RimWorld

RimWorld

Hide Blueprints
49 kommentarer
Kathanon  [ophavsmand] 21. juli kl. 11:36 
Update:
- Support for RimWorld 1.6.
Drakarius 14. juli kl. 10:23 
1.6 ?
thorman123456789 12. juli kl. 0:09 
Is an update for 1.6 planned?
Kathanon  [ophavsmand] 24. dec. 2024 kl. 20:47 
No, but that actually sounds like a plus.
Schockocraft 24. dec. 2024 kl. 18:26 
Is it intentional that bridge blueprints are still visible when floor tiles are hidden?
Schockocraft 24. dec. 2024 kl. 2:58 
Works! :3
Kathanon  [ophavsmand] 23. dec. 2024 kl. 3:00 
Update:
- Fixed bug causing "floors only" option not to affect if the blueprint could be selected.
Kathanon  [ophavsmand] 23. dec. 2024 kl. 2:31 
Hm. That is a bug, the two modes on that is the first two you listed. I'll take a look.
Schockocraft 23. dec. 2024 kl. 0:06 
Enabled the mod now, the non-floor blueprints are still not selectable, even if they are still visible (Not even with opened architect menu). Not a big problem, but maybe something to fix :D

Maybe change the "Hidden Blueprints Selectable" option into a 3-way option? (is that possible?)
"All Blueprints selectable"
"Only Visible Blueprints Selectable"
"No Blueprints Selectable"
Schockocraft 22. dec. 2024 kl. 13:37 
Heck Yeah! Thanks :3
Kathanon  [ophavsmand] 22. dec. 2024 kl. 8:45 
Update:
- Added option to only affect floor blueprints.

Here you go. :)
Kathanon  [ophavsmand] 22. dec. 2024 kl. 6:50 
Nope, but that is a good suggestion. I'll consider adding an option for it.
Schockocraft 22. dec. 2024 kl. 4:17 
Is there a version of this for floor blueprints only? (Tiles/Flagstone/Wood/Straw/Concrete)
These are the only ones that i have a problem with, the other ones can stay :D
Kathanon  [ophavsmand] 30. aug. 2024 kl. 17:35 
Update:
- Removed HugsLibs dependency.

Note: This update resets mod options.

@MedicalPol Since you were so nice about it, this mod gets done first. Cheers!
MedicalPol 29. aug. 2024 kl. 15:45 
Thank you so much man.
Kathanon  [ophavsmand] 29. aug. 2024 kl. 15:43 
I have done the prep work, all that is missing now is making a new options GUI. It'll come.
MedicalPol 29. aug. 2024 kl. 15:41 
It's crazy how underrated this mod is compared to how useful it is, I didn't expect to see that it has less than 1k subs. I have a question though, does the mod still require Hugslib? you have it set in the about.xml but not on steam. And if it's the case, how hard would it be to remove it? So far hugslib is pretty unmaintained and it might cause significant performance issues. (to not say it might just outright break things.)
ShortBear 20. apr. 2024 kl. 18:16 
Huzzah!
Kathanon  [ophavsmand] 20. apr. 2024 kl. 8:56 
Updated for RimWorld 1.5.
ShortBear 14. apr. 2024 kl. 11:45 
Yay, Thank you
Kathanon  [ophavsmand] 13. apr. 2024 kl. 21:51 
Don't worry. It'll come.
ShortBear 13. apr. 2024 kl. 21:45 
I know it might be a big ask but if you are able a 1.5 update would be greatly appreciated. This mod was quite nice to have back :)
ELLIOTTCABLE on Discord 18. maj 2023 kl. 0:20 
For whatever it's worth, you may be able to hook into (or refer to the implementation of) Owlchemist's "Toggleable Overlays" - it includes a blueprint-trasparency feature. (=
Yoann 18. dec. 2022 kl. 1:44 
Ok, thank you for trying :)
Kathanon  [ophavsmand] 18. dec. 2022 kl. 0:25 
@Yoann
I did some experiments, and changing the opacity turns out to be pretty hard. I may still figure something out, but don't hold your breath.
lol 21. nov. 2022 kl. 7:01 
(This mod + Toggleable Overlays + Blueprint Totals Tooltip) x All set on one hotkey = Happiness
lol 21. nov. 2022 kl. 5:43 
Just what I was thinking. Thank you!
Kathanon  [ophavsmand] 18. nov. 2022 kl. 12:47 
@Yoann
That's a good suggestion.
I'm not entirely sure that it is possible in a reasonable way, but I'll see what I can do.
Yoann 18. nov. 2022 kl. 12:01 
Wow, great discovery! I'm amazed that this mod is not very popular yet. I can finally see through the cluttered under-construction rooms :D

