Stellaris

Stellaris

Gigacolle- Original Animated Anime Portrait Pack [All in one]
207 kommentarer
𝑧𝑒𝑛 ✦ 5. nov. kl. 17:21 
Love this mod thank you for the playable Cetana :luv::luv:
Tiger90-3 5. nov. kl. 6:52 
05.11.2025 Borin, when the opportunity to recruit him became available, stopped appearing in new games. But if he was already recruited, everything is fine.
derega16  [ophavsmand] 5. nov. kl. 1:30 
Also adjust Blokkarchive texture size, elo told me it's too big to put in Giga
derega16  [ophavsmand] 5. nov. kl. 1:29 
Update 5/11/25

New

- Playable Cetana under Colle Crisis category

Fix

- Blokkuka cloth selector
- Blokkuya mesh index
- Update species class
𝑧𝑒𝑛 ✦ 3. nov. kl. 15:14 
@derega Lessgoooooo :luv:
derega16  [ophavsmand] 3. nov. kl. 11:15 
@𝑧𝑒𝑛 ✦

There's a plan to, but have a bit of problem on how to handle all the alternative versions. Should update soon
𝑧𝑒𝑛 ✦ 31. okt. kl. 20:22 
Are you able to use Cetana as a player portrait? I can't seem to find her if so.
derega16  [ophavsmand] 29. okt. kl. 7:16 
Update 29/10/25

New portraits

-Cetana Replacer
ACOT variant (automatically change if load after ACOT)
Species class variants (work like vanilla)

-Reth Replacer
3 species options (if not set in the setting will randomised upon spawn)

-Blokkatgirl(s) V3.0 "BlokkArchive" (not intergrate into Giga yet)
6 portraits

8 portraits total

Experimental

-Some paragon gender and age will be change if using the replacer portrait
Zia 24. okt. kl. 10:17 
@Derega16, I guess I could figure that out. Daunting.
derega16  [ophavsmand] 21. okt. kl. 21:08 
@Zia

Techinically you can mod a new portrait groups yourself
Zia 21. okt. kl. 15:09 
Would it be possible to have one race that has a mix of many of them? it'd be super cute
Idunno 24. sep. kl. 2:21 
Luckily new patch seemingly did not break anything. Tis very nice.
Red Fang 4. sep. kl. 19:03 
Today I learned there's a weeb version of gigastructure
firefox456 2. juni kl. 5:08 
ACOT is updated
Cyberwolf 23. maj kl. 23:35 
Oh hey been seeing you on the Reddit
derega16  [ophavsmand] 22. maj kl. 6:40 
@•●Acronym●•

I think I'll remove ACOT compatibility temporary. Giga shader already updated but the combined shader isn't
•●Acronym●• 22. maj kl. 0:42 
Just to expand on the shader, it crashes even with a normal ringworld when viewed in system view
derega16  [ophavsmand] 18. maj kl. 8:18 
@Aki Zeta-9 Fixed, that modified code was unnecessary for few update but it wasn't broke thing until now so I forgot to remove it
Aki Zeta-9 18. maj kl. 2:52 
civic_hive_devouring_swarm needs to be updated
Alniyat 14. maj kl. 12:54 
Oh and, without the fx folder the amoeba and the yellow/green unbidden do not work, for anyone else finding this fix and wondering what doesnt work before you do it.
Alniyat 14. maj kl. 12:21 
Amazing~ Thank you!....While I have your attention, any thoughts on making the paragons available as races? Would be really cool~
derega16  [ophavsmand] 13. maj kl. 18:26 
@Alniyat I it crash from missing the custom shader, I'll make a hotfix remove ACOT compatibility temporary, Giga shader should already updated
Alniyat 13. maj kl. 16:38 
Thank you so much! I'll do the deletion temporarily and await merger.
derega16  [ophavsmand] 12. maj kl. 20:56 
@Alniyat

Okay I check the code, it's problem on shattered ring effect shader, unfortunately I can't fix that myself until merger of rules update and it's page said on hold

Alternatively you can delete gfx/FX folder in colle file, it'll make some portrait looks a bit weird but it'd fix that
derega16  [ophavsmand] 12. maj kl. 20:50 
@Alniyat have you tried merger of rules (if it updated to 4.0) from my experience it's likely shader issue
Alniyat 12. maj kl. 10:13 
I love your portraits, I hope it fixes soon.
Alniyat 12. maj kl. 10:06 
Help.
This mod, alone, causes the Shattered ring origin to crash on game start.
derega16  [ophavsmand] 11. maj kl. 7:45 
@Materialoss

Will come in 2 versions Ironman compatible and not

Ironman version will missed some like Ketling/Rakket and maybe MSI
derega16  [ophavsmand] 11. maj kl. 7:38 
@Materialoss

That one is planned
Materialoss 11. maj kl. 1:26 
Can we get a NPC only version? like crisis only version
derega16  [ophavsmand] 8. maj kl. 6:22 
@Shadow Kitteh

If it run, Some paragon barbershop won't work properly because PDX change how portrait evolution works. But the rest should work normally.

