Total War: WARHAMMER III

Total War: WARHAMMER III

The Ferocious Rippergator - WH3 Port
29 kommenttia
Kingpanther7 28.8.2024 klo 9.50 
needs update finally stopped working for 5.2.1
SwiSSchriS 5.5.2024 klo 0.21 
loved the mod and would like to use it again. please update. much appreciated.
Xantares 7.9.2023 klo 2.14 
Update please!
KC99 9.4.2023 klo 22.38 
i disnt like this mod that much but now kinda wan tit soley because your so diligent at making them
Blackbeard147 28.2.2023 klo 17.24 
Why is it bright pink?
Tykiii 4.12.2022 klo 1.09 
Perhaps the feral variant could be recruitable byt The Thousand Maws?
Arthur two sheds Jackson 17.9.2022 klo 18.32 
they have two tongue mmm weird hehe
nelsonoteroaz.2014 6.9.2022 klo 9.58 
update please 3 mods
KangarooTheBlessed 6.9.2022 klo 7.43 
I see. I think the Ancient one could be slightly better for its price.
Chonky Lizard  [tekijä] 6.9.2022 klo 4.44 
@KangarooTheBlessed Ty for your feedback. I purposly designed it to be bad vs single entities, with having less melee attack and weapon strength. Its job is to break through the line then continue for the back line and harass it and its ability helps to keep that pressure up. Pricing might be a bit too much for the ancient version tho.
KangarooTheBlessed 5.9.2022 klo 23.21 
BTW, I am a supporter of the great plan so thank you so much for your awesome units.
KangarooTheBlessed 5.9.2022 klo 23.19 
Personal feedback on this unit. I have tested in custom battle and this unit (the ancient one which is the best) lost to giant. The main reason I believe is the health. Troglodon which is range monster has 7000+ health, Carnosaur has 7500+, not speaking about the tanky ones like bastiladon and stegadon. 6400 health is better than Ancient Salamander, but that doesn't really do the job for a unit that need to engage into combats. I believe increasing its health to somewhere close to or a little above 7000 would be reasonable. Hopefully this is helpful for your balancing!
ZhangJao 3.9.2022 klo 18.44 
nvm, just unsub and subbed again and it worked
ZhangJao 3.9.2022 klo 16.51 
Looks like it's still locked for me as Nakai to recruit them, saying that I have 0/0 recruitment
ZhangJao 3.9.2022 klo 13.10 
Thank you, the Old Ones are pleased with your attention and are sending a nice swarm of delicious insects for your next meal.
Zeth.exe 3.9.2022 klo 11.46 
Thank you!
Chonky Lizard  [tekijä] 3.9.2022 klo 10.26 
@Zeth.exe + @ZhangJao updated
ZhangJao 3.9.2022 klo 9.33 
I also would like to ask the fix for Nakai, was just planning a campaign with him haha
Zeth.exe 3.9.2022 klo 7.00 
You cant recruit them as Nakai nothing ups the cap so it wont let you, please update.
Chonky Lizard  [tekijä] 3.9.2022 klo 1.08 
@emiel123 nope found the issue and will update today
emiel123 1.9.2022 klo 15.28 
Are they supposed to be capped at 1 per rippergator type per campaign?
Loathsome Yapper 30.8.2022 klo 15.09 
woah, cool
Mon'Keigh Chirurgeon 50A 28.8.2022 klo 22.15 
I'd say the Saurus, and Saurus only. Like, as an alternative towards the Carnosaur, you know. If you want the Saurus boy to go faster, you can choose to use the Rippergator instead of the Carnosaur, while still being able to switch between the two.

And I'm talking about the Rippergator that has the Carnosaur rig, hehe.
Chonky Lizard  [tekijä] 28.8.2022 klo 22.13 
@Mon'Keigh Chirurgeon 50A can be, but i dont know who wo to give it. Skinks already have troglodon and stegadon, saurus have carnos. Kroxigors are too big and oxyotl doesnt really fit the mount.
HashutChampion 27.8.2022 klo 10.35 
I made SFO and Zharrhammer Submod for this beauty https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2854806162
Mon'Keigh Chirurgeon 50A 26.8.2022 klo 21.56 
On the other hand... I wonder... can these guys be made to be mount options, too?
Mon'Keigh Chirurgeon 50A 26.8.2022 klo 21.42 
Yes! Finally, it is here! Thank you for porting!
Arthur two sheds Jackson 26.8.2022 klo 14.25 
what a cuddly creature you have created
nelsonoteroaz.2014 26.8.2022 klo 13.53 
ty br good