全面战争:战锤3

全面战争:战锤3

Exiled Knights unit (Empire & Counts)
28 条留言
Ciaphas Cain 2024 年 2 月 29 日 上午 7:20 
Matenkai - can you please update this??? Or perhaps allow others to update instead???
Ciaphas Cain 2023 年 7 月 12 日 上午 6:29 
Does this need an update Matenkai?
Matenkai  [作者] 2022 年 9 月 17 日 下午 4:13 
someone requested for vlad to be able to recruit
RagnaroK 2022 年 8 月 31 日 上午 9:33 
Small spelling miss in the exile chapter house description. I think it was vistors - visitors
Slaviour 2022 年 8 月 30 日 下午 2:19 
is it possible for you to make , Sartossa Alive units ?
RagnaroK 2022 年 8 月 28 日 下午 11:39 
I think you could add poison attacks, maybe the shady business is what got them exiled to begin with ;)
Matenkai  [作者] 2022 年 8 月 28 日 下午 7:21 
or make a seperate mod all together that adds various units "exiled" to empire
Matenkai  [作者] 2022 年 8 月 28 日 下午 7:20 
honestly idk atm maybe a archer unit. if i add one i was looking to make a female one but unfortunately very few models appeal to me, the wardancers from wood elves look nice. but if i added them to this unit might change the mod name to exiled units.
Krankus Wrexus 2022 年 8 月 28 日 下午 7:11 
Will you be making any more outlaw and exile style units
Krankus Wrexus 2022 年 8 月 28 日 下午 7:10 
Oh thanks
Matenkai  [作者] 2022 年 8 月 28 日 下午 6:08 
added new building that they recruit from vamp counts can build said building and recruit also in multi for tests. a lil witcher reference cause i couldnt think of a name for said building.
Krankus Wrexus 2022 年 8 月 28 日 下午 4:48 
That sounds really nice
Matenkai  [作者] 2022 年 8 月 28 日 下午 4:37 
@tarrand54 like if he takes Altdorf? might be something. if thats the case might change requiring a max port to max Altdorf.
Krankus Wrexus 2022 年 8 月 28 日 下午 2:17 
Any chance of exiles for Vlad
RagnaroK 2022 年 8 月 28 日 下午 12:30 
Its cool, was just a flavour touch. Hope you expand the exile roster idea in the future. :steammocking:
Matenkai  [作者] 2022 年 8 月 28 日 下午 12:19 
hmmm seems the resource requirement tab might not work properly. tried making them require dye and spawned an army to take marienburg for the dye and unit is still locked. so not gonna update to require a resource... have a feeling script might be the way to go but i never touched script before.
RagnaroK 2022 年 8 月 28 日 上午 11:54 
That sounds awesome. Maybe the clue lies within the ressource building itself or certain settlements showing the ressource.

Lastly the "Radious" team might know, I am pretty sure they are the ones who did it for Rome 2 mods.
Matenkai  [作者] 2022 年 8 月 28 日 上午 11:51 
@RagnaroK got good news i can add a resource + the armory just gotta find out how to display that you need iron to recruit. right now it just says missing resource blah blah.
RagnaroK 2022 年 8 月 28 日 上午 11:27 
Ah oki, I did not know that. I would prefer the armory then, that makes more sense. The extra layer of a ressource would just be a cool feature and actually make ressource hunting more valuable.
Matenkai  [作者] 2022 年 8 月 28 日 上午 11:25 
tyvm i could make it to where they need a resource i think but that would have to replace needing the armory, if I'm thinking of the right index.
RagnaroK 2022 年 8 月 28 日 上午 11:23 
Thx for the quick update. Tested them vs Cathay and Khorne and they seem well balanced now IMO.

I personally hope you will continue to build on your exile idea as I could easily imagine dwarfs coming down from the mountains waiting as mercs in the Altdorf inn, veteran hunters/gunners returning from the Hunmarshals expedition, wandering elves or even Kislevite deserters arriving via the stream, leaving the chaos wastes behind them.

Modders in rome 2 added ressource requirements to certain units/buildings, maybe that could be added too, as some sort of "immersive equipment" maintenance, like iron for weapons heavy plate, wood for bows etc.

Anyways, hoping to see lots more from you in the future, keep up the great work! Uprated! :steamhappy:
Matenkai  [作者] 2022 年 8 月 28 日 上午 7:33 
also removed perfect vigor
Matenkai  [作者] 2022 年 8 月 28 日 上午 7:29 
ty @RagnaroK i pretty much copied 1 for 1 exalted bloodletters weapons now but hit .8 faster
RagnaroK 2022 年 8 月 28 日 上午 4:26 
Would probably make sense to remove anti large and give them anti infantry instead since they use swords and maybe not perfect vigour running around in full plate armor. :steammocking:

just a thought.
RagnaroK 2022 年 8 月 28 日 上午 3:26 
Love the skin and the idea.

Tested them in a few battles vs various types of other melee units from lowest to highest tiers and they shred everything as to where it feels OP. The most obvious change would be the weapon strength, which hovers around 90-100+ during combat compared to other high tier units hovering 25-35ish. 12 entities and the high melee def + armor seems fine although I wonder how high it would go with lord abilities and tech.

Some of the perks might add to much too, but unsure here. Would love to see a WS nerf and give it an uprate.

Keep up the nice work. :steamhappy:
Slaviour 2022 年 8 月 27 日 下午 10:21 
nice , sub :)
Matenkai  [作者] 2022 年 8 月 27 日 下午 10:19 
ill upload a pic of them in a sec
Slaviour 2022 年 8 月 27 日 下午 10:17 
How they look like ? Is skin same as greatswords with floppy hats ? :(