vanilla] Weapon strength: +6%, +12%, +20%
[EHST] Melee Defence: +3, +6, +9
[EHST] Weapon strength: +5%, +10%, +15%

Does the AI use it?
Yes, copied the vanilla style on what the AI will take -aka avoids taking blue tree and focuses more on the yellow and magic trees.

Save game compatible?
It will work with no issues BUT it will reset your blue tree skillpoints on all heroes and it will not give you the skillpoints that you lost on those back.
Dairak Logrus 2024年10月18日 12時19分 
the balance will be vanilla, like in the Devon scheme and unique?
Singemeister  [作成者] 2024年10月18日 10時29分 
I'm slowly tweaking my old Heroes skill mod.
Dairak Logrus 2024年10月18日 10時23分 
I asked because many mods give units, but they lack some uniqueness, either much stronger and without balance, or slightly better than the original (I want something really interesting in builds and balanced for vanilla, by the way, have you considered the skill tree for heroes? otherwise a good mod from Devon was abandoned(
Singemeister  [作成者] 2024年10月18日 9時52分 
@Dairak Logrus
Nope, I ain't touching MCT. Just one more thing to go wrong. You can always edit the file so they don't show up in game.
Dairak Logrus 2024年10月17日 14時49分 
man can use mct for delete units?not all units good(
Singemeister  [作成者] 2024年10月12日 23時57分 
@wheidt1998
Not this mod unless it hasn't updated properly for you. Redownload and try again
wheidt1998 2024年10月5日 19時39分 
please update this i love this mod and have not been able to play since the update your mod is amazing.
Borris the Conqueror 2024年8月28日 0時35分 
i too am experiencing the game crashing on launch due to this mod
grimnar42600 2024年8月21日 5時15分 
Hi I am getting this after the update
first_invalid_database_record:wh3_default_land_melee_infantry_main_frontline_swordssinge_emp_freecom_dual
first_invalid_database_table:cdir_military_generator_unit_qualities_tables
first_invalid_packfile:singe_units_wh_emp.pack
BadMods
singe_units_wh_emp.pack
The Mountain King 2024年8月9日 15時24分 
Hey boss, can you add the units to the "strength from hardship" red line skill for empire lords? Thank you very much! @Singemeister
The Mountain King 2024年7月16日 18時05分 
Hey boss, can you add the units to the "strength from hardship" red line skill for empire lords? Thank you very much! @Singemeister
Sheriff Pasta 2024年7月11日 7時08分 
I can't overstate how much I appreciate the infantry wearing leather boots instead of sabatons.
Korthor 2024年7月7日 3時12分 
this looks super cool!
The Mountain King 2024年6月29日 10時25分 
Hey boss, can you add the units to the "strength from hardship" red line skill for empire lords? Thank you very much!
Singemeister  [作成者] 2024年5月31日 10時24分 
@Alastor Moody
If you download RPFM and edit the table unit_groupings_military_permissions and unit_groupings_custom_battle, yes.
Alastor Moody 2024年5月30日 0時38分 
hey, Is there a way to enable or disable certain units from this mod?
Singemeister  [作成者] 2024年5月28日 13時18分 
@Sai
I think someone did one for this. One of the compilation packs out there
Sai 2024年5月28日 13時00分 
imperial armoury submod?
highest_man 2024年5月10日 8時55分 
no matter it didnt update, resub fixed it
highest_man 2024年5月10日 1時11分 
I cannot recruit footmen, all other units are fine just footmen. The game just says "cannot recruit unit." and refuses to elaborate further. Am I missing something? I have tier 3 barracks and no armory since there is non in this patch
Conqueeftador 2024年5月9日 16時54分 
Thanks for the update, seems elspeth's issue is now fixed
Conqueeftador 2024年5月8日 14時16分 
Wissenland and Nuln are a seperate military group for some fkn reason so they dont get these units
スサノオ_VT*Zuraya 2024年5月7日 2時57分 
Shield Halberdiers requiring Engraved Walls to recruit.
Djri123 2024年5月6日 18時15分 
require a Great Cabin for footmen and halberdiers? is that a bug?
JeroenNietDoen 2024年5月5日 22時11分 
WIssenburg / Nuln do not get acces to these units sadly.
Bovril Knight 2024年5月5日 14時28分 
I don't seem to get any of the units playing as Elspeth
Nuxes 2024年5月5日 11時50分 
Imperial footmen and halberdiers require a Great Cabin, but that's a Vampire Coast building?
Guts The Black Swordsman 2024年5月2日 1時39分 
Please update the mod as soon as possible, it is one of the best ones out there.
Borris the Conqueror 2024年5月1日 23時41分 
update plz crashes game on launch
JeroenNietDoen 2024年4月30日 10時11分 
Dear Singe,

