RimWorld

RimWorld

Irken Race
127 kommentarer
Samuel 8. aug. kl. 11:10 
Might you consider adding Vacuum Resist to the tunic, or perhaps the Pak?
DuckGoosebear PrairieDogLover 31. juli kl. 12:04 
Invader Zimbabwe!
kiyi  [ophavsmand] 31. juli kl. 11:24 
No SIRS yet, sorry guys, July was super busy for me, but I added 1.6 compatibility and the ability to create tunics at the tailor bench!
Timotheseus 23. juli kl. 10:29 
I eagerly await the update for SIRS and 1.6! Sending you Kofi for support!
Slig [MW] 23. juli kl. 1:48 
Please Update this!
Kobold King 12. juli kl. 7:10 
i know it just came out, but will there be a 1.6 updated version?
Splinkus 5. juni kl. 17:32 
Its pretty good for a filthy dirt-human mod
Princess Celestia 1. juni kl. 0:18 
@kiyi That's absolutely phenomenal, I was happy with the mod overall as is, but seeing you say you're still planning to add shit is amazing. I'll be sure to force all my Rimfriends to try it out.
kiyi  [ophavsmand] 31. maj kl. 14:31 
@AwkwardMush what do you mean? it acts an organ for the irken, if it is removed or destroyed, the irken experiences reduced capacity. it is also a method of attack.

And just as an update to anyone using or planning to use this mod, I'm working on an update to polish the graphics, add more body types, SIRS, and more functionality!
AwkwardMush 26. maj kl. 9:31 
How does the pak work?
Halfelfaedyn 17. feb. kl. 9:45 
These are amazing.
Princess Celestia 12. okt. 2024 kl. 1:49 
@kiyi Oh that would be lovely, only thing my Totally Secret Invader Base is lacking is the DRIP atm.
kiyi  [ophavsmand] 11. okt. 2024 kl. 16:03 
@Miss Massacre oh no there isn't I don't believe! I can look into adding a way. In the meantime, you can find them for sale from vendors that sell clothes!
Princess Celestia 11. okt. 2024 kl. 14:31 
Firstly, this is amazing, visually lovely and the amount of details puts other HARs to shame, however I might be blind, is there no way to craft the Tunic?
Supahz 28. juli 2024 kl. 8:38 
Just stopping by to say that this mod makes me happy every time that I play
kiyi  [ophavsmand] 11. juni 2024 kl. 12:27 
@Specialminds Hi! I'll try to look into it on the weekend for you!
Specialminds 7. juni 2024 kl. 12:00 
Hey, are you still working on this mod? If so, could you make it compatible with "Hospitality" please? I tried fixing this myself by changing <permanentEnemy>false</permanentEnemy> to <peaceful>true</peaceful, but that didn't do anything. I just got this message again:

FactionDef IrkenDefectiveCamp must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in Irken Race.

