Total War: WARHAMMER III

Total War: WARHAMMER III

Sons of Grimnir - Dwarf Unit Collection
219 opmerkingen
Shabu 31 aug om 16:49 
Thank you very much for the update and reply :)
TyArtikos 24 aug om 0:34 
FairB, thank you this mod looks awesome
Canadian Leaves 18 aug om 10:36 
Thank you!
wuzhenghua602 17 aug om 19:27 
Oh My God!!!!! thankyou
Mystical Llama  [auteur] 17 aug om 18:27 
Update posted. I've bumped the tables to the latest schema and corrected issues identified by RPM, which is USUALLY enough, but I have not had the time to rigorously test this mod as is my preference. Please let me know if any issues pop up.
Mystical Llama  [auteur] 17 aug om 18:19 
@Shabu - I haven't checked in some time, but I for sure have not made one. The Radious team does amazing work, but I rarely use their overhaul anymore. So it's not an effort I really wanted to devote myself to creating, nor maintaining. As is, I can barely keep up with Vanilla or SFO.
Shabu 5 aug om 20:23 
Hello, Thank you for making this mod. Do you know if there is a radious submod for this mod?
opuntia 18 apr om 11:33 
Does this still work after the 6.1.2 update?
Enuma Elish 18 mrt om 4:44 
请问有只有屠夫的兵种包吗:steamhappy:
wahan85- 28 sep 2024 om 1:52 
Could you please update the SFO patch now that they are finally done?
eldiabs 25 sep 2024 om 13:27 
Wouldn't worry about it too much then. Especially if no one else is reporting it. Could be some weird combo of mods I use. Thanks for the explanation!
Mystical Llama  [auteur] 25 sep 2024 om 12:56 
@eldiabs I'll take a look at this once I get a chance.

That would be odd, given that the stone sound effects are all vanilla from the original grudge thrower. This mod does not touch that audio.
eldiabs 24 sep 2024 om 5:32 
I think the rune golem hurlers have a sound bug. Their projectiles leave a looped smashing sound upon impact.
Voltorx 24 aug 2024 om 17:23 
Oh thank you
Mystical Llama  [auteur] 24 aug 2024 om 11:05 
@Naofumi - Try unsubscribing and resubscribing to ensure you get the update. The error you identified is exactly what I fixed just today.
Naofumi Iwatani 24 aug 2024 om 8:12 
Seems to cause a crash when trying to launch the game. "sonsofgrimnir_wh2.pack" Something about "default_land_melee_infantry_main_flankingdwf_runegolem" in table "cdir_military_generator_unit_qualities_tables".
Mystical Llama  [auteur] 24 aug 2024 om 7:51 
This should be fixed.

Good ole' CA dramatically altering a table schema they've used since TW:WH1, just 'cause they can.
Voltorx 23 aug 2024 om 13:20 
Crashing for me to now with 5.2 update
IM_mavio 23 aug 2024 om 12:16 
Irondrake Grenadiers assets crash my game
lukearound 22 aug 2024 om 16:21 
Can we get a hot fix PLZZZZ
Techno Kaskader 22 aug 2024 om 9:15 
Crashing with 5,2
eldiabs 14 aug 2024 om 13:04 
That did it. Much thanks!
LeKopic 14 aug 2024 om 12:50 
Yep, no CTDs after the latest update, thank you
Mystical Llama  [auteur] 14 aug 2024 om 12:42 
@eldiabs - Updated again, I think I uploaded the wrong version previously. Give it another go.
eldiabs 14 aug 2024 om 10:42 
ctd with latest update. Not sure why? Worked just a couple of hours ago. Disabling this mod and game loads properly. New conflict with other mod perhaps?
Mystical Llama  [auteur] 14 aug 2024 om 9:02 
TL;DR - I don't know Singe's work that well, but my units should jive with all mods and effects which affect Vanilla slayer units - unless that mod is designed to pull Vanilla units in to a custom group, rather than pushing custom effects out to vanilla groups.
Mystical Llama  [auteur] 14 aug 2024 om 9:02 
But some modders go the other way, and create specific alternate attribute groups and designations for their work. They then add the vanilla units to these alternate attribute groups (A unit can belong to multiple if you do it right) as a way to control the implementation of their mods to only the intended targets. This reduces compatibility with other mods, but also avoids potential conflicts with other custom content which might be trying to apply other similar effects to the same units. However, if the mod is popular enough and designed correctly, other content creators can include compatibility within their own database that does not trigger unless that popular mod is also present. I don't do this, because designing your mods around other content creators is an exhaustive process that never ends.
Mystical Llama  [auteur] 14 aug 2024 om 9:02 
@AlertedCoyote - Every modder has a different philosophies on how to connect units to specific attribute groups. To my mind, using the vanilla designations as much as possible is always ideal. That ensures maximum compatibility with other mods, as you are using existing keys that every user will have regardless of any other custom work going into the game build. To that end, my units are all tagged the exact same as Vanilla slayers or their specific equivalent. All should be subject to the same skills and modifiers that affect those same vanilla units using those same original tags.
AlertedCoyote 13 aug 2024 om 2:18 
Love this mod - only one problem, the slayer units don't seem to count as Slayers as far as other mods are concerned, for example Singe's Skills, which is weird because other mods work. It might be an issue with the units being considered their own individual things rather than a "gets benefits from X upgrades". Hopefully that gets fixed! Great work!
sigmars_disciple 25 jun 2024 om 19:40 
Hey, any experience reports from trying to run this with 5.1, anyone?

