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i got like 120 mods so yea i got researches of up to at leat 10million points to do them all D: got 3 lv20 researchers with bionics and many buffs from archotech and transhumanists (with genetics they barely sleep on quick sleeper trait + sleep accelerator xD )
While you're at it, consider social interaction that also gives research points based on average research capabilities of pawns involved.
Could be at slightly higher chance of those happening if pawn is busy researching
Meaning that putting two or more research benches in close vicinity provide small synergy since researchers would ocasionally talk to each other about ongoing project.
For balance purposes maybe limit it all to only pawns capable of reserch and above certain skill?
Because I somehow doubt that Bob the Semi-Sentient Roomba missing half a brain and unable to write, read or even hold the pen would (or even could) provide suggestion on functions of charged weaponry or cryosleep.
What I was thinking about was mod that gives pawns chance to get "Research thoughts" (for a lack of better term) and it would deposit small point ammount into current project based on Intelectual skill plus some random points.
Because I know I don't stop thinking about problem just because I left workplace.
And sometimes uninvolved people who know about problem can suggest ideas on said problem.
System.FieldAccessException: Field `RimWorld.ResearchManager:currentProj' is inaccessible from method `PassiveResearch.PassiveProgress:GameComponentTick ()'
I'm just not good at pawn management, so research always ticks slow for me.
This is one of my most important mods it turns out.
Thanks for taking a look at it.
With 300 mods researching turns into a real annoying slog tbh so Im glad this exists to make it a bit more fun
https://gist.github.com/HugsLibRecordKeeper/cd84f0a33d24818f4c0217fbc2879be1#file-output_log-txt-L156