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I've also long suspected that Arma would accept making optics (or other attachments) into vanilla laser devices, so long as the model had the appropriate memorypoints and the correct config entries were added, but never got around to testing it.
Once I enable a rail attachment and toggle on an illuminator, the game will no longer throw that error if I press the same keybinds.
Have a look at the CfgITNCompat.hpp in the core mod for an idea of how and what to modify
Additional scenario I used for testing was turning on the IR laser on the rubber boat. After that, I could not turn off the IR laser again.
As far as I have tested, it is = IR AIM, ILLUM, Flash IR, IR DUAL.
All functions do work but the beams are so weak that I can't see from air vechile(such as helicopters).
I used ITN with Avalon compat.