Garry's Mod

Garry's Mod

Unbreakable Tool 重製版 (Unbreaker)
9 条留言
♬♫~Joe Blaze~♫♬ 7 月 19 日 下午 10:52 
No longer working.
🍂🎃Killdroid 🎃🍂 2024 年 8 月 6 日 上午 10:37 
i can now build in peace while my friends are on the server
10/10
󠁳󠁳Angels 2023 年 4 月 2 日 上午 8:30 
why is it not working on the server
ferret 2023 年 1 月 1 日 上午 8:10 
thank you, i appreciate it very much
LaZycAt  [作者] 2023 年 1 月 1 日 上午 7:56 
The most simple way you can just hook a EntityTakeDamage event, check if the entity that getting damage were set to Unbreakable, if true then drop the damage
or complex you can set a damage filter that only specific damage type can pass through, ex. bullet, crush, slash, etc
ferret 2023 年 1 月 1 日 上午 7:34 
thank you, can you describe how to do it without entities? i searched unsuccessfully
LaZycAt  [作者] 2023 年 1 月 1 日 上午 6:27 
> @ferret
It's a logic entity that only assigned entities will pass it, so if used on damage event, it should prevent "Unbreaked" entities getting damaged, theres some other entities can achieve this, or even without these entities, but its done by former developer and it works, so
ferret 2022 年 12 月 31 日 上午 5:58 
for the curious it works by creating a filter_activator_name entity
joystick_on 2022 年 11 月 17 日 上午 1:37 
damn, underrated fix