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It had its moments like I don't hate it, but the pacing was just. Idk, not broken, but kind of cricked in a manner of speaking?
I'd like to see you make more but there are a few things about this that I wish were adjusted a little bit.
I can concur that there are massive issues in the Final battle. At least I hope that's why I was so bad at it. :)
Just checked and he seems to be responding to me. Have a look here: https://youtu.be/7Ic_LlRvukA?t=319
After I put in a battery, he seems to react at the next bottle I throw: https://youtu.be/M05ZLBaYBAw?t=2154 - watch till 36:53 to see that I can't cheese him behind the simple door, and instead have to use the walk-in freezer door downstairs like in the campaign. In the previous version, I locked him behind an upstairs door and he couldn't get out. The freezer door part is much better now, since you also have to get an item behind that door.
I was so blind after the bridge and missed the totally obvious way forward.. What a plank I am.
This is really a great Mod though.
@Skummeh, what issues did you see with Jeff?
I hate to deal with Jeff, I liked how easy I left him behind the door.
BTW I will wait for the vis fix, thanks for your effort @GokuTofu
well i will patch it.
I also Updated how jeff works
Thanks for the insight but I cannot fight last battle because I cannot see the combine because the scene is not rendered correctly, bottom of the room switches to beach placeholder :(
I tried lowering settings from high to medium but still the same :(
Anyone else having this problem?
I have a 3070FE with 8GB of VRAM, so 'should' be enough for a mod, but was getting missing textures/segments of the level.
This was especially seen in the tunnel section where the Any Lions are.
Still a pretty wild ride though and will get to complete it this weekend hopefully. I got as far as Jeff and then Died. Oopsy.
- How it ends? I go outside after jumping from elevator, have a big fight then I open the "mountain" door (don't know that big's thing name is), enter, use the tool on the panel inside, seems that deactivates one force field but door still have one force field. the end?
- Resine: what for? Do I'm missing something?