Portal 2

Portal 2

Portal Plus: Overgrown Part 2/2
76 kommentarer
Bagamum 29. juni kl. 3:51 
Woooo finally beat it. Great map. Didn't find any of the easter eggs tho :(
Eymenemen 13. juni kl. 9:43 
WE WANT A COMPLETED STORY PLEASE
Uzbekistani Denzel 12. juni kl. 8:55 
Ik it's probably not really useful to report this on a 3 year old map but thought I'd mention that its possible to softlock yourself on this map in the area after the tube ride where the little ramp falls down. If you walk into the area with the railing underneath BEFORE the ramp drops, the ramp and railings are just narrow enough to block you from getting out, and unfortunately the only portal surface is at the top of the ramp.
Cool map otherwise, unfortunately wasn't able to complete it due to this issue though.
brendanconway1984 14. maj kl. 14:27 
Fun easter egg. Good map!
B387 21. apr. kl. 2:21 
Was Accidentally Shooting A Portal Through A Wall The Intended Way To Find Rattman's Hideout Or Not? Either Way, I Like That You Included That!
239resident 18. feb. kl. 14:59 
What is The water texture in your Hammer game?
(Im new to Hammer)
[HUN]whaskes 29. dec. 2024 kl. 11:10 
In the meantime, I found that it would work. You can only open a portal without removing the wall covering in front of it.
ti1 29. aug. 2024 kl. 7:05 
OMG, the singing turrets!!! :steamhappy:
Hovering Harry 24. aug. 2024 kl. 17:54 
After Wheatley popped out of the wall I used him to jump on the rails which let me leave him behind. It is funny that he still reacts when you jump off of the lift.
VladmirLR 18. aug. 2024 kl. 21:25 
What is the name of the song?
A true Scrap Mechanic 3. maj 2024 kl. 19:30 
nice. how did you make those broken vactubes?
MathSpirit 31. mar. 2024 kl. 16:09 
Amazing!!!
Caerbannog 21. jan. 2024 kl. 3:12 
Epic
c4shurik 26. sep. 2023 kl. 8:01 
Very fun! :steamhappy:
E N A 21. juli 2023 kl. 1:49 
A lot of Portal 2 E3 presentation vibes
C-Corgi 15. apr. 2023 kl. 13:07 
@Bartek.s
"Notes from author
If you enjoy this map and want to experience more of the series: Please be aware that Chapters 2, 3, and 4 were all made before this, so do not expect the same level of quality as this map.

If you have any questions regarding my work or if you find a major exploit, please leave a comment to let me know!

And yes, to anyone wondering, this is Portal Plus: Chapter One; overgrown just sounds better, in my opinion..."

