Age of Wonders: Planetfall

Age of Wonders: Planetfall

Planetfall Overhaul Mod
72 comentarios
Sim17og  [autor] 1 ABR a las 8:06 
I'll try to boost AI on harder levels
Eightball 23 MAR a las 18:36 
Hey, I love the mod. However, I have noticed that the AI struggles A LOT if you begin with weak starting armies - even on the hardest difficulty. Also, some Vitality hero skills say they boost health by 2 points, but raise them by 4 instead. Cheers.
Sim17og  [autor] 7 DIC 2024 a las 22:39 
Yes, this mod is not supposed to be played for campaign playthrough
古代 7 DIC 2024 a las 15:33 
i was playing the revelations campaign first map, on hard might that have something to do with it?
Sim17og  [autor] 7 DIC 2024 a las 4:30 
If you want a 100% bug free version, disable all the options at the beginning of the game. I haven't experience a bug in a while though.
古代 6 DIC 2024 a las 3:39 
buggy, i crashed on turn 5.

also, my settlement and all sectors were overrun by 5 by 6 back to back maurader attacks.

i did like the changes, especially the economy/buildig changes.

could you release a version that just has the building/economy changes, but leaves everything else alone? :lunar2020halodragon::steamthumbsup:
Yoinkyz 31 OCT 2024 a las 10:47 
someone gotta make a collection to go well with this xd anyone reccomend any mods to go along with this
Sim17og  [autor] 21 OCT 2024 a las 12:25 
Mercenaries camps should respawn properly
Kim bosong 30 JUN 2024 a las 17:51 
you can make full change list to google docs
Sim17og  [autor] 15 JUN 2024 a las 3:44 
Fixed Missions 1 to 4
Sim17og  [autor] 14 MAY 2024 a las 13:10 
It should be
avenger711 14 MAY 2024 a las 12:14 
Is the full list of changes?
Sim17og  [autor] 2 FEB 2024 a las 23:11 
The link is broken. Try to disable all the quests in a new game.
Jedius IX Bakka 2 FEB 2024 a las 16:36 
Here it is
{ENLACE ELIMINADO}
Found it under \Program Files (x86)\Steam\userdata\<number>\718850\remote\SAVES
Sim17og  [autor] 1 FEB 2024 a las 4:22 
I could check the log file of your saving. Yeah it might be helpful
Jedius IX Bakka 31 ENE 2024 a las 13:06 
It's at the beginning of Turn 19. First planet of the Galactic Empire mode, with Aggresive Settlers and Masking Frequencies traits (can't buy neutral cities & can't detect covert operations). Quests are enabled but I'm not about to complete any of the new objectives. This is how the game looks like just before pressing "End turn" and the bug happening.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3151325449
Would it help if I sent the save file somehow?
Sim17og  [autor] 31 ENE 2024 a las 11:42 
It's likely the mod. I need to simulate something similar to understand what's going on. What turn did it happen? Did you enabled quests?
Jedius IX Bakka 31 ENE 2024 a las 7:40 
I started a new game with only this mod enabled. During the game, I went to war with Paragon. They launched a strike at me, I defended against it, all was cool. But a dozen or so turns later, as they launched another strike, I am completely stuch at this screen, screenshot below.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3151132184
The only thing I can do here is load the game or exit. Reloading earlier autosaves still leads to this screen on exactly the same turn, and locks me from progressing. Is this mod the cause or am I just super unlucky?
Warlock Overlord Nukit Claw 10 DIC 2023 a las 12:04 
Ye that checks out.
Warlock Overlord Nukit Claw 10 DIC 2023 a las 12:04 
Lol :)
Sim17og  [autor] 10 DIC 2023 a las 9:51 
Actually I forgot to give metamorphosis property to the units
Warlock Overlord Nukit Claw 10 DIC 2023 a las 9:37 
ah i found out what it was. There is a comp issue between this mod and xenoplague expanded. that mods adds extra units and screws the tiers around for your mod
Sim17og  [autor] 10 DIC 2023 a las 9:08 
Destroyer should evolve in Xenodon, Plague Lord shouldn't evolve as it tier 4 already
Sim17og  [autor] 10 DIC 2023 a las 8:57 
I'll check it out
Warlock Overlord Nukit Claw 10 DIC 2023 a las 5:15 
Heya, i don't know if you still update this? But for xenoplague the destroyer and the plague lord are not avaible as evoltions. It dousn't show that in the tech tree
Sim17og  [autor] 29 AGO 2023 a las 11:22 
It's 8 not 10 my mistake
ronehjr2262 27 AGO 2023 a las 16:24 
The colonizers being available at 10 colonists function did not work for me.
Sim17og  [autor] 15 JUL 2023 a las 22:47 
Next update won't be compatible with older play-through
Sim17og  [autor] 6 MAY 2023 a las 11:37 
(Probably) Sorted Mission 2 bug
Lapsis 15 ABR 2023 a las 15:01 
Hi Sim,

I found what was causing the trouble. The "Adventure Mod" ( https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2377887888 ) was overriding most of your content, that is why I was not able to get the primary tiers higher as I, due to having a different skill tree. The ones that were default (like secondary equipment Tier I-IV) was still usable.

