Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом






Rimworld got pretty decent mutli-version support sometime after the 1.0 release, so unless it's going through some fundamental rewrite of common-access .dll files, you should be able to just keep older versions in the same mod folder since Rimworld will only grab the relevant one to the current version if the configs are properly versioned.
I believe the accepted best-practice on the modding Discord is maintaining current version and 1 version back at the minimum in the Steam release since some people wait until their whole modlists are updated before updating the game itself.
I tried to optimize the mod as much as possible. I assume that everything should work fine even with a large number of factions.