If you can't run please tell me so I can make a fix patch for that
Shadow Kitteh 8. maj kl. 1:57 
Does this still work when backdating to 3.14?
derega16  [ophavsmand] 6. maj kl. 6:32 
Update 6/5/25

New
-Hyperstructural Assembly Yard
-Science Nexus
-Strategic Coordination Center
-Borin
-Caretaker AX-7b

Rework
-Beholder (add swimsuit variant)

Fix
-Update code to 4.0 version
derega16  [ophavsmand] 5. apr. kl. 19:58 
@Akashugo

For paragon yes, aiming to make 1-2 per month but not all of them are designed yet

also yes, It works without Giga.
Akashugo 4. apr. kl. 19:10 
sry i forgot to ask, this mod works without gigastructure engineering mod? i jsut wanted the enclaves and the other vanilla things. im not big fan of gigas, ngl.

Mostly i wanted Bubbles, overall.
Akashugo 4. apr. kl. 19:07 
may i ask, any plan for Paragons?
some "old" mod that changed paragons to anime style is broken rn, sadly.
derega16  [ophavsmand] 14. feb. kl. 21:15 
Update 14/2/25

Minor fix
-misplaced Shroud Walker room
derega16  [ophavsmand] 13. feb. kl. 23:35 
Update 14/2

New
-Disco moon
-Q'la Minder
-Barbershop system (Alpha)

Rework
-Beholder (add barbershop support)
-Nameless Apostate (add barbershop support)

Fix
-Update Shader
-Rewrite Species class (lithoid+synth now using vanilla species class)
Lixix 12. feb. kl. 17:41 
Tried it, seems to have reduced the lag period from 2 seconds to like... 1.5 seconds? Dunno, could just be placebo honestly.
derega16  [ophavsmand] 12. feb. kl. 17:11 
Lixix 12. feb. kl. 10:32 
It doesn't happen when only it is on, I tested that too. Forgot to mention, all of my other mods work fine with Gigacolle as well. At the time of writing my last comment, it was loaded higher (31, with ACOT being 42). Loading it below ACOT (44) fixes the portraits, but lag when selecting portraits still happens.
Ofcourse, this comment might be redundant but still felt like mentioning it just incase.
Cheers.
derega16  [ophavsmand] 12. feb. kl. 8:24 
@Lixix OK I check it I forgot to update the shader file, will update by friday but can't guarantee have zero problem as I use the same file as Giga but ACOT seemingly have it's own shader I have to look if there's a compatibility version or not
derega16  [ophavsmand] 12. feb. kl. 8:14 
@Lixix I check ACOT file, it doesn't modified any of extra dimension portrait. is it still happened when only Colle is on? Also is colle load before or after ACOT? Colle have a modified shader file and should be load later
Lixix 11. feb. kl. 7:32 
The mod Ancient Cache of Technologies ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1419304439 ) seems to be conflicting with this one, causing the Vehement, Aberrant and one of the Bio portraits to disappear in character creator. It also causes selecting any portrait to lag the hell out of the game for two seconds. I've disabled everything else except these two and it happens, so I am sure it's conflicting somehow but frankly I got no clue how.
Cathelia Samicora 22. jan. kl. 7:25 
@derega16
Understood. Thank you for the reply!
derega16  [ophavsmand] 22. jan. kl. 5:59 
@Cathelia Samicora

For ColleLit I forgot them in "common\species_names\colle_name" I put ColleSyn twice and forgot to change the last to lithoid

ColleBot is unused, it's does nothing, it doesn't have any portrait assign to
Cathelia Samicora 21. jan. kl. 20:51 
@derega16
Besides, the "ColleBot" species classes are not in the file "common\species_names\colle_name" too, it might has the same randomly generated species name missing bug.
Cathelia Samicora 21. jan. kl. 17:13 
@derega16
Report a suspicious bug about randomly generated species name missing: the portrait of "Prikkiki-Ti" is generated as a random species in my savefile, but it has no species name, just blank name. I have noticed that it is generated as "ColleLit" species category, but when I search the file "common\species_names\colle_name", I didn't found code about "ColleLit". Was this just the reason that why ColleLit might missing its randomly generated species name?
Idunno 8. dec. 2024 kl. 12:27 
Time to play Stellaris again
Seth the Wyvern Maid 17. nov. 2024 kl. 18:41 
Sadge. Though a static portrait would still be cool.