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Rapporter et oversættelsesproblem






New
- Playable Cetana under Colle Crisis category
Fix
- Blokkuka cloth selector
- Blokkuya mesh index
- Update species class
There's a plan to, but have a bit of problem on how to handle all the alternative versions. Should update soon
New portraits
-Cetana Replacer
ACOT variant (automatically change if load after ACOT)
Species class variants (work like vanilla)
-Reth Replacer
3 species options (if not set in the setting will randomised upon spawn)
-Blokkatgirl(s) V3.0 "BlokkArchive" (not intergrate into Giga yet)
6 portraits
8 portraits total
Experimental
-Some paragon gender and age will be change if using the replacer portrait
Techinically you can mod a new portrait groups yourself
I think I'll remove ACOT compatibility temporary. Giga shader already updated but the combined shader isn't
Okay I check the code, it's problem on shattered ring effect shader, unfortunately I can't fix that myself until merger of rules update and it's page said on hold
Alternatively you can delete gfx/FX folder in colle file, it'll make some portrait looks a bit weird but it'd fix that
This mod, alone, causes the Shattered ring origin to crash on game start.
Will come in 2 versions Ironman compatible and not
Ironman version will missed some like Ketling/Rakket and maybe MSI
That one is planned
If it run, Some paragon barbershop won't work properly because PDX change how portrait evolution works. But the rest should work normally.
If you can't run please tell me so I can make a fix patch for that
New
-Hyperstructural Assembly Yard
-Science Nexus
-Strategic Coordination Center
-Borin
-Caretaker AX-7b
Rework
-Beholder (add swimsuit variant)
Fix
-Update code to 4.0 version
For paragon yes, aiming to make 1-2 per month but not all of them are designed yet
also yes, It works without Giga.
Mostly i wanted Bubbles, overall.
some "old" mod that changed paragons to anime style is broken rn, sadly.
Minor fix
-misplaced Shroud Walker room
New
-Disco moon
-Q'la Minder
-Barbershop system (Alpha)
Rework
-Beholder (add barbershop support)
-Nameless Apostate (add barbershop support)
Fix
-Update Shader
-Rewrite Species class (lithoid+synth now using vanilla species class)
Try using Merger of Rules patch
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2807759164
Ofcourse, this comment might be redundant but still felt like mentioning it just incase.
Cheers.
Understood. Thank you for the reply!
For ColleLit I forgot them in "common\species_names\colle_name" I put ColleSyn twice and forgot to change the last to lithoid
ColleBot is unused, it's does nothing, it doesn't have any portrait assign to
Besides, the "ColleBot" species classes are not in the file "common\species_names\colle_name" too, it might has the same randomly generated species name missing bug.
Report a suspicious bug about randomly generated species name missing: the portrait of "Prikkiki-Ti" is generated as a random species in my savefile, but it has no species name, just blank name. I have noticed that it is generated as "ColleLit" species category, but when I search the file "common\species_names\colle_name", I didn't found code about "ColleLit". Was this just the reason that why ColleLit might missing its randomly generated species name?