Total War: WARHAMMER III

Total War: WARHAMMER III

6th Edition Grey Ogre 4K Reskin
97 Comments
ahicks276 Oct 8 @ 9:07pm 
Exactly what I hoped existed, thank you!
GunKing  [author] Sep 14 @ 10:18am 
@Phillip
Thanks!
Phillip Sep 14 @ 9:34am 
You are an artist!
GunKing  [author] Mar 25 @ 12:51pm 
-Updated for 6.1

Fixed missing arm graphical glitch for Ogres riding the Snowhorn of Mourn RoR.
GunKing  [author] Jan 2 @ 9:32pm 
@Not_My_Spiderman
Yeah just delete mine. Should work unless his models use completely different named textures.
I Have No Enemies Brother Jan 2 @ 7:14pm 
@Gunking

If I wanted to have the grey skin of your mod but Storeslem's ogre reskin used with this I notice your new ogre bull head variance take over his ogre bull head variants. Do I just delete the rigid models and anything else related to your ogre bull head variants in your mod using RPFM to get his hear variants but this delicious grey tone?

Thanks for this scary beauty of a mod. Your graphical mods flesh out this world.
GunKing  [author] Dec 24, 2024 @ 12:26am 
@Pootsie Sniffins
Welcome, glad you like it!
Pootsie Sniffins Dec 23, 2024 @ 10:55pm 
these are like, scary. thank you lol
GunKing  [author] Dec 23, 2024 @ 4:07pm 
Updated again.

Fine tuned Golgfag's Maneaters, brought out more appropriate teeth coloring and got rid of some traces of lingering human flesh at the periphery.
GunKing  [author] Dec 13, 2024 @ 1:47pm 
Very welcome!
LOCKSMITH Dec 13, 2024 @ 12:56am 
Thanks for update
Bröther of Lööps Dec 13, 2024 @ 12:21am 
No worries, we all get angry at sometimes.
This mod is great because it reminds me of painting old ogre minis, love good old fashioned big boys!
GunKing  [author] Dec 12, 2024 @ 6:52pm 
@Oni鬼
You're right, I should chill. You caught me in a rare anger filled moment. Glad you like it.
Bröther of Lööps Dec 12, 2024 @ 6:08pm 
Oookay, maybe you need to chill, no intent to pester.
Thank you for the update, they look great!
GunKing  [author] Dec 12, 2024 @ 4:14pm 
@Oni鬼
You irritate me greatly. You might intend something else, but it comes off as pestering to pop in when the DLC is barely out and state the obvious, especially given that the last time this mod was updated was in November when the last major patch came out, so yes it is very much alive.

Mod is updated for 6.0/DLC. All actual Ogre units and their respective UI elements have been grayed up. There is an image of the new characters in the preview wheel, 2nd image.
Bröther of Lööps Dec 12, 2024 @ 10:24am 
Not asking to update instant, just asking if the mod is still alive. No hurry to update.
GunKing  [author] Dec 12, 2024 @ 7:34am 
@Oni鬼
You're going to need to be a little patient. I just woke up. The DLC just became available for download. I have 39 different mods to update. You may also remember the DLC has Greenskins and Khorne in it too, which I also have mods for.

So yes.

But it's not going to happen the instant you want it.
Bröther of Lööps Dec 12, 2024 @ 4:57am 
Hey, Will you update this for Omens of Destruction? It got new ogre units.
GunKing  [author] Jul 25, 2024 @ 9:42am 
@Space Buddha
If I can, I will.
Space Buddha Jul 25, 2024 @ 5:42am 
Can you make a non 4k version as i have limited GPU ram and i would like to have grey ogres like they used to be in warhammer
GunKing  [author] Jun 25, 2024 @ 11:50am 
Updated for 5.1

Did gray skin treatment on Tamurkhan and Plague Ogres where applicable.
Svippe May 15, 2024 @ 5:02pm 
is there any chance you might do a recolor of the new lord portraits?
GunKing  [author] May 2, 2024 @ 8:06am 
@Traumschmied
Thank you! Possibly it is, load this mod on top of that one and you'll know for sure. Awesome profile pic by the way.
Traumschmied May 2, 2024 @ 5:31am 
this is amazing! is this compatible with other mods that alter ogre units? like "armored tyrants" for example? :WH3_greasus_rofl:
GunKing  [author] Apr 30, 2024 @ 1:34pm 
Updated for 5.0

Tamurkhan and the Plague Ogres will have their own version of gray skin in another update to this mod further down the line. Right now, they're so rotten and diseased it's not a huge deal for me to color em up in a hurry.
GunKing  [author] Feb 22, 2024 @ 3:24pm 
Updated for 4.2
GunKing  [author] Sep 12, 2023 @ 11:00am 
Updated for 4.0

-Updated to include Gray Ogre version unit cards and portraits of Ogre Labourer's from the Chaos Dwarf Roster Expanded mod by Decomposed.
GunKing  [author] Jun 28, 2023 @ 2:52pm 
@uvm
Thank you. That is correct. A submod is needed since this one only touches vanilla unit card assets, nothing that someone might have created on their own.
uvm Jun 28, 2023 @ 12:37pm 
Looking at your workshop I noticed that I'm using almost all of your mods. Except for the elves ofc. You are doing a great job!
Faction unit cards III and upgraded units in Return of the Ironskin tribe have regular unit cards, not your gray ones. I+m guessing submod is needed coz load order didnt help?
GunKing  [author] May 31, 2023 @ 7:15pm 
Updated for 3.1

