边缘世界 RimWorld

边缘世界 RimWorld

Table Range
87 条留言
Kathanon  [作者] 8 月 15 日 上午 6:20 
I'll look at it.
llunak 8 月 15 日 上午 12:53 
@Kathanon Change notes for the current unstable mention raising max limit of GenRadial to 80, so if that's the relevant code, you may consider raising the limit to that.
Kathanon  [作者] 8 月 13 日 上午 4:38 
That could be it.
llunak 8 月 13 日 上午 4:37 
@Kathanon I think the function you use to draw the circle has a size limit. Table Diner uses a custom function IIRC.
Agaros007 8 月 13 日 上午 4:05 
okay thank you for the fast answer, i used "Table Diner" there you could make it to 128 or 256 if i remember correct, thats why i asked :)
Kathanon  [作者] 8 月 13 日 上午 3:56 
On second thought, it may actually have been due to a hard limit in the game. I don't quite remember. It was a while ago.
Kathanon  [作者] 8 月 13 日 上午 3:53 
I'll just have to point you to my previous answer. Sorry.
Agaros007 8 月 13 日 上午 3:49 
Hey,can you make an option to advance the setting to more that 56? maybe in the mod option menu like a "Advance range (unsave!)" check that informes you about the poor performance when used, i know you cant make it right for everyone, love your work and thank you for your time :)
Kathanon  [作者] 8 月 9 日 下午 9:40 
Sorry, I really don't want to include an option that makes the game run poorly - I'll just get blamed for it when someone doesn't read the warning.
Mrshilka 8 月 9 日 下午 1:50 
I still would like the option if possible please. just the ability to set any range I desired, even outside of recommended specs.
Kathanon  [作者] 8 月 9 日 上午 12:29 
It's for performance reasons. I set the max at a level where it wouldn't lag the game. Also it's probably a bad idea to have pawns take hours long treks to go eat.
Mrshilka 8 月 8 日 下午 10:18 
Any chance to make the table range map wide? I have a giant base and my people never use the mess hall and just eat with out a table.
Kathanon  [作者] 8 月 3 日 下午 10:09 
Update:
- Fixed compatibility with Common Sense.
横冲直撞小影子 8 月 3 日 下午 9:37 
not working.
Error in static constructor of TableRange.Main: System.TypeInitializationException: The type initializer for 'TableRange.Main' threw an exception. ---> HarmonyLib.HarmonyException: Patching exception in method static System.Reflection.MethodInfo TableRange.Compat_CommonSense::Method() ---> System.Exception: Method static System.Reflection.MethodInfo TableRange.Compat_CommonSense::Method() returned an unexpected result: null
Blab_Blob 8 月 3 日 下午 8:28 
thanks for the update :))
Kathanon  [作者] 8 月 3 日 下午 6:23 
Update:
- Support for RimWorld 1.6.
- Removed HugsLib dependency.
- Added Float Sub-Menu dependency.
- Dropped support for RimWorld 1.3.
Blab_Blob 7 月 21 日 上午 11:42 
+1 for 1.6
ganj47 7 月 13 日 下午 6:34 
I really want this updated to 1.6 with an even larger possible range if thats possible. End game colonists never head to be giant Royal Hall
thorman123456789 7 月 12 日 上午 12:27 
Is an update for 1.6 planned?
Kathanon  [作者] 2024 年 9 月 5 日 下午 12:00 
Because Visual Studio is stupid sometimes. Thanks for telling me. I've removed it now.

Don't worry if Steam is slow to give you the update. The dll is harmless, as the game won't load it from there.
llunak 2024 年 9 月 1 日 下午 11:18 
Why does this mod include a copy of CommonSense.dll?
llunak 2024 年 7 月 21 日 下午 2:06 
Thank you.
Kathanon  [作者] 2024 年 7 月 21 日 下午 1:29 
Update:
- Fixed compatibility with "Common Sense" mod, that was broken by a change in that mod.
Kathanon  [作者] 2024 年 7 月 21 日 上午 1:43 
I'll take a look.
llunak 2024 年 7 月 21 日 上午 1:37 
This mod conflicts with 'Common Sense' mod. I get a Harmony exception if I load only these two mosd (and the Harmony,HugsLib dependencies).
Kathanon  [作者] 2024 年 5 月 22 日 上午 12:11 
Update:
- RimWorld 1.5 support.
- Replaced buggy Tables+ integration with better handling of selecting multiple tables at once.

I expect this update to fix the problems that people have experienced with the mod. If it doesn't, please let me know.
Luigi 2024 年 4 月 14 日 上午 3:49 
Lmfao, alright I'll just give u a high five, thanks for the info already n have a good day!
Kathanon  [作者] 2024 年 4 月 13 日 下午 9:53 
It will, but please don't. My wife wouldn't like it. :D
Luigi 2024 年 4 月 13 日 下午 5:42 
I will marry you if this gets updated at some point for 1.5
Miso Strange 2024 年 3 月 24 日 上午 8:14 
@Raizo hey what alternatives did you find?
tinywhitecat 2023 年 8 月 28 日 下午 1:07 
Same issue as Senilia - I have exactly 6 countertops from VEF and nothing else. It also continuously allocates more memory until Rimworld crashes - I tested it up to 50gb using a pagefile.
Thor 2023 年 8 月 25 日 下午 1:39 
@Katanon My guy, that post was from months ago. A lot has changed since then. Discord changed its tag system for one.
I simply stopped using this mod and found better alternatives, because it was not worth waiting so long for a fix that never happened. If you want help squashing bugs, then you're better off finding someone else or doing it yourself.
缘神老资历Sorry全场 2023 年 7 月 31 日 上午 12:38 
Saving a game file of a colony with a large number of tables and loading it again may cause the game to get stuck at the initialization stage (if the RimThemes mod is installed, it will display "Initializing Camera", but this issue is unrelated to RimThemes). After removing this mod, the saved game can be loaded normally again. I discovered this issue through repeated testing and troubleshooting, and I hope the author can resolve it soon.
Kathanon  [作者] 2023 年 7 月 25 日 上午 5:17 
@Raizo
I did look for your post in their discord, but could not find it. If you post it to pastebin or something like that I'll take a look.
Kathanon  [作者] 2023 年 7 月 25 日 上午 5:05 
Update:
* Re-added compatibility with Common Sense mod.

