RimWorld

RimWorld

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72 kommenttia
Mlie 12.7.2024 klo 14.19 
Tias Terror 10.7.2024 klo 4.46 
This is just what I was looking for, can haz 1.5 update??
stellar_kitty 29.6.2024 klo 12.51 
I want to spread my ideology, can I help in some way with the update?
DigiDragoon 22.6.2024 klo 13.47 
This is an amazing and essential mod.
Techn0.spirit 15.6.2024 klo 7.06 
pls update
hojji77 11.6.2024 klo 6.17 
really hoping this gets updated for 1.5, i have a really cool run planned with it :')
Gabeux 29.5.2024 klo 20.11 
+1 1.5, did a bunch of cool runs with this one
Jack of All Worlds 29.5.2024 klo 15.22 
Has anyone created a fork for this for 1.5? Or a similar mod?
JustSomeEggsInAPot 8.5.2024 klo 17.47 
Man steam comments are useless
SuperTechDragon 25.4.2024 klo 7.36 
I hope this gets updated to 1.5, it is such an essential mod for me.
тетеря, блин 22.4.2024 klo 8.32 
🙏
Thetaprime 14.4.2024 klo 9.13 
Pls update for 1.5 when you can, thanks.
Gideon 31.3.2024 klo 9.54 
Does this work with multiplayer?
Dr Jimothy 16.3.2024 klo 16.36 
The one improvement that comes to mind for this is having an option for this to work even for things that *don't* increase goodwill, but still involve a pawn leaving your map as a follower of your ideoligion. For example using the convert ability on traders.
It would enable a slower, but much less violent and chance-based way to convert other factions to one's own superior, wonderful way of life.
abarrett82 24.2.2024 klo 7.54 
In mod settings you can change minimum faction relationship down to -100, so should work for permanently hostile factions.
Decton 12.2.2024 klo 9.19 
Would there be a way to get this to work with guests like from hospitality? I'm able to convert at least one or two before they leave but I'd rather not have to hurt them or imprison them just to get their faction converted. I feel like it's not far off considering you can heal any damaged pawn and they'll count towards the counter when they leave. Or if there's a mod anybody could recommend that will effectively do the same thing if it's not possible for this one.
Caramel 6.2.2024 klo 16.01 
permanently hostile factions locked at -100, you need mods to unlock this value
TheGreatestPotato 2.2.2024 klo 13.12 
Does this work with permanently hostile factions?
Sentane 25.12.2023 klo 21.15 
is this ce compatible?
Dissy 23.12.2023 klo 17.45 
Could you make this work with any pawn like slaves and visitors/
posthuman 19.11.2023 klo 4.41 
is this still working? converted over the required amount, nothing changed though...
Triel 20.10.2023 klo 15.04 
That would be cool, if converting xenotypes could convert factions
Evilcouchpotato 26.9.2023 klo 9.40 
Would this work with sanguophages?

My vampire overlord converting their beliefs and turning them, before sending them back?
Techn0.spirit 20.12.2022 klo 15.31 
Can you make your mod compatible with 'Custom Prisoner Interactions' ?
山田太郎 8.11.2022 klo 10.53 
thank you for the update!
kooky112 4.11.2022 klo 16.52 
<3 ty crazedmonkey for the update!!!
Crazedmonkey231  [tekijä] 4.11.2022 klo 15.45 
lmao, feel free to add content and flesh it out more I don't mind. I have updated this to 1.4
山田太郎 3.11.2022 klo 11.37 
hoping for an update :D:
kooky112 2.11.2022 klo 0.12 
update please? Going to attempt using it at the very least.
iLOVEBEER 25.10.2022 klo 5.40 
Please update
Orfanclub6 1.9.2022 klo 13.35 
Counterpoint, if you play a colony that's restricted technologicaly, unless there's a toggle, if there is, this comment is useless and your time was wasted
Crazedmonkey231  [tekijä] 1.9.2022 klo 8.57 
@KemonoAmigo The reason I made it like that is because mid to late game it doesn't seem hard to get to 100, I just gift the faction a bunch of useless stuff and then convert/release the last person.
KemonoAmigo 31.8.2022 klo 21.54 
I like this mod but the default settings just completely confuse me. How am I supposed have 100 goodwill AND release 25 prisoners of that faction at the same time? I am supposed to imprison them, therefore damaging relations, convert, release so the goodwill is regained, repeat? Seems very counter-intuitive.
Orfanclub6 16.8.2022 klo 14.40 
dadada :broflex:
Skynert 5.8.2022 klo 13.08 
How I missed that
OttersHoldHands 3.8.2022 klo 5.08 
You should post this in the main rimworld discord updates so more people can see it :D
Melancholy 2.8.2022 klo 12.39 
doesn't seem to work with multi ideo colonies.

I created a custom ideo for my slaves and selected the ideo of another faction for my colony, then with prepare carefully selected one pawn who follows the custom slave ideo while the rest of my pawns had the ideo of the other faction.

This way i started with two ideos but when i convert a prisoner to my slave ideo and release them it says I have to convert prisoners that leave the map to spread my ideo.
Byter 30.7.2022 klo 9.08 
Is it possible to disable the "Convert then Release" prisoner interaction when you detect https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2841231775 being loaded?

Also, does the settlement calculation require a new world? I'm playing with the smaller planet mod, and have thus less settlements, but the advanced calculation seems to be capped at a requirement of 10 per faction. Unsure if that is somehow my fault :bbtcat:

Thanks for this mod though, is really fun.
RacistMoose 9.7.2022 klo 16.13 
Time for a Crusade
Nighzmarquls 9.7.2022 klo 11.43 
Excellent, I've been wanting to do a 'culture' victory in rimworld via trade/hospitality for a long time.
Crazedmonkey231  [tekijä] 8.7.2022 klo 11.11 
As is, it will work with them if you either kidnap them or provide medical care for said guests, but in general I need to write a compatibility patch for hospitality because they handle the "enjoyed the stay" not as goodwill but as a memory so I will be looking into it this tomorrow and should have an update for beggars, hospitality, ect
Nighzmarquls 8.7.2022 klo 10.09 
Does this do anything to quest guests that are not prisoners?

How's it work with hospitality/gastronomy/traders?
Katerena 8.7.2022 klo 8.48 
Thank you! I appreciate the quick fix!
Crazedmonkey231  [tekijä] 8.7.2022 klo 8.07 
thanks for letting me know, turns out I messed up the "if" check but it should be all good now
Katerena 8.7.2022 klo 6.49 
I'm having an issue right now. When doing a quest to hold prisoners, this mod is auto releasing anyone that is converted without the convert and release selected. It makes it once a pawn is turned that they are simply released which causes the quest to fail.
xXAntrexXx 8.7.2022 klo 5.39 
Nice Nice NIIIICE!
E. W. 8.7.2022 klo 4.06 
wow, such a simple and complex mod, thank you Creator of this mod, its very, very appealing to me.
Crazedmonkey231  [tekijä] 7.7.2022 klo 19.06 
updated, added convert then release, and a complex calculation that takes the slider x faction counts(see settings), I will look at hospitality later I was able to get some free time to do this
twomen23 7.7.2022 klo 15.40 
can you add a convert then release to the mod?
Crazedmonkey231  [tekijä] 7.7.2022 klo 11.41 
I really won't get a chance to check until this weekend but doing a quick scan over hospitality source my guess is no, basically would be the same if you converted the beggars and they leave, if I had to guess tho it would work if you provided medical care to those guests that are converted because that is something base game considers you eligible for goodwill when a pawn leaves. I'll give it a more in depth check this weekend along with the previous suggestions