Firebelly Ogre on the Dreadquake Mortar now has gray skin/red tattoos.
GunKing  [author] May 28, 2023 @ 4:41pm 
@Malkin
That does sound like a nice submod. Hopefully someone does it someday.
Karl May 26, 2023 @ 1:26am 
Could you add this red war paint without the grey skin? Would be a nice submod
GunKing  [author] Apr 13, 2023 @ 11:16pm 
Mod is updated for 3.0

@FortuneHost
My pleasure!
FortuneHost Mar 11, 2023 @ 12:26pm 
Absolutely fantastic. I'm glad to see someone else preferred them grey, it made them stand out so much more. Thanks for putting the time into making this.
GunKing  [author] Feb 14, 2023 @ 8:23pm 
Leaving American waters soon. Sailing to Japan and back again. I'll return late April/early May.

Most if not all my mods will be fine when the next patch hits.
I Have No Enemies Brother Jan 27, 2023 @ 11:24am 
@Gunking

Awesome, thanks for making me aware.
GunKing  [author] Jan 26, 2023 @ 10:49pm 
@ASTARTIS
It's already compatible man. Make sure it loads before this mod and you'll be fine.
I Have No Enemies Brother Jan 26, 2023 @ 10:26pm 
@GunKing

Your mod is beautifully crafted. Would you be opposed to making it compatible with the new ogre gore mod from @Armorchin ?

Thank you for your exquisite work.
GunKing  [author] Jan 23, 2023 @ 9:47am 
@TheGrandSirPiggy
That is correct! Any time Calm and Storslem update their mods however, you will have to make your RPFM changes again. When I release the compatibility mod I'll have a screenshot too of the best order to load the mods.
TheGrandSirPiggy Jan 23, 2023 @ 1:38am 
Can't wait for the Calm compatability patch!

Since this is already compatible with Storslem's reskin, dose that mean, once its made comp with Calm's, that I don't have to do any manual RPFM editing to get this mod to work seamlessly with the other 2 (Calm's and Stors's), since I already made Storslem's reskin compatbile with all of Calm's mods.
GunKing  [author] Jan 22, 2023 @ 9:13pm 
Updated mod, tuned up Hunter fur textures considerably, a consequence of me preparing a compatibility mod with calm&normaltime's Ogre reskins, which should be out in a few days.
GunKing  [author] Jan 19, 2023 @ 7:16pm 
Updated mod to be more compatible with Storslem's excellent Ogre Reskin. Please load his mod before this one for proper display of the two. The units display fine but the portraits are not fully accurate, I will look to remedy this some day.
GunKing  [author] Jan 5, 2023 @ 4:19pm 
Updated for 2.3

-Gave two variants of Slaughtermaster the red fist paint treatment.
-Butchers have a little bit more red restored to their blood spatter textures.
-Fixed the red hands of certain Ogre Bulls, so now the units that have more arm exposed have a properly diffused 'paint' texture going up the arm instead of it being too crisp.
-Fixed some minor red hand issues on certain Ogre Tyrant variants as well as some severe transparency/LOD issues that were present in the vanilla version of the game.
-Removed Stonehorn reskins, they are now in my Savage Animals Reskin mod along with all the other Ogre animal variants.
-Updated the post-battle settlement occupation art to reflect gray skin/red paint colorations.

With that I consider this mod 'done'. In the future updates I'll be looking to make this mod compatible with other mods that touch Ogre assets.
GunKing  [author] Nov 15, 2022 @ 3:53pm 
Yes, after my next update when I get back home from Japan I plan to work on getting more compatibility for calms mods.
TheGrandSirPiggy Oct 20, 2022 @ 10:39am 
Would you be willing to support Calm's Ogre reskins as well, @GunKing? More specifically, his bruiser, greasus and slaughter masters.

This is such a wonderful mod, really makes the Ogres look like the unfinished monstrosities they are supposed to be!

Keep up the great work! I always have all your reskins enabled! :steamhappy:
Erysican Sep 19, 2022 @ 7:10pm 
Turns out the skrag glitch is an issue with CA's update, not this
GunKing  [author] Sep 10, 2022 @ 1:22pm 
@Wardsavius
Don't remember seeing that when I was last home. Possibly an AA vid card issue on your end. Someone else had a similar flicker issue when this mod first came out. I don't play with in-game anti-aliasing but I would try messing with those settings.

And if it's not that there's nothing I can do anyway, I'm at work for a few weeks.
Erysican Sep 9, 2022 @ 6:14am 
new CA hotfix seems to have cursed this mod's version of Skrag to have flickering, spasming back textures
GunKing  [author] Sep 6, 2022 @ 9:43am 
Mod is updated. I tweaked Skrag's porthole and unit card for there to be less daylight tones on his gray face. Still working on Sabretusk/Mournfang/Rhinox variants, but that will likely be published in a separate mod for mod size reasons.
Erysican Aug 31, 2022 @ 4:25pm 
Yup seems totally fixed now!