安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Lastly the "Radious" team might know, I am pretty sure they are the ones who did it for Rome 2 mods.
I personally hope you will continue to build on your exile idea as I could easily imagine dwarfs coming down from the mountains waiting as mercs in the Altdorf inn, veteran hunters/gunners returning from the Hunmarshals expedition, wandering elves or even Kislevite deserters arriving via the stream, leaving the chaos wastes behind them.
Modders in rome 2 added ressource requirements to certain units/buildings, maybe that could be added too, as some sort of "immersive equipment" maintenance, like iron for weapons heavy plate, wood for bows etc.
Anyways, hoping to see lots more from you in the future, keep up the great work! Uprated!
just a thought.
Tested them in a few battles vs various types of other melee units from lowest to highest tiers and they shred everything as to where it feels OP. The most obvious change would be the weapon strength, which hovers around 90-100+ during combat compared to other high tier units hovering 25-35ish. 12 entities and the high melee def + armor seems fine although I wonder how high it would go with lord abilities and tech.
Some of the perks might add to much too, but unsure here. Would love to see a WS nerf and give it an uprate.
Keep up the nice work.