Keeping the "permanentEnemy" thing and changing it to "true" makes the message go away, but I feel like that's going to make them wanna visit only to kill me. I'm sorry to bother you with this. I could probably fix it myself if I knew what to change...
scionmalth69 4. juni 2024 kl. 21:12 
Doom doom doom doom doom doom doom, doom doom da doom !!
Timotheseus 25. apr. 2024 kl. 11:20 
What are the chances of Gir and the Sirs being added?
Kobold King 22. apr. 2024 kl. 18:09 
LETS GOOOOOO!!!!!
creatura.exe 20. apr. 2024 kl. 18:22 
screaming, this might make me have to use HAR
truncate 20. apr. 2024 kl. 15:06 
nice, this is the only reason i still use HAR
Timotheseus 19. apr. 2024 kl. 4:49 
WONDERFUL NEWS! Glad to hear it!
Darian Stephens 18. apr. 2024 kl. 19:33 
Wooo, the Irkens will rise again!
kiyi  [ophavsmand] 18. apr. 2024 kl. 11:19 
Hey all, I will try to update soon so you can have your 'lil irken guys back!
Lisbetha 17. apr. 2024 kl. 13:35 
Good luck with updating! 1.5's overhaul looks like it's made a lot of work for custom races with all the new and modified tags.
Supahz 15. apr. 2024 kl. 17:18 
Update would be awesome... please?
Timotheseus 12. apr. 2024 kl. 9:01 
As of the new expansion with 1.5 all IRKEN pawns appear invisible. If they are spawned in your colony doors, colonists and many other things will appear invisible.
Council Member Fish 11. apr. 2024 kl. 13:49 
do you intend to update to 1.5
kiyi  [ophavsmand] 27. mar. 2024 kl. 13:12 
@luisamalvarez25 Hi! So when rimworld updated I basically had to rewrite most of my xmls and code because it was so disorganized, along the way I ended up loosing the 1.3 version. It's possible the mod could still work on 1.3, it SHOULD but im not 100% sure. I would test it on a new save first.
Ego Death 20. mar. 2024 kl. 14:13 
@Darian Stephens thank you, I was worried
luisamalvarez25 16. mar. 2024 kl. 19:31 
Hi I subscribed during 1.3 and I'm still playing on the 1.3 version of Rimworld, only now the mod only shows 1.4 as a tag and I get a warning regarding the versions not matching. Can I still play with this mod?
Darian Stephens 11. mar. 2024 kl. 20:52 
@No Friends No Problem
What do you mean? It is possible to craft Paks, it's just pretty expensive and a late-ish research.
Ego Death 11. mar. 2024 kl. 18:57 
not to be a dick, but wouldnt it be better to be able to make the paks through glittertech or modern tech level? Ive seen how rare it is for them to be sold
Darian Stephens 1. feb. 2024 kl. 23:52 
Something I'd love to see, but have no idea how feasible it is, is to allow Irkens to walk on their Pak legs.
If they lose their own legs, then they could use their Pak to compensate and still get around reasonably quickly.
I do love that they can stab and attack with their Pak legs, though, that's awesome. There are so many little body part details here, and it's great!
Timotheseus 5. okt. 2023 kl. 7:04 
Who do we pay to make the Gir/Sir robots???
(≡◉‿‿◉≡) 30. sep. 2023 kl. 14:58 
Is this limited to industral/spacer only? or there's a tribal/medieval faction?
Syxx 29. aug. 2023 kl. 11:48 
I would love yo see more of this mod also, love having an invader to take over the WOOOORLD
kiyi  [ophavsmand] 28. aug. 2023 kl. 19:43 
@kylcrthrs oh good, im glad it wasn't too bad, I will still figure out away to fix the invalid name when renaming.
Syxx 28. aug. 2023 kl. 11:56 
this was on my end, i have rectified the issue, ty. loving the mod.
Syxx 28. aug. 2023 kl. 11:13 
something may have not gotten deleted properly, haha.
Syxx 28. aug. 2023 kl. 11:12 
but as far as i could tell it was probably HAR conflicting with another mod.
Syxx 28. aug. 2023 kl. 11:11 
actually, i deleted all my mods from the folders and tried it standalone and it still seemed to have the issue? ive since changed my mods list, so it may be as simple as trying the mod again, haha.
kiyi  [ophavsmand] 27. aug. 2023 kl. 20:08 
@kylcrthrs I can't seem to recreate the missing head issue, could give some info about when you see the bug, and what mods you have that might cause it?
Syxx 27. aug. 2023 kl. 5:49 
wondering if there have been any updates here.
Syxx 21. aug. 2023 kl. 14:07 
Much appreciated, i cant wait to do an irken invader playthrough.
kiyi  [ophavsmand] 21. aug. 2023 kl. 9:30 
@kylcrthrs & @Aemi Daniels these two comments have me thinking there was an update that broke something, hmm, I will look into it as soon as I can!
RTFMStreamingTTV 18. aug. 2023 kl. 20:44 
the custom naming scheme broke for me. i cant rename anyone, the randomize button gives back empty fields, and any name i type is invalid somehow lol

my little baby irken is stuck named baby
Syxx 18. aug. 2023 kl. 18:17 
also,it seems like my irkens dont always have the head
Syxx 18. aug. 2023 kl. 16:23 
should my baseliners be getting the irken head? if not i think i might know the mod thats causing that.