chapter 2 is part 3
Th3Studz 15. apr. 2023 kl. 4:41 
can' t wait for part 3 this is awsemose :p2wheatley::steamthumbsup::p2blue:
BloodStrike2003 8. apr. 2023 kl. 4:28 
I find it insane that people haven't talked about the waterfall glitch for 3 months! At least I'm glad that the waterfall's fixed.
Scesie  [ophavsmand] 3. apr. 2023 kl. 3:36 
@The_Real_Progressbar_95 HDR, it can make light coloured things white when in a very bright area. Assuming you mean the big waterfall right next to the glass, the waterfall becoming white isn't a look I wanted, but the rest of the map would look much worse without HDR so I had to keep it.
TRPB95 3. apr. 2023 kl. 0:15 
Why is the waterfall white?
C-Corgi 31. mar. 2023 kl. 13:18 
thanks
Scesie  [ophavsmand] 31. mar. 2023 kl. 9:58 
@Corgi, Whilst push triggers can be used for tube rides like in Portal 1, Portal 2 and most community made tube rides use viewproxies tied to tracktrains. Here is a link to the dev website that explains how it's made.
C-Corgi 30. mar. 2023 kl. 17:34 
1 more question, with the tube ride is it a bunch of push triggers or something else?
Scesie  [ophavsmand] 25. mar. 2023 kl. 14:21 
@Corgi, The catwalks are prop dynamics parented to an invisible phsybox beneath them. To make them fall simply enable motion of the physbox, the catwalks on either side of the ones that falls also need to also be prop dynamics, these ones of the side need to be disabled upon physics being enabled, and replaced by the destroyed catwalk model which have collision disabled to avoid contact with the physbox. If you found this difficult to follow, let me know and i'll get you a video.
C-Corgi 25. mar. 2023 kl. 1:36 
how did you get the catwalk to become a phys object when you fall on it? im trying to figure out for my own level
dboxall123 2. mar. 2023 kl. 21:57 
That was really good. Here’s something weird tho, just before you get sucked up into the pipe, there’s a bit of water. I accidentally fell in, and waited to die, cos it usually takes a few seconds. But then I didn’t die. I ended up jumping, getting stuck against something mid jump, then jumped again and managed to get out. Never seen that before lol
logdoor 25. dec. 2022 kl. 10:21 
:p2cube:
logdoor 25. dec. 2022 kl. 10:20 
This map is actually insane. It is so cool and I LOVE it, 100% recommended this is extremely cool and the chambers are actually fun
. 8. dec. 2022 kl. 15:05 
:SpRad_ThumbsUp:
Tukaan 22. nov. 2022 kl. 10:25 
@Scesie Thx
Scesie  [ophavsmand] 22. nov. 2022 kl. 7:50 
@Tukaan This video is for the waterfall particles, This video is how to make the texture.
Tukaan 21. nov. 2022 kl. 14:01 
could u tell me where'd u get those waterfall textures and stuff pls?
Tukaan 21. nov. 2022 kl. 13:59 
stunningly beautiful
Blue 17. nov. 2022 kl. 7:54 
everything about this map is perfect except the music in the test chamber which i couldnt stand, so i muted my music. but its perfect other than that! i love big overgrown bts vistas so much, nowhere near enough maps do that
jp 15. nov. 2022 kl. 15:19 
Excellent series!
I love the long vac-tube ride and also using the vent to clean the way ahead :)
Impressive Hammer work, thank you for your time... :))
Fav & :steamthumbsup:
Seamus Mcgee 8. nov. 2022 kl. 4:56 
okay but that hidden interaction where you jump out of the elevator when wheatley warns you about bottomless pits is one of the greatest things ive seen on the entire workshop. thats the kind of thing i would expect of valve quality, its on par with the please come back interaction in the part where he kills you.
Scesie  [ophavsmand] 6. okt. 2022 kl. 14:13 
@battlebot No part 3 exists nor am I working on a part 3. Next maps in the series will be the Chapter 5 maps.
Battlebot 1. okt. 2022 kl. 9:03 
is there a part 3
LimeMax 14. sep. 2022 kl. 20:51 
YEAAAHHH CINEMATIC'S WOOOOO!!! This map is BEAUTIFUL. AGAIN. You're doing god's work by giving us more companion time with Wheatley which needs no explanation as to why it's good. Thank you!! :p2cube::p2wheatley::steamthumbsup:
Scesie  [ophavsmand] 13. sep. 2022 kl. 8:56 
@SpielSatzFail most people and I don't find it annoying. I've already responded to this, just turn your music slider down, as for it being loud, it's the same volume all the music in the game uses...
SpielSatzFail 12. sep. 2022 kl. 15:46 
Your best Hammer work so far with some annoying music which btw is TOO. DAMN. LOUD.
Shaurmem mge? 1. sep. 2022 kl. 6:37 
хорошая работа
Bonecreator 21. aug. 2022 kl. 10:58 
Very cool puzzles! I really liked the idea with these air things xd
:p2cube::p2blue::p2orange:
vallibus 1. aug. 2022 kl. 15:39 
Very interesting follow up to Part 1.
Andy T 30. juli 2022 kl. 21:50 
Wanted to drop Wheatley somehow, you have my :steamthumbsup: for a turret-bashing map that actually has some puzzle elements to it.
kaiden.anthony 30. juli 2022 kl. 12:43 
fuek
ItsCS117 30. juli 2022 kl. 11:20 
doing kill in console seemed to fix it. good map :D
ItsCS117 30. juli 2022 kl. 11:16 
Hi, when I pluged wheatly into the wall, he disappeared, and when he finished his secret panel, he's gone, and I couldn't progress without him
Scesie  [ophavsmand] 29. juli 2022 kl. 5:07 
@LeSneed531 most people disagree with you, if it's bothering you just turn the music slider down.