As of 5.0 this mod doesn't work anymore. CTD on loading.
sins8 2023年7月2日 11時40分 
part 1 hello SInge, a few requests if possible.

-grenadiers: generally speaking cavalry gear is smaller and weaker then infantry versions, to reduce weight and increase manuverability, my suggestions incorporate this logic. increase armour to 65 (protection from explosives), increase range to 110 (more stable firing position...cavalry use -carbines- which reduces range), revert damage to original of horses or maybe some upgrades that can bring them up to par in later stages (i find these tapper off against the elite units) add armour sundering (there is a reason guns replaced armored knights), increase price by 260-300 gold
sins8 2023年7月2日 11時40分 
part 2


- a feature to turn off some of the units? meant to cover all your unit mods

- addition or submod, to create 4 elite infantry with an RoR for each? all should be loreful,i know some of the units im requesting exist in some other mods, but most of them are way to big in scope. specifically i am thinking about infantry from the 3 major knight orders (white wolf, blazing sun, reiksguard). I have work out stats and abilities that should be semi balanced (would need testing) if interested.
Singemeister  [作成者] 2023年4月26日 9時54分 
@Gman9090
Probably not Hooveric's, but this one exists for Imperial Armoury
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2901185595
Gman9090 2023年4月25日 20時44分 
Any possibility of a Imperial Armoury Submod? Or a Hooveric reskin submod? @Singemeister, love your unit packs! Had a BLAST with the additional units to the Tomb Kings now to use the Empire units...

P.S. I use your compilation pack, so my submod questions pertain to that one really. lol.

Thanks for such AWESOME MODs!
Captain Caveman 2023年3月12日 1時57分 
update pls - shows as out of date
Psycosick 2023年3月4日 17時14分 
First of, i absolutely adore this mod, but could it be possible to make Volkmar skill ''War Eternal'' to affect your version of Empire knight (great Weapons), the one that boost speed and give wayfarer ? at the moment it only affect the regular knights
simonchenusa 2023年2月19日 16時35分 
Any possibility for getting a SFO version?
我是胖青蛙 2023年1月17日 5時08分 
Hey man,thank you for your great mod .Could you add Officers&Standard Bearer for the units?Our empire need more officers and standard bearer to lead poeple to defeat enemies ! For Sigmar !!!:steamhappy:
Lover 2023年1月2日 7時47分 
Why does the game blink back when I change the cavalry from 60 to 120
Mana-100 2022年10月30日 13時31分 
Update?
Singemeister  [作成者] 2022年9月26日 11時06分 
@aaronstorey80
Yup
Sven Bloodhowl 2022年9月25日 18時00分 
do the units get upgraded through general red line?
Ihavemanybullets 2022年9月11日 5時07分 
It looks like the Imperial Footmen with Swords have missing heads, might want to fix that. :^)
Also, how would you feel about reskinning/modeling the footmen units to have Greatswords style plate armor rather than the empire knight armor they're wearing now? Pavise shields rather than the kinda crappy looking Bretonnian peasant shields they're using right now would be good too.
Rozarria 2022年9月7日 19時08分 
Thanks for update! Crashes earlier, good now.