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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3024389024
I renamed it to "Valks Tweaks" because I have bigger plans for this mod now.
Please note that the "Faster Weapons" mod will no longer be maintained but all the features from this mod are in "Valks Tweaks".
AllProjectilesIgnoreCollision was kept off and still is.
Thanks :)
- "Use Animation Multiplier" has been removed entirely as it was causing lots of problems and not really doing anything that use speed multiplier was doing already
- More config speed options have been added for all weapon types
- The config colors have been changed to be nicer on the eyes
Please make sure you do not have "AllProjectilesIgnoreCollision" enabled in config. If the issue still persists please reset all config options to their defaults and tell me exactly what you change and the specific weapon(s) you are testing with.
I tested further and seems like every melee item that "swings" or "stabs" has the "no collision" problem too (weapons and tools), altough if they have some kind of effect (like the Terragrim or the Night's Edge) it still show up.
If it's something that stays out (like boomerangs, chainsaws, maces [the ball on a chain], yo-yos) then it works as intended.
Since I'm already here, would it be possible to have a separate "Use speed multiplier" for magic weapons? MP gets drained extremely fast with the multiple activations.
Mirrors don't work most of the time, it gets pulled out less than a second and goes back to nothing, sometimes it works, most of the time the character doesn't get transported back to home/spawn.
Also the animation speed slider doesn't work, it's always extremely fast.