Can I suggest you one feature please?
To be able to reduce the oppacity instead of fully hide (a slidder to set oppacity when blueprints are hidden).
Kathanon  [ophavsmand] 18. nov. 2022 kl. 10:41 
Thank you for the kind words! ,
Civerion 18. nov. 2022 kl. 10:34 
This mod is great, im going to recommend it in the subreddit of this game! thank you!
Kathanon  [ophavsmand] 22. okt. 2022 kl. 14:29 
@ShortBear
Seems like it only needed a rebuild. :) At least it worked at once for me, but I did not think of testing before building it for 1.4.
ShortBear 18. okt. 2022 kl. 10:29 
All good man life is more important. Just Glad to see you are still active
Kathanon  [ophavsmand] 17. okt. 2022 kl. 13:21 
I'll do my best. May not get all my mods updated before the release, but I'll keep at it until they are all updated.
ShortBear 16. okt. 2022 kl. 20:49 
Partly works with 1.4! The toggle hides them fine but when they are toggled hidden and the architect menu is open the screen is greyed out. Hope your able to bring this too the new version cuz I love having a cleaner looking base while i'm building up.
fotgot003 25. sep. 2022 kl. 2:33 
Thank you friend this is a great immersion mod to make it look like the colonists are working off real plans instead of just filling in the ghost block gaps
Kathanon  [ophavsmand] 27. aug. 2022 kl. 6:11 
Thanks. :)
Helios 27. aug. 2022 kl. 5:07 
Thank u very much! That is really usefull, dude, u r cool!
Kathanon  [ophavsmand] 10. aug. 2022 kl. 19:04 
Thank you. :)
AugurkVlekje 10. aug. 2022 kl. 14:47 
@Kathanon
Great! You are amazing :)
Kathanon  [ophavsmand] 10. aug. 2022 kl. 14:23 
@VoorhuidKornuit
Fixed. :)
Kathanon  [ophavsmand] 10. aug. 2022 kl. 11:12 
@VoorhuidKornuit
Ah, I did not test that. Thanks for letting me know. I'll fix it.
AugurkVlekje 10. aug. 2022 kl. 4:44 
Absolutely awesome mod!
But forbidden blueprints still show the red x when I toggle ''showing blueprint ghosts'' off.
ShortBear 26. juli 2022 kl. 21:52 
BASED! I love this now. absolutely perfect. You have earned a permanent spot on my modlist!
Kathanon  [ophavsmand] 25. juli 2022 kl. 17:49 
@ShortBear @Kaijp
I have implemented the things you pointed out, with options to toggle the behavior.
Default is to auto-show while placing a new blueprint but not on opening Architect menu, and to prevent both selecting and cancelling with the cancel tool for hidden blueprints.
(The Cancel tool is the only one I found that does anything to blueprints.)
Kathanon  [ophavsmand] 25. juli 2022 kl. 6:47 
I'm glad people find it useful. :)

I do believe they are fully interactable when hidden - I just prevent them from rendering.

I'll look into improvements like making the interactability when hidden optional and supressing the hiding when placing new blueprint.

Thanks for the suggestions. :)
obsidian29 25. juli 2022 kl. 4:49 
I have wanted something like this for so long. It's like the zones in SimCity. I need to be able to see them, but sometimes I really just want to see what my city looks like for real without them. Now I can see my colony coming together without the blueprints rendering. Thank you!
ShortBear 22. juli 2022 kl. 0:40 
Not sure how difficult it would be to implement but would there be a possibility of having blueprints return to visibility when placing buildings or having the architect menu open. Kind-of in the vein of how hidden growing zones are visible when placing another zone. Good stuff BTW. Was kinda wishing for exactly this mod.
Kaijp 21. juli 2022 kl. 19:09 
Great idea! Can the blueprint still be clicked or be affected by tools such as cancel while hidden?