I mean as it's basically a unit mod, it could....
Enuma Elish 23 mei 2024 om 0:31 
兵牌能优化一下就更完美啦!玩了很久很久的MOD,感谢更新!
Mystical Llama  [auteur] 22 mei 2024 om 9:45 
Updated to allow for slayer unit recruitment on the Spirit of Grungni. Get 'em, Malakai!
The_Fr33_Man 18 mei 2024 om 10:05 
Thanks for your work, are there any plans for a radious submod in the future?
Mystical Llama  [auteur] 8 mei 2024 om 9:13 
@Guts Okay, think this should be fixed. If not, I can take a look after work today. Apologies for being unable to test it directly at the moment.
Mystical Llama  [auteur] 8 mei 2024 om 9:08 
@Guts Oof, yeah. I think I can see why. Let me fix that!
What a jOAK 8 mei 2024 om 6:00 
Awesome, not too far into a Dawi campaign, keen to add these in!
Guts The Black Swordsman 8 mei 2024 om 4:02 
Gromril gunners and rune golems disappear from recruitment once the building is upgraded to rune lord's hall
Mystical Llama  [auteur] 7 mei 2024 om 15:40 
Fixed the rampage issue on the Sappers. Thanks @ryukon!
Mystical Llama  [auteur] 7 mei 2024 om 15:39 
Okay, made a few small tweaks to keep these units on level with their vanilla counterparts.

Keep in mind, some of the units here are a departure from normal dwarven strategy. You can't expect them to perform the same way similar units do in other armies, since they don't have a unit roster that supports them the same way.
Mystical Llama  [auteur] 30 apr 2024 om 15:35 
@ryukon - Thanks for the info! I'll set some time aside to check it out this weekend.
ryukon 30 apr 2024 om 4:53 
I hope you will update this mod for 5.0.
Especially the rampage effect of the sappers needs to be adapted to the changes of 4.2.
Mystical Llama  [auteur] 18 apr 2024 om 20:45 
@Thatguy, @Hound - I do not have a Radious submod for this. Puddles404 had posted one previously, but he appears to have taken it down once he realized how annoying it is to faithfully maintaining one :)
Hound 14 apr 2024 om 12:22 
Id also like to know if there is a Radious submod
Thatguy 11 mrt 2024 om 15:35 
what happened to the radious submod
Red Panda 22 feb 2024 om 20:24 
Since cathay has terrocota hero, golem hero would make sense
NINA rojozangre 22 feb 2024 om 19:00 
...
Mystical Llama  [auteur] 6 feb 2024 om 17:33 
@Anax - Yessir, it ought to be working. Let me know if you spot anything busted!
Pawlick 6 feb 2024 om 7:47 
Congratulations on becoming a dad! Great mod as well :)
iDon'tSpeakRussian! 15 jan 2024 om 10:20 
Joining in with congratulations :)
Moxifloxacin 15 jan 2024 om 10:06 
Thanks for the update, and congrats on becoming a dad!