Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






Search for Mahgunz on Twitch, and you'll find me. Will probably start this map in September or October. Currently doing an Arizona inspired city.
Can't wait to see more of your stuff as well. :D
Hi! Thanks for the kind words, and the feedback! I really think the map you made is a perfect blueprint for a tropical or south american city.
Definitely gonna check out the water spawns from yours. Water is pretty tedious to work with in CS, I agree.
I'm gonna use this map for a stream in the future, so I thought I'd share it here as well.
I hope I credited you enough for the heightmap from your version. You make some amazing content for CS!
There are some issues with your water (needs more water spawns, then simulation needs to be run on fast for a long while so that the river runs the right direction as well as getting proper fishing varieties). Take a look at the water spawns on my map, check out their height assigned and notice there are spawns in the start area and even in the ocean to help current flow.
If you need some help shoot me a FR. The water physics in this game can use some explanation, as does uploading updates to Workshop items.