@ThymeSpirit @evirae
It is possible, but only recommended for unresolvable incompatibilities. I intended to reintroduce the fix shortly, but then life happened and I forgot about it. Thanks for the reminder(s).
ThymeSpirit 2023 年 7 月 25 日 上午 2:21 
Hi, is it possible to add the incompatibility information into the mod's files so that RimPy and other mod managers can pick it up? I have a lot of mods installed and checking every single one of them for newly appearing incompatibilities all the time is not viable. I had your mod active alongside Common Sense because the last time I checked they were compatible, and RimPy didn't show any errors with my mod list. I only checked this mod's steam page by chance, and if I didn't I would likely waste a lot of time trying to pinpoint the problem like the person below me.
evirae 2023 年 5 月 31 日 下午 1:11 
Just wanting to give a heads-up, love this mod but its conflict w/ CommonSense makes it so that colonists will *never* eat at a table ever

I about pulled my hair out trying to figure out why none of my pawns would eat anything at a table- lo and behold, disabling this mod fixed the issue.

Great mod if not using CS though- but it's tough to get everything to cooperate with a long mod list at times. I'll check back- I can live without it for now, no stress- but just a heads-up in case anyone else runs into this.
Thor 2023 年 5 月 11 日 下午 1:22 
I'm afraid Hugslib isn't accessible while loading a save, which is when the error occurs. After clicking "Load" the game will start loading as usual but get stuck during the "Initializing" phase.
I asked for help in the Dubs Mods Discord server, and they helped me locate the error caused by this mod. I uploaded my Player.log in their Discord. So if you want to, you could pick it up there, under the "performance-help-check-pins" channel.

You could easily find my post by searching "from: Thor#0001" in their server.
If that's too much hassle, then I understand, not to worry.
Kathanon  [作者] 2023 年 5 月 11 日 下午 12:51 
Easiest is using Ctrl+F12 in-game right after the error occurs (that function is added by HugsLib). It will give you a link that you can post here.
Thor 2023 年 5 月 11 日 上午 8:01 
I had some trouble with your mod, causing me to be unable to load save files. I was recommended sending you the player.log file so you can see the errors.
I'm running a game with 223 other mods, so there are likely bound to be conflicts, but I hope it can be useful for you!
How would I go about sharing my player.log file?
Yomi Darnes 2023 年 3 月 19 日 上午 12:25 
The truth is, until you commented on time, I hadn't noticed how big my base was... although the peons don't really have a notable inefficient (or at least, I don't notice anything about them, except that sometimes they eat without a table, of course)
I guess I should discard the idea of a single central dining room and put a table in other points to make it more comfortable for people... in fact, what I just said has given me an idea to improve the base a bit.
Thanks for your time :)
Kathanon  [作者] 2023 年 3 月 18 日 下午 11:24 
The reason for the limitation is performance and vanilla limitations. The game searches each square in the radius to find a chair, and if you double the radius you get 4 times as many squares to search. I remember there was also a hard upper limit from the helper tools the search algorithm used.

I could do some experiments and see what happens if you crank it - I may be able to get away with more, though in that case I'd add a separate "this will slow down your game" option. I don't think that will give as much as 80 though.

Another approach would be to replace the entire search algorithm for longer ranges, but that is a bigger project. It's not that the vanilla algorithm is bad, it is just made for shorter ranges.

You may want to consider if that high a range is really a good idea - if the pawn walks an hour to get to the table and then an hour back, that will pretty inefficient.
Yomi Darnes 2023 年 3 月 18 日 下午 7:02 
Would it be possible to further increase the maximum range? So, like 150 to make sure it covers the entire base. (I have a very wide one and it doesn't go to extremes, I would say that I would need a range of 80, but with 150 I would cover a complete 275x275 map in case other people need something bigger still)
Kathanon  [作者] 2023 年 1 月 25 日 下午 12:19 
I need to really look over the linkable table stuff. Unfortunately that is a larger project, that I'm not sure when I can do.
Seramme 2023 年 1 月 25 日 上午 11:56 
I've got similar problem to Pheace. My save suddenly stopped loading today and removing this mod resolved that. I suspect that interaction between this mod and the "countertop" linkable table from Vanilla Furniture Expanded may be the reason, as I built some countertops shortly before the problem appeared.
Skillo 2023 年 1 月 16 日 下午 1:39 
Its alright, i'm just figuring out what to do next. Cheers mate
Kathanon  [作者] 2023 年 1 月 16 日 下午 1:16 
Probably. Sorry about that. Things have been... a bit chaotic, so I haven't had time to fix it yet.
Skillo 2023 年 1 月 16 日 上午 9:15 
Will i have issues by keeping common sense now?
Kathanon  [作者] 2022 年 12 月 20 日 下午 10:11 
Reverted Common Sense compatibility, as it introduced bugs. I'll add it back in when problems are resolved.
Pheace 2022 年 12 月 19 日 下午 6:08 
I think I had a modular table/stools close from Owlchemist's Modular Tables and Chairs, also an end table/dresser, and a Woodpile/Camping Luggages linking to the Viking Tents from Camping Tent mod.

That's all the linkables I think I have right now, it's still very early in the game.