安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Like I previously said, AOBA will probably redo this mod to depend on the Exosuit Framework at some point. Exosuit Framework was updated to 1.6, but still has a number of bugs that need fixing. It will be updated. Eventually... It will take time, be patient, play without it or just don't play at all, your choice.
Given that these things are basically small mecha, this mod might be updated to depend on that framework and function as exosuits.
So, it will be a while longer before this mod is updated, I'm afraid.
Oh well. Maybe sometime this year. Fingers crossed.
会和 Ancot Library 这个种族框架冲突,会使机甲武器疯狂切换空手和武器,导致开不了枪
tested with both new game and save i had been playing on))
This mod is really fun though, and I hope this helps anyone that wants to use Mechs without nerfing the rest of their colony.
any ideas i don't use the mods listed as incompatibility