So in fact, I simply cant use Adventure Mods packs, while using your; unless ofc, I will limit myself to tier I weapons, which are still great as together :D
Sim17og  [autor] 14 ABR 2023 a las 23:04 
Try if it works without any other mods. Might be a mod compatibility issue.
Load order doesn't matter here. There's a priority number in mods. The higher one overwrites the lower.
I set my number to the lowest.
Lapsis 14 ABR 2023 a las 4:29 
Greeting Sim,

Sorry for a late reply, didn't have a chance to check the game earlier doing a week, but I did checked it yesterday and I am still not able to use any primary weapons higher than Tier I.

I wonder, perhaps its my load order? Do your mod should be kept at high list of priority? 1st/2nd? Or at the bottom on the load mod order?
It just weird, as I dont even have a skill that allow me to teach my hero to use a better primary weapons in the game. Perhaps, because I play as the Colonial Guard from a different mode? Or it does work differently in Empire Mode?

Thanks for great mode. once again! :)
Sim17og  [autor] 9 ABR 2023 a las 10:07 
At lvl 4 you should be able to unlock Tier 2 Weapon Abilities Unlock Skill
Lapsis 9 ABR 2023 a las 9:58 
So far, I started a new game with mod enabled.

I can tell that in locked section, my heroes can learn "Tier 1-4 Secondary Equipments Unlocks", so I believe it will let me use different weapons.

Sadly, I dont have any skills learned as my main hero. The Colonial Mercenary Hired Gun got just a Ranger Specialist 1, so nothing there. I will double check with a new hero, as I used my hero made in Empire Mode.
Sim17og  [autor] 9 ABR 2023 a las 9:27 
What do you see in learned skills section? It's in the Hero unit screen
Sim17og  [autor] 9 ABR 2023 a las 9:23 
Was it fixed then? Can you try it with a new play through? I successfully gave pulse sniper (lvl2) to my hero. I haven't tried with melee weapons yet.
Lapsis 9 ABR 2023 a las 9:01 
What I trying to explain is that:
Whenever you got a level up with your hero (any vanilla/moded fraction such as Colonial Guard), there is no skill that allow you to use a higher TIER primary weapons.

There is a skill that you can chose to use higher TIER secondary weapons, but there is non for primary weapons. I believe it was the skill among hero skills in previous patches of this mod, that is why I am letting you know about this potential bug :)

Glad to hear that melee weapons are available ^^
Sim17og  [autor] 9 ABR 2023 a las 8:52 
You can't upgrade weapons to TIER 2,3,4 or you don't see the skills in the unit profile (like you can't see laser pistol ability)? I think I've just fixed a bug for melee weapons upgrades
Lapsis 9 ABR 2023 a las 8:41 
Yes, I do talk about Hero Skills - Both. These are not appear to be selected. Just Tier I-IV as secondary, but not primary weapons, which is odd.
Sim17og  [autor] 9 ABR 2023 a las 8:36 
Ranged or Melee?
Sim17og  [autor] 9 ABR 2023 a las 8:19 
Are you talking about Hero skills? I'm checking it out
Lapsis 9 ABR 2023 a las 7:46 
The mod is great! However I am not able to use any primary weapons above Tier I, because there is no a skill that allow you to improve it. Its there for Secondary Weapon, but not the Primary and its weird, as it was there, before the April updates...

Anyway, thanks for your great work! :D
Koyaanisqatsi 19 MAR 2023 a las 1:20 
Sure, thanks.
Sim17og  [autor] 19 MAR 2023 a las 0:41 
I might give you an alternative version without Misfortune units. I cannot guarantee it's not going to break the game anyway.
Koyaanisqatsi 19 MAR 2023 a las 0:23 
Can we try with those two? I didn't experience anything else with any other units. Worth giving it a shot.
Sim17og  [autor] 18 MAR 2023 a las 23:04 
I've got others units which evolves and have extra abilities. I don't think it's just Misfortune at this point. I should test all units it would be massive work. Everything works fine in random maps and empire mod. I've no idea what's the difference between those playing modalities.
Koyaanisqatsi 18 MAR 2023 a las 22:49 
Would it be a lot of hassle to remove those units/abilities? I didn't notice any other crashes and sometimes full mission can be played without a crash.
Sim17og  [autor] 18 MAR 2023 a las 22:14 
It looks like this mod isn't suitable for campaign play through. That's weird indeed.
Sim17og  [autor] 18 MAR 2023 a las 8:48 
Not uploaded yet I'm trying to sort Misfortune
Koyaanisqatsi 18 MAR 2023 a las 8:44 
